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...

6 Commits

Author SHA1 Message Date
Marco Cawthorne d9d579478a
monstermaker: Prevent monster DropToFloor().
NSMoverEntity: Remove eager MoveToPosition check that broke func_button's NOMOVE variants.
2024-03-05 23:27:26 -08:00
Marco Cawthorne 3a1a5d66f5
scripted_sentence: add support for `refire` key.
Add some more icons. Also NSPointTriggers should be SOLID_NOT now as to not
travel across levels.
2024-03-05 22:48:00 -08:00
Marco Cawthorne 09839aa198
multi_manager: Minor clean up. 2024-03-05 08:21:26 -08:00
Marco Cawthorne efe079bdf7
Updates: Strip version number from preview img url. 2024-03-05 08:20:50 -08:00
Marco Cawthorne f11a10d343
func_tracktrain: Save/Restore more fields, keep track of when to play the movement sounds. 2024-03-05 08:19:56 -08:00
Marco Cawthorne a3268ef65b
env_shake: active global shake entities can be stopped by removing them from the game now. 2024-03-05 00:33:37 -08:00
80 changed files with 414 additions and 52 deletions

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/ambient_generic.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/env_cubemap.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/env_explosion.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/env_global.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/env_shake.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/game_counter.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/info_intermission.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/info_landmark.tga
{
map $diffuse
alphaFunc GE128
}
}

View File

@ -3,6 +3,6 @@
{
map $diffuse
blendFunc blend
alphaFunc GE128
}
}

View File

@ -3,6 +3,6 @@
{
map $diffuse
blendFunc blend
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/info_notnull.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/info_null.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/info_player_deathmatch.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/info_player_spectator.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/info_player_start.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/info_target.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,9 @@
{
diffusemap textures/editor/light.tga
{
map $diffuse
rgbGen vertex
alphaFunc GE128
}
}

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@ -3,7 +3,7 @@
{
map $diffuse
blendFunc blend
alphaFunc GE128
rgbGen vertex
}
}

View File

@ -0,0 +1,9 @@
{
diffusemap textures/editor/light.tga
{
map $diffuse
rgbGen vertex
alphaFunc GE128
}
}

View File

@ -0,0 +1,9 @@
{
diffusemap textures/editor/light.tga
{
map $diffuse
rgbGen vertex
alphaFunc GE128
}
}

View File

@ -3,6 +3,6 @@
{
map $diffuse
blendFunc blend
alphaFunc GE128
}
}

View File

@ -0,0 +1,8 @@
{
diffusemap textures/editor/multi_manager.tga
{
map $diffuse
alphaFunc GE128
}
}

View File

@ -0,0 +1,8 @@
{
diffusemap textures/editor/multisource.tga
{
map $diffuse
alphaFunc GE128
}
}

View File

@ -3,6 +3,6 @@
{
map $diffuse
blendFunc blend
alphaFunc GE128
}
}

View File

@ -0,0 +1,8 @@
{
diffusemap textures/editor/point_message.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/prop_door_rotating.tga
{
map $diffuse
alphaFunc GE128
}
}

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@ -0,0 +1,8 @@
{
diffusemap textures/editor/scripted_sentence.tga
{
map $diffuse
alphaFunc GE128
}
}

View File

@ -3,6 +3,6 @@
{
map $diffuse
blendFunc blend
alphaFunc GE128
}
}

View File

@ -0,0 +1,8 @@
{
diffusemap textures/editor/trigger_auto.tga
{
map $diffuse
alphaFunc GE128
}
}

View File

@ -0,0 +1,8 @@
{
diffusemap textures/editor/trigger_changetarget.tga
{
map $diffuse
alphaFunc GE128
}
}

View File

@ -0,0 +1,8 @@
{
diffusemap textures/editor/trigger_relay.tga
{
map $diffuse
alphaFunc GE128
}
}

View File

@ -46,6 +46,8 @@ public:
virtual void SpawnKey(string,string);
virtual void Trigger(entity, triggermode_t);
virtual void OnRemoveEntity(void);
private:
float m_flRadius;
float m_flAmplitude;
@ -62,6 +64,19 @@ env_shake::env_shake(void)
m_flFrequency = 0.0f;
}
void
env_shake::OnRemoveEntity(void)
{
if (HasSpawnFlags(1)) {
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_SHAKE);
WriteFloat(MSG_MULTICAST, 1.0);
WriteFloat(MSG_MULTICAST, m_flAmplitude);
WriteFloat(MSG_MULTICAST, m_flFrequency);
multicast([0,0,0], MULTICAST_ALL_R);
}
}
void
env_shake::Save(float handle)
{
@ -117,5 +132,14 @@ env_shake::SpawnKey(string strKey, string strValue)
void
env_shake::Trigger(entity act, triggermode_t state)
{
Client_ShakeOnce(origin, m_flRadius, m_flDuration, m_flFrequency, m_flAmplitude);
if (HasSpawnFlags(1)) {
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_SHAKE);
WriteFloat(MSG_MULTICAST, m_flDuration);
WriteFloat(MSG_MULTICAST, m_flAmplitude);
WriteFloat(MSG_MULTICAST, m_flFrequency);
multicast([0,0,0], MULTICAST_ALL_R);
} else {
Client_ShakeOnce(origin, m_flRadius, m_flDuration, m_flFrequency, m_flAmplitude);
}
}

View File

@ -186,7 +186,7 @@ func_plat::MoverFinishesMoving(void)
{
/* cancel out any moving sfx */
if (m_strSndMove) {
StartSound("common/null.wav", CHAN_VOICE, 0, true);
StopSound(CHAN_VOICE, true);
}
if (m_strSndStop) {

View File

@ -146,7 +146,6 @@ private:
int m_iOldInputDirection;
int m_iInputLevel;
int m_iOldInputLevel;
float m_flStartSpeed;
NSTimer m_timerAngled;
float m_flTrainLength;
bool _m_bDriving;
@ -169,10 +168,17 @@ func_tracktrain::func_tracktrain(void)
m_flDamage = 0.0f;
m_flHeight = 0.0f;
m_flStartSpeed = 0.0f;
m_flCurrentSpeed = 0.0f;
m_flBank = 0.0f;
m_strMoveSnd = __NULL__;
m_strStopSnd = __NULL__;
m_flStartSpeed = 0.0f;
m_vecRelationTarget = g_vec_null;
m_flUseTime = 0.0f;
m_iInputDirection = 0i;
m_iOldInputDirection = 0i;
m_iInputLevel = 0i;
m_iOldInputLevel = 0i;
m_timerAngled = __NULL__;
m_flTrainLength = 0.0f;
_m_bDriving = false;
#endif
@ -378,8 +384,17 @@ func_tracktrain::Save(float handle)
SaveFloat(handle, "m_flDamage", m_flDamage);
SaveFloat(handle, "m_flHeight", m_flHeight);
SaveFloat(handle, "m_flStartSpeed", m_flStartSpeed);
SaveFloat(handle, "m_flCurrentSpeed", m_flCurrentSpeed);
SaveFloat(handle, "m_flBank", m_flBank);
SaveString(handle, "m_strMoveSnd", m_strMoveSnd);
SaveString(handle, "m_strStopSnd", m_strStopSnd);
SaveFloat(handle, "m_flUseTime", m_flUseTime);
SaveInt(handle, "m_iInputDirection", m_iInputDirection);
SaveInt(handle, "m_iOldInputDirection", m_iOldInputDirection);
SaveInt(handle, "m_iInputLevel", m_iInputLevel);
SaveEntity(handle, "m_timerAngled", m_timerAngled);
SaveFloat(handle, "m_flTrainLength", m_flTrainLength);
SaveBool(handle, "_m_bDriving", _m_bDriving);
/* if we are on a track, take the difference in offset so we can smoothly transition */
if (target) {
@ -411,12 +426,39 @@ func_tracktrain::Restore(string strKey, string strValue)
case "m_flStartSpeed":
m_flStartSpeed = ReadFloat(strValue);
break;
case "m_flCurrentSpeed":
m_flCurrentSpeed = ReadFloat(strValue);
break;
case "m_flBank":
m_flBank = ReadFloat(strValue);
break;
case "m_strMoveSnd":
m_strMoveSnd = ReadString(strValue);
break;
case "m_strStopSnd":
m_strStopSnd = ReadString(strValue);
break;
case "m_flUseTime":
m_flUseTime = ReadFloat(strValue);
break;
case "m_iInputDirection":
m_iInputDirection = ReadInt(strValue);
break;
case "m_iOldInputDirection":
m_iOldInputDirection = ReadInt(strValue);
break;
case "m_iInputLevel":
m_iInputLevel = ReadInt(strValue);
break;
case "m_timerAngled":
m_timerAngled = (NSTimer)ReadEntity(strValue);
break;
case "m_flTrainLength":
m_flTrainLength = ReadFloat(strValue);
break;
case "_m_bDriving":
_m_bDriving = ReadBool(strValue);
break;
case "m_vecRelationTarget":
m_vecRelationTarget = ReadVector(strValue);
break;
@ -535,7 +577,7 @@ void
func_tracktrain::_SoundMove(void)
{
if (m_strMoveSnd) {
Sound_Play(this, CHAN_VOICE, m_strMoveSnd);
StartSoundDef(m_strMoveSnd, CHAN_VOICE, true);
}
}
@ -543,14 +585,14 @@ void
func_tracktrain::_SoundStop(void)
{
if (m_strStopSnd) {
Sound_Play(this, CHAN_BODY, m_strStopSnd);
StartSoundDef(m_strStopSnd, CHAN_BODY, true);
}
if (m_strMoveSnd) {
if (!m_strStopSnd) {
Sound_Play(this, CHAN_BODY, "func_tracktrain.stop_1");
StartSoundDef("func_tracktrain.stop_1", CHAN_BODY, true);
}
sound(this, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
StopSound(CHAN_VOICE, true);
}
}
@ -597,7 +639,10 @@ func_tracktrain::PathMoveForward(void)
NSVehicle_Log("^1func_tracktrain::^3PathMoveForward^7: Changing velocity from '%v' to '%v'", GetVelocity(), vecVelocity);
SetVelocity(vecVelocity * (1 / flTravelTime));
_SoundMove();
if (_m_bDriving == false) {
_SoundMove();
}
/* the direction we're aiming for */
vecDiff = GetOrigin() - (eNode.GetOrigin() + [0, 0, m_flHeight]);
@ -788,6 +833,7 @@ func_tracktrain::_PathArrivedForward(void)
/* first clear velocity, in case our trigger targets our train */
PathClear();
eNode.PathEndTrigger(this, TRIG_TOGGLE);
return;
}
/* warp */
@ -880,6 +926,7 @@ func_tracktrain::Trigger(entity act, triggermode_t state)
break;
case TRIG_OFF:
PathClear();
break;
case TRIG_TOGGLE:
default:
if (_m_bDriving == false)

View File

@ -102,6 +102,7 @@ func_train::Save(float handle)
SaveFloat(handle, "m_flWait", m_flWait);
SaveFloat(handle, "m_flSpeed", m_flSpeed);
SaveFloat(handle, "m_flDamage", m_flDamage);
SaveFloat(handle, "m_flCurrentSpeed", m_flCurrentSpeed);
SaveString(handle, "m_strMoveSnd", m_strMoveSnd);
SaveString(handle, "m_strStopSnd", m_strStopSnd);
}
@ -119,6 +120,9 @@ func_train::Restore(string strKey, string strValue)
case "m_flDamage":
m_flDamage = ReadFloat(strValue);
break;
case "m_flCurrentSpeed":
m_flCurrentSpeed = ReadFloat(strValue);
break;
case "m_strMoveSnd":
m_strMoveSnd = ReadString(strValue);
break;

View File

@ -43,6 +43,8 @@ info_node::info_node(void)
void
info_node::Respawn(void)
{
InitPointTrigger();
SetSize([0,0,0], [0,0,0]);
SetSolid(SOLID_NOT);
SetMovetype(MOVETYPE_NONE);

View File

@ -79,6 +79,7 @@ public:
virtual void Respawn(void);
virtual void RestoreComplete(void);
virtual void Trigger(entity, triggermode_t);
virtual void DebugDraw(void);
private:
int m_iEnabled;
@ -86,6 +87,8 @@ private:
float m_flStyle;
float m_flSwitchStyle;
string m_strPattern;
vector _lightColor;
};
void
@ -96,6 +99,7 @@ light::light(void)
m_strPattern = "m";
m_flStyle = 0;
m_flSwitchStyle = 0;
_lightColor = [1,1,1];
}
void
@ -168,8 +172,6 @@ light::SpawnKey(string strKey, string strValue)
case "_cone":
case "_cone2":
case "_sky":
case "_light":
break;
/* mostly for light_environment */
case "pitch":
angles[0] = ReadFloat(strValue);
@ -177,6 +179,13 @@ light::SpawnKey(string strKey, string strValue)
case "sunangle":
angles[1] = ReadFloat(strValue);
break;
case "color":
_lightColor = ReadVector(strValue);
break;
case "_light":
case "color255":
_lightColor = ReadVector(strValue) / 255;
break;
default:
super::SpawnKey(strKey, strValue);
}
@ -243,6 +252,19 @@ light::Trigger(entity act, triggermode_t state)
RestoreComplete();
}
void
light::DebugDraw(void)
{
#ifdef SERVER
R_BeginPolygon(m_strDebugTexture, 0, 0);
R_PolygonVertex(GetOrigin() + v_right * 16 - v_up * 16, [1,1], _lightColor, 1.0f);
R_PolygonVertex(GetOrigin() - v_right * 16 - v_up * 16, [0,1], _lightColor, 1.0f);
R_PolygonVertex(GetOrigin() - v_right * 16 + v_up * 16, [0,0], _lightColor, 1.0f);
R_PolygonVertex(GetOrigin() + v_right * 16 + v_up * 16, [1,0], _lightColor, 1.0f);
R_EndPolygon();
#endif
}
CLASSEXPORT(light_spot, light)
class

View File

@ -149,6 +149,8 @@ monstermaker::SpawnKey(string strKey, string strValue)
void
monstermaker::Respawn(void)
{
InitPointTrigger();
if (HasSpawnFlags(MMF_STARTON)) {
TurnOn();
} else {
@ -215,6 +217,7 @@ monstermaker::Spawner(void)
unit.m_oldOrigin = GetOrigin();
unit.m_oldAngle = GetAngles();
unit.targetname = m_strChildName;
unit.ReleaseThink();
m_iMonsterSpawned++;

View File

@ -41,6 +41,7 @@ public:
/* overrides */
virtual void Save(float);
virtual void Restore(string,string);
nonvirtual void ActivateSub(void);
private:
entity m_eActivator;
@ -83,6 +84,13 @@ multi_manager_sub::Restore(string strKey, string strValue)
}
}
void
multi_manager_sub::ActivateSub(void)
{
m_iValue = TRUE;
UseTargets(m_eActivator, TRIG_TOGGLE, 0.0f);
}
class
multi_manager:NSPointTrigger
{
@ -278,6 +286,8 @@ multi_manager::Spawned(void)
void
multi_manager::Respawn(void)
{
InitPointTrigger();
m_iValue = FALSE;
/* Mark them inactive */
@ -289,18 +299,6 @@ multi_manager::Respawn(void)
void
multi_manager::Trigger(entity act, triggermode_t state)
{
static void mm_enttrigger (void) {
multi_manager_sub wow = (multi_manager_sub)self;
entity eFind = find(world, ::targetname, wow.target);
EntLog("Triggering %S (%S)",
wow.target, eFind.classname);
wow.m_iValue = TRUE;
UseTargets(wow.m_eActivator, TRIG_TOGGLE, 0.0f);
}
if (GetMaster(act) == FALSE)
return;
@ -322,6 +320,6 @@ multi_manager::Trigger(entity act, triggermode_t state)
m_eTriggers[i].m_iValue = FALSE;
m_eTriggers[i].m_eActivator = act;
m_eTriggers[i].ScheduleThink(mm_enttrigger, m_eTriggers[i].m_flUntilTriggered);
m_eTriggers[i].ScheduleThink(multi_manager_sub::ActivateSub, m_eTriggers[i].m_flUntilTriggered);
}
}

View File

@ -50,6 +50,8 @@ multisource::multisource(void)
void
multisource::Respawn(void)
{
InitPointTrigger();
m_iValue = FALSE;
}

View File

@ -209,6 +209,8 @@ path_corner::SpawnKey(string strKey, string strValue)
void
path_corner::Respawn(void)
{
InitPointTrigger();
#ifdef DEVELOPER
if (autocvar_dev_cornerspeed != 0) {
m_flSpeed = autocvar_dev_cornerspeed;

View File

@ -96,10 +96,10 @@ path_track::DebugDraw(void)
vector pos = GetOrigin();
pos[2] += 32;
R_BeginPolygon("textures/editor/path_track", 0, 0);
R_PolygonVertex(pos + v_right * 24 - v_up * 24, [1,1], [1,1,1], 1.0f);
R_PolygonVertex(pos - v_right * 24 - v_up * 24, [0,1], [1,1,1], 1.0f);
R_PolygonVertex(pos - v_right * 24 + v_up * 24, [0,0], [1,1,1], 1.0f);
R_PolygonVertex(pos + v_right * 24 + v_up * 24, [1,0], [1,1,1], 1.0f);
R_PolygonVertex(pos + v_right * 16 - v_up * 16, [1,1], [1,1,1], 1.0f);
R_PolygonVertex(pos - v_right * 16 - v_up * 16, [0,1], [1,1,1], 1.0f);
R_PolygonVertex(pos - v_right * 16 + v_up * 16, [0,0], [1,1,1], 1.0f);
R_PolygonVertex(pos + v_right * 16 + v_up * 16, [1,0], [1,1,1], 1.0f);
R_EndPolygon();
R_BeginPolygon("", 0, 0);

View File

@ -26,9 +26,10 @@ world. It'll enable mouth flapping and all sorts of other cool effects.
- "entity" : Name of the entity that'll speak the sentence.
- "sentence" : Name of sentence from titles.txt.
- "pitch" : Desired sound pitch. May be overridden in the titles.txt entry.
- "delay" : Delay before it'll be triggered? UNUSED RIGHT NOW.
- "delay" : Delay before it'll be triggered.
- "wait" : Delay before it can be triggered again? UNUSED RIGHT NOW.
- "listener" : The name of the entity we'll look at when speaking. Can be "player".
- "refire" : Additional time in seconds before the entity can be triggered again.
# INPUTS
- "BeginSentence" : Starts the sentence.
@ -54,6 +55,7 @@ public:
virtual void Trigger(entity, triggermode_t);
virtual void Input(entity, string, string);
nonvirtual void AllowRefire(void);
nonvirtual void SentenceEnded(void);
private:
@ -67,6 +69,7 @@ private:
string m_strListener;
string m_strOnBeginSentence;
string m_strOnEndSentence;
float m_flRefire;
};
void
@ -82,6 +85,7 @@ scripted_sentence::scripted_sentence(void)
m_strOnBeginSentence = __NULL__;
m_strOnEndSentence = __NULL__;
m_iSentenceID = 0i;
m_flRefire = 0.0f;
}
void
@ -111,6 +115,7 @@ scripted_sentence::Save(float handle)
SaveString(handle, "m_strOnBeginSentence", m_strOnBeginSentence);
SaveString(handle, "m_strOnEndSentence", m_strOnEndSentence);
SaveInt(handle, "m_iSentenceID", m_iSentenceID);
SaveFloat(handle, "m_flRefire", m_flRefire);
}
void
@ -147,6 +152,9 @@ scripted_sentence::Restore(string strKey, string strValue)
case "m_iSentenceID":
m_iSentenceID = ReadInt(strValue);
break;
case "m_flRefire":
m_flRefire = ReadFloat(strValue);
break;
default:
super::Restore(strKey, strValue);
}
@ -174,6 +182,12 @@ scripted_sentence::SpawnKey(string keyName, string setValue)
case "listener":
m_strListener = ReadString(setValue);
break;
case "delay":
m_flDelay = ReadFloat(setValue);
break;
case "refire":
m_flRefire = ReadFloat(setValue);
break;
case "OnBeginSentence":
m_strOnBeginSentence = ReadString(setValue);
break;
@ -197,10 +211,24 @@ scripted_sentence::Input(entity entityActivator, string inputName, string dataFi
}
}
void
scripted_sentence::AllowRefire(void)
{
m_iValue = 0;
}
void
scripted_sentence::SentenceEnded(void)
{
StopSound(CHAN_VOICE, true);
UseOutput(this, m_strOnEndSentence);
if (m_flRefire > 0.0f) {
ScheduleThink(AllowRefire, m_flRefire);
} else {
AllowRefire();
}
}
void
@ -209,6 +237,10 @@ scripted_sentence::Trigger(entity act, triggermode_t unused)
entity spe;
spe = find(world, ::targetname, m_strSpeaker);
if (m_iValue == 1) {
return;
}
if (!spe) {
/* time to look for a classname instead */
float closest = 9999999;
@ -239,13 +271,14 @@ scripted_sentence::Trigger(entity act, triggermode_t unused)
WriteInt(MSG_MULTICAST, m_iSentenceID);
msg_entity = npc;
multicast(npc.origin, MULTICAST_PVS);
npc.m_flNextSentence = time + m_flDuration;
npc.m_flNextSentence = time + m_flDuration + m_flRefire;
UseTargets(act, TRIG_TOGGLE, m_flDelay);
/* I/O */
/* Uncertain: Are we triggering the output on behalf of someone maybe? */
UseOutput(this, m_strOnBeginSentence);
ScheduleThink(SentenceEnded, m_flDuration);
m_iValue = 1;
if (m_strListener) {
if (m_strListener == "player") {

View File

@ -136,10 +136,10 @@ scripted_sequence::DebugDraw(void)
pos[2] += 32;
R_BeginPolygon("textures/editor/scripted_sequence", 0, 0);
R_PolygonVertex(pos + v_right * 24 - v_up * 24, [1,1], [1,1,1], 1.0f);
R_PolygonVertex(pos - v_right * 24 - v_up * 24, [0,1], [1,1,1], 1.0f);
R_PolygonVertex(pos - v_right * 24 + v_up * 24, [0,0], [1,1,1], 1.0f);
R_PolygonVertex(pos + v_right * 24 + v_up * 24, [1,0], [1,1,1], 1.0f);
R_PolygonVertex(pos + v_right * 16 - v_up * 16, [1,1], [1,1,1], 1.0f);
R_PolygonVertex(pos - v_right * 16 - v_up * 16, [0,1], [1,1,1], 1.0f);
R_PolygonVertex(pos - v_right * 16 + v_up * 16, [0,0], [1,1,1], 1.0f);
R_PolygonVertex(pos + v_right * 16 + v_up * 16, [1,0], [1,1,1], 1.0f);
R_EndPolygon();
R_BeginPolygon("", 0, 0);

View File

@ -78,6 +78,7 @@ public:
virtual void UseNormal(entity,triggermode_t);
virtual void UseLoop(entity, triggermode_t);
virtual void Input(entity, string, string);
virtual void DebugDraw(void);
#else
virtual void ReceiveEntity(float,float);
virtual float predraw(void);
@ -270,6 +271,17 @@ ambient_generic::Respawn(void)
}
}
void
ambient_generic::DebugDraw(void)
{
R_BeginPolygon("textures/editor/ambient_generic", 0, 0);
R_PolygonVertex(GetOrigin() + v_right * 16 - v_up * 16, [1,1], [1,1,1], 1.0f);
R_PolygonVertex(GetOrigin() - v_right * 16 - v_up * 16, [0,1], [1,1,1], 1.0f);
R_PolygonVertex(GetOrigin() - v_right * 16 + v_up * 16, [0,0], [1,1,1], 1.0f);
R_PolygonVertex(GetOrigin() + v_right * 16 + v_up * 16, [1,0], [1,1,1], 1.0f);
R_EndPolygon();
}
void
ambient_generic::UseNormal(entity act, triggermode_t state)
{

View File

@ -200,7 +200,8 @@ Updates_Refresh(void)
updates[c].size = (int)stof(getpackagemanagerinfo(id, GPMI_FILESIZE));
updates[c].uid = i;
updates[c].preview_image = sprintf(FN_UPDATE_IMGURL, updates[c].name);
tokenizebyseparator(getpackagemanagerinfo(id, GPMI_NAME), "=");
updates[c].preview_image = sprintf(FN_UPDATE_IMGURL, argv(0));
Updates_RefreshStateValues(c);
c++;

View File

@ -451,11 +451,14 @@ EntityDef_PrepareEntity(entity target, int id)
}
targetEnt.m_strModelEventCB = g_entDefTable[id].eventList; /* pass over the event listing */
/* now we rename the classname for better visibility,
but also because some classes need to know. */
targetEnt.classname = g_entDefTable[id].entClass;
targetEnt.Spawned();
targetEnt.Respawn();
/* now we rename the classname for better visibility */
targetEnt.classname = g_entDefTable[id].entClass;
g_lastSpawnData = "";
return targetEnt;
}

View File

@ -203,9 +203,6 @@ NSMoverEntity::GetMoverRotation2(void)
void
NSMoverEntity::MoveToPosition(vector vecDest, float flSpeed)
{
if (vecDest == origin)
return;
MoveAndRotateToPosition(vecDest, GetAngles(), flSpeed);
}

View File

@ -25,11 +25,13 @@ class NSPointTrigger:NSEntity
public:
void NSPointTrigger(void);
/* overrides */
virtual void Respawn(void);
virtual void DebugDraw(void);
/** Sets up a point entity trigger with no size. */
nonvirtual void InitPointTrigger(void);
virtual void DebugDraw(void);
#ifdef SERVER
private:
string m_strDebugTexture;

View File

@ -22,11 +22,17 @@ NSPointTrigger::NSPointTrigger(void)
#endif
}
void
NSPointTrigger::Respawn(void)
{
InitPointTrigger();
}
void
NSPointTrigger::InitPointTrigger(void)
{
SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
SetSolid(SOLID_TRIGGER);
SetSolid(SOLID_NOT);
#ifdef SERVER
m_bEnabled = (m_bStartDisabled) ? false : true;

View File

@ -359,7 +359,7 @@ NSRenderableEntity::RenderFXPass(void)
break;
case RM_GLOW:
colormod = [1,1,1];
colormod = m_vecRenderColor;
alpha = m_flRenderAmt == 0.0 ? 0.0f : 1.0f;
case RM_WORLDGLOW: /* TODO: Figure out what this does differently */
if (checkpvs(vecPlayer, this) == FALSE)

View File

@ -84,7 +84,7 @@ NSTrigger::CanBeTriggeredBy(entity testEnt)
void
NSTrigger::Trigger(entity act, triggermode_t state)
{
EntWarning("Triggered by %S with no consequence", act.classname);
EntWarning("%S triggered by %S with no consequence", targetname, act.classname);
}
void
@ -118,7 +118,7 @@ NSTrigger::UseTargets(entity act, int state, float triggerDelay)
env_message_single(act, m_strMessage);
}
if (HasTriggerTarget() == true)
if (target && target != "" && target != targetname)
for (entity f = world; (f = find(f, ::targetname, target));) {
NSTrigger trigger = (NSTrigger)f;

View File

@ -114,6 +114,7 @@ VGUI3DView::Draw(void)
setproperty(VF_AFOV, 90);
setproperty(VF_ORIGIN, m_vec3DPos);
setproperty(VF_ANGLES, m_vec3DAngles);
setproperty(VF_DRAWWORLD, false);
tmpVGUI3DView1();
renderscene();
}