nuclide/src/gs-entbase
Marco Cawthorne f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
..
client prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant. 2020-11-30 20:21:20 +01:00
server Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
shared Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
baseentity.h CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname 2020-09-08 22:49:35 +02:00
client.src Merge server/light_dynamic.cpp and client/light_dynamic.cpp into a single 2020-11-27 13:53:54 +01:00
decals.h Platform: Added blood decal for non-Q3BSP. 2020-10-23 05:15:59 +02:00
materials.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
server.src Added func_monitor and point_camera. Along with a test_monitor map to 2020-12-01 20:43:25 +01:00
shared.src Added func_monitor and point_camera. Along with a test_monitor map to 2020-12-01 20:43:25 +01:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik