nuclide/src/gs-entbase/shared
Marco Cawthorne f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
..
baseentity.cpp info_particle_system: Initial implementation, along with example map test_particles. 2020-11-27 03:05:21 +01:00
baseentity.h GS-Entbase: Moving client/baseentity and server/baseentity into a shared 2020-11-24 13:55:57 +01:00
decals.cpp Decals: Implemented client-side PVS culling optimisation 2020-10-23 20:41:02 +02:00
env_projectedtexture.cpp Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
func_friction.cpp light_dynamic: Respect the right radius key 2020-10-27 04:49:38 +01:00
func_monitor.cpp Added func_monitor and point_camera. Along with a test_monitor map to 2020-12-01 20:43:25 +01:00
info_particle_system.cpp func_button: Add remaining Outputs: OnDamaged, OnIn, OnOut, OnUseLocked 2020-11-28 13:58:51 +01:00
light_dynamic.cpp dynamic_light: Added custom pattern support, which is custom to Nuclide. 2020-12-07 15:59:22 +01:00
spraylogo.cpp Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
trigger_camera.cpp trigger_camera: Misc improvements, plus added test map. 2020-11-28 22:52:56 +01:00
trigger_gravity.cpp PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00