nuclide/src/gs-entbase
Marco Cawthorne ef6c200751
NSTalkMonster: pause CHAN_VOICE and resume when unpaused.
2022-05-04 10:59:42 -07:00
..
client Avoid use of infokeys to communicate whether or not a client is spectating. 2022-04-25 15:25:35 -07:00
server func_tracktrain: Implement support for TRAIN_NOPITCH 2022-05-02 11:04:26 -07:00
shared NSTalkMonster: pause CHAN_VOICE and resume when unpaused. 2022-05-04 10:59:42 -07:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
baseentity.h Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity 2022-04-20 14:29:37 -07:00
client.src func_smokevolume: Initial implementation 2022-04-04 10:16:49 -07:00
decals.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
server.src ambient_generic: Restructure and network more efficiently. 2022-04-30 14:02:25 -07:00
shared.src env_bubbles: Implementation. Should be complete. 2022-04-30 20:18:56 -07:00

README

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik