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NSBrushTrigger.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
NSBrushTrigger.qc
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
NSEntity.h
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Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity
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2022-04-20 14:29:37 -07:00 |
NSEntity.qc
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Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity
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2022-04-20 14:29:37 -07:00 |
NSIO.h
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NSTalkMonster: pause CHAN_VOICE and resume when unpaused.
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2022-05-04 10:59:42 -07:00 |
NSIO.qc
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env_bubbles: Implementation. Should be complete.
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2022-04-30 20:18:56 -07:00 |
NSMonster.h
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NSTalkMonster: pause CHAN_VOICE and resume when unpaused.
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2022-05-04 10:59:42 -07:00 |
NSMonster.qc
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NSMonster: Go over the animation code to add timers that handle ACT-based sequences better.
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2022-05-01 22:45:30 -07:00 |
NSPhysicsEntity.h
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prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind.
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2022-04-20 10:44:59 -07:00 |
NSPhysicsEntity.qc
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prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind.
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2022-04-20 10:44:59 -07:00 |
NSPointTrigger.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
NSPointTrigger.qc
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
NSProjectile.h
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This is a massive change. Check the full msg here:
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2022-03-15 19:33:11 -07:00 |
NSProjectile.qc
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Add 'surfaceparm projectile' support, so non-solid surfaces can
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2022-04-13 16:58:42 -07:00 |
NSRenderableEntity.h
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Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity
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2022-04-20 14:29:37 -07:00 |
NSRenderableEntity.qc
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GS-EntBase: Convert more entities to the new Touch() method.
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2022-04-24 22:10:35 -07:00 |
NSSurfacePropEntity.h
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Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity
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2022-04-20 14:29:37 -07:00 |
NSSurfacePropEntity.qc
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Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity
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2022-04-20 14:29:37 -07:00 |
NSTalkMonster.h
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NSTalkMonster: pause CHAN_VOICE and resume when unpaused.
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2022-05-04 10:59:42 -07:00 |
NSTalkMonster.qc
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NSTalkMonster: pause CHAN_VOICE and resume when unpaused.
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2022-05-04 10:59:42 -07:00 |
NSTrigger.h
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NSTrigger: Add 'Trigger' input, this will make interacting between GoldSrc and Source triggers easier.
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2022-03-26 23:27:27 -07:00 |
NSTrigger.qc
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PMove: Move some things around a bit.
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2022-05-01 22:04:40 -07:00 |
NSVehicle.h
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ambient_generic: Restructure and network more efficiently.
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2022-04-30 14:02:25 -07:00 |
NSVehicle.qc
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ambient_generic: Restructure and network more efficiently.
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2022-04-30 14:02:25 -07:00 |
ambient_generic.qc
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ambient_generic: Restructure and network more efficiently.
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2022-04-30 14:02:25 -07:00 |
baseentity.h
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prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind.
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2022-04-20 10:44:59 -07:00 |
decals.qc
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infodecal: Allow usage outside of HL BSP. Just not Quake 1/2 BSP.
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2022-04-04 21:34:00 -07:00 |
env_bubbles.qc
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Forgot to uncomment a line in the last commit.
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2022-05-01 12:13:38 -07:00 |
env_fog_controller.qc
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ambient_generic: Restructure and network more efficiently.
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2022-04-30 14:02:25 -07:00 |
env_projectedtexture.qc
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NSEntity: Added new methods based on GMod's API. More to follow.
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2022-04-02 00:10:25 -07:00 |
func_friction.qc
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GS-EntBase: Convert more entities to the new Touch() method.
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2022-04-24 22:10:35 -07:00 |
func_illusionary.qc
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
func_ladder.qc
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
func_monitor.qc
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
func_tankmortar.qc
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ambient_generic: Restructure and network more efficiently.
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2022-04-30 14:02:25 -07:00 |
func_wall.qc
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
info_particle_system.qc
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NSEntity: Added new methods based on GMod's API. More to follow.
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2022-04-02 00:10:25 -07:00 |
light_dynamic.qc
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Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl,
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2022-03-17 21:05:47 -07:00 |
prop_physics_multiplayer.qc
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prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up
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2022-04-20 12:04:17 -07:00 |
prop_rope.qc
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ambient_generic: Restructure and network more efficiently.
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2022-04-30 14:02:25 -07:00 |
prop_vehicle_driveable.qc
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ambient_generic: Restructure and network more efficiently.
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2022-04-30 14:02:25 -07:00 |
spraylogo.qc
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SprayLogo: Add "player.spraylogo" soundDef call instead of sound().
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2022-04-28 12:34:28 -07:00 |
trigger_camera.qc
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NSEntity: Added new methods based on GMod's API. More to follow.
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2022-04-02 00:10:25 -07:00 |
trigger_gravity.qc
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GS-EntBase: Convert more entities to the new Touch() method.
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2022-04-24 22:10:35 -07:00 |
worldspawn.qc
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |