nuclide/platform
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
..
base_glsl.pk3dir/glsl Platform: Unlit.glsl now supports MASK permutations 2022-06-27 08:30:56 -07:00
base_models.pk3dir/models error.mat: add pulsing alphaGen on top to aid visibility 2021-06-01 12:48:03 +02:00
base_postproc.pk3dir Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
base_scripts.pk3dir Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
base_sound.pk3dir/sound Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
base_textures.pk3dir Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
menu_fallback.pk3dir Menu-FN: Parse locale file info, then gfx/shell definition overrides to 2021-08-08 12:12:17 +02:00
menu_fonts.pk3dir/gfx/shell Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
vmap_tex.pk3dir Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
masters.lst Add base/shared/fx_corpse.qc, change set to seta in masters.lst 2021-12-13 11:47:55 -08:00
platform_default.cfg Clean-up defines for physics vars. Those are handled elsewhere... 2021-08-14 08:49:40 +02:00
plugins.txt Plugins: Add example plugins.txt config, add support for inline comments, 2021-05-07 14:15:08 +02:00
readme.txt Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00

readme.txt

Nuclide
Alpha Version
Readme File
6/09/2020
 
 
*****************************************************************
About This Document: 
 
This document contains general help information regarding Nuclide. Thank you for downloading this project, we hope you enjoy tinkering or playing with this software. Keep it free, keep it open.
*****************************************************************
 
I.    LICENSE
II.   OWNERSHIP
III.  PRIVACY POLICY
IV.   REPORTING BUGS/ISSUES
V.    SPECIAL THANKS
 
I. LICENSE
 
Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 
 
II. OWNERSHIP
 
This software is copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>.
 
 
III. PRIVACY POLICY
 
The software may connect to the Internet to enable features such as a real-time chat room application, or to get dynamic listings of open multiplayer games from a master-server. The software may also broadcast the users' public internet address and game-server metadata to said master-server to enable other users the ability to establish a direct connection to you, the user. 
 
If you're not in any way approving of these features, do not use the Multiplayer option for either 'Internet games' or 'Chat rooms', or stop using the software entirely.
 
 
IV. REPORTING BUGS/ISSUES
 
For hardware related issues, crashes to desktop and network protocol/connection issues, visit the FTEQW-Engine channel on irc.quakenet.org #fte to get real-time help and information.
 
For problems related to the game-logic that e.g. enable a crash to the engine's console, visit the corresponding channel for the game you'd like to receive support for at irc.frag-net.com.
 
 
V. SPECIAL THANKS
 
Spike
Xylemon
twhl.info
theuaredead
Little Caesars
all the other UNIX hackers that dl my wares