nuclide/src/server
Marco Cawthorne 64745eb23c Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
2021-05-08 17:44:16 +02:00
..
client.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
defs.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
entry.qc Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent 2021-04-22 12:14:56 +02:00
footsteps.h Revert "Materials: Support for Opposing Force its SNOW identifer for surfaces in" 2021-04-19 11:30:50 +02:00
footsteps.qc Revert "Materials: Support for Opposing Force its SNOW identifer for surfaces in" 2021-04-19 11:30:50 +02:00
gamerules.h Gamerules: Make sure player is always passed as type 'base_player' via 2020-10-30 11:28:59 +01:00
gamerules.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
hlmaterials.qc Server: Physics variables are now controlled via sv_ cvars like they 2021-04-06 12:22:32 +02:00
include.src Server: add support for more ways of loading HLBSP material definitions. 2021-04-06 10:43:38 +02:00
logging.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
logging.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
mapcycle.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
modelevent.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
nodes.h BotLib: Added basic waypointing and pathfinding system. They'll go about 2020-12-23 07:53:43 +01:00
nodes.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
plugins.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
plugins.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
sentences.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
sentences.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
server.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
skill.h Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
skill.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
spawn.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
spawn.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
traceattack.h Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
traceattack.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
vehicles.h Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00
vehicles.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
vote.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
vox.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
vox.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
weapons.h Unscrew player animation and fix a bug involving botlib overriding 2021-01-06 15:54:17 +01:00
weapons.qc Weapons_AddItem: Don't assign bitflag to inventory if pickup() returns 0 2021-03-28 12:16:31 +02:00