nuclide/src/server/footsteps.h

39 lines
1.4 KiB
C
Executable File

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* HLBSP materials.txt character id's */
#define MATID_ALIEN 'H'
#define MATID_BLOODYFLESH 'B'
#define MATID_COMPUTER 'P'
#define MATID_CONCRETE 'C'
#define MATID_DIRT 'D'
#define MATID_FLESH 'F'
#define MATID_FOLIAGE 'O'
#define MATID_GLASS 'Y'
#define MATID_GRATE 'G'
#define MATID_METAL 'M'
#define MATID_SLOSH 'S'
#define MATID_SNOW 'N'
#define MATID_TILE 'T'
#define MATID_VENT 'V'
#define MATID_WOOD 'W'
void Footsteps_Init(void);
void Footsteps_HLBSP(base_player target);
void Footsteps_VVBSP(base_player target);
void Footsteps_Default(base_player target);
void Footsteps_Update(void);