nuclide/src/gs-entbase/shared
Marco Cawthorne 8781494822
prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up
2022-04-20 12:04:17 -07:00
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NSBrushTrigger.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSBrushTrigger.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSEntity.h prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
NSEntity.qc prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
NSIO.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSIO.qc NSIO: Fix sloppy code in our Restore() method. 2022-03-29 22:25:45 -07:00
NSMonster.h NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
NSMonster.qc NSVehicle: Add the following methods - HidePlayermodel (for the self-driver) and DriverAnimation. The latter is a gentle request and the mod doesn't have to respect it, but should be used as a fallback. 2022-04-15 10:19:22 -07:00
NSPhysicsEntity.h prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
NSPhysicsEntity.qc prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
NSPointTrigger.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSPointTrigger.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSProjectile.h This is a massive change. Check the full msg here: 2022-03-15 19:33:11 -07:00
NSProjectile.qc Add 'surfaceparm projectile' support, so non-solid surfaces can 2022-04-13 16:58:42 -07:00
NSRenderableEntity.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSRenderableEntity.qc prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
NSSurfacePropEntity.h NSSurfacePropEntity: put rendering for when an entity is burning into the new 2022-04-10 07:21:44 -07:00
NSSurfacePropEntity.qc env_sprite: Hack to accept materials instead of models 2022-04-16 18:42:38 -07:00
NSTalkMonster.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSTalkMonster.qc NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
NSTrigger.h NSTrigger: Add 'Trigger' input, this will make interacting between GoldSrc and Source triggers easier. 2022-03-26 23:27:27 -07:00
NSTrigger.qc NSTrigger: Add 'Trigger' input, this will make interacting between GoldSrc and Source triggers easier. 2022-03-26 23:27:27 -07:00
NSVehicle.h NSVehicle: Add the following methods - HidePlayermodel (for the self-driver) and DriverAnimation. The latter is a gentle request and the mod doesn't have to respect it, but should be used as a fallback. 2022-04-15 10:19:22 -07:00
NSVehicle.qc NSVehicle: Add the following methods - HidePlayermodel (for the self-driver) and DriverAnimation. The latter is a gentle request and the mod doesn't have to respect it, but should be used as a fallback. 2022-04-15 10:19:22 -07:00
baseentity.h prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
decals.qc infodecal: Allow usage outside of HL BSP. Just not Quake 1/2 BSP. 2022-04-04 21:34:00 -07:00
env_fog_controller.qc Clean up some misc warnings, switch over to internal bool type for some methods 2022-04-02 09:21:49 -07:00
env_projectedtexture.qc NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
func_friction.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
func_illusionary.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
func_ladder.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
func_monitor.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
func_tankmortar.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
func_wall.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
info_particle_system.qc NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
light_dynamic.qc Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
prop_physics_multiplayer.qc prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up 2022-04-20 12:04:17 -07:00
prop_rope.qc Forgot to undo a debug setting. Tweaked glowshell material a little. 2022-04-05 18:59:43 -07:00
prop_vehicle_driveable.qc prop_vehicle_driveable: Add WeaponInput() method to make this a bit cleaner for sub-classes. 2022-04-13 15:31:46 -07:00
spraylogo.qc Fix a self assignment bug in Weapons_AddItem(), added userinfo spraycolor support, fix accidentally double-drawing p_ models and add cvar sv_friendlyFire 2022-04-19 21:58:13 -07:00
trigger_camera.qc NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
trigger_gravity.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
worldspawn.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00