nuclide/src
Marco Cawthorne 8781494822
prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up
2022-04-20 12:04:17 -07:00
..
botlib NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
client prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
gs-entbase prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up 2022-04-20 12:04:17 -07:00
menu-fn Menu-FN: Bring back the updater functionality, as improvements to the engine's package manager have been done 2022-04-01 12:17:36 -07:00
menu-vgui My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
platform Menu-FN: Bring back the updater functionality, as improvements to the engine's package manager have been done 2022-04-01 12:17:36 -07:00
plugins My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
server Fix a self assignment bug in Weapons_AddItem(), added userinfo spraycolor support, fix accidentally double-drawing p_ models and add cvar sv_friendlyFire 2022-04-19 21:58:13 -07:00
shared prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
vgui My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00