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nuclide
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8781494822
nuclide
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Marco Cawthorne
8781494822
prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up
2022-04-20 12:04:17 -07:00
..
botlib
NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
2022-04-10 07:01:14 -07:00
client
prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind.
2022-04-20 10:44:59 -07:00
gs-entbase
prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up
2022-04-20 12:04:17 -07:00
menu-fn
Menu-FN: Bring back the updater functionality, as improvements to the engine's package manager have been done
2022-04-01 12:17:36 -07:00
menu-vgui
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
platform
Menu-FN: Bring back the updater functionality, as improvements to the engine's package manager have been done
2022-04-01 12:17:36 -07:00
plugins
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
server
Fix a self assignment bug in Weapons_AddItem(), added userinfo spraycolor support, fix accidentally double-drawing p_ models and add cvar sv_friendlyFire
2022-04-19 21:58:13 -07:00
shared
prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind.
2022-04-20 10:44:59 -07:00
vgui
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
Makefile
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00