nuclide/src/server
Marco Cawthorne 86daed3eec Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
2020-12-22 01:56:44 +01:00
..
base Added a stripped down base game tree, which should pose as a decent 2020-12-22 01:56:44 +01:00
cstrike Working around a compiler bug in fteqcc (presumably) where for some reason 2020-11-25 10:32:42 +01:00
gearbox Server: Minor scripted_sequence pathfinding improvements, add support 2020-11-23 21:39:40 +01:00
hunger Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
poke646 Working around a compiler bug in fteqcc (presumably) where for some reason 2020-11-25 10:32:42 +01:00
rewolf Server: Minor scripted_sequence pathfinding improvements, add support 2020-11-23 21:39:40 +01:00
scihunt Server: Minor scripted_sequence pathfinding improvements, add support 2020-11-23 21:39:40 +01:00
tfc Server: Minor scripted_sequence pathfinding improvements, add support 2020-11-23 21:39:40 +01:00
valve Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound 2020-12-12 06:24:48 +01:00
client.c Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound 2020-12-12 06:24:48 +01:00
defs.h Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound 2020-12-12 06:24:48 +01:00
entry.c Change magic numbers of BSP version checks to macro defines. 2020-12-13 00:56:11 +01:00
footsteps.c Change magic numbers of BSP version checks to macro defines. 2020-12-13 00:56:11 +01:00
footsteps.h Server: Move footstep precaches into Footsteps_Init 2020-10-30 13:29:37 +01:00
gamerules.cpp Gamerules: Make sure player is always passed as type 'base_player' via 2020-10-30 11:28:59 +01:00
gamerules.h Gamerules: Make sure player is always passed as type 'base_player' via 2020-10-30 11:28:59 +01:00
include.src Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
logging.c Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
logging.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
nodes.c Nodes: Only bother saving a node .way file when we've got nodes to dump. 2020-12-22 01:15:22 +01:00
nodes.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
plugins.c Documentation: Comment some of the prediction code more, as some may be 2020-11-08 04:45:52 +01:00
plugins.h Plugins: Change Plugin_ParseClientCommand to manipulate command strings 2020-11-06 13:04:22 +01:00
sentences.c Client: Fixed some warnings and some added some paranoid free() calls. 2020-10-16 02:26:45 +02:00
sentences.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
server.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00
skill.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
skill.h Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
spawn.c Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
spawn.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
traceattack.c Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
traceattack.h Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
vehicles.c Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00
vehicles.h Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00
vote.c Moved Player_Death into the Gamerule logic. 2020-04-20 19:25:15 +02:00
vox.c Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
vox.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
weapons.c Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1. 2020-11-19 10:46:09 +01:00
weapons.h player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id. 2020-06-12 09:46:24 +02:00