.. |
base
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Added a stripped down base game tree, which should pose as a decent
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2020-12-22 01:56:44 +01:00 |
cstrike
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Working around a compiler bug in fteqcc (presumably) where for some reason
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2020-11-25 10:32:42 +01:00 |
gearbox
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Server: Minor scripted_sequence pathfinding improvements, add support
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2020-11-23 21:39:40 +01:00 |
hunger
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Add shared/include.src, so we touch gamename/include.src less for global
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2020-10-30 12:21:00 +01:00 |
poke646
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Working around a compiler bug in fteqcc (presumably) where for some reason
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2020-11-25 10:32:42 +01:00 |
rewolf
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Server: Minor scripted_sequence pathfinding improvements, add support
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2020-11-23 21:39:40 +01:00 |
scihunt
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Server: Minor scripted_sequence pathfinding improvements, add support
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2020-11-23 21:39:40 +01:00 |
tfc
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Server: Minor scripted_sequence pathfinding improvements, add support
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2020-11-23 21:39:40 +01:00 |
valve
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
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2020-12-12 06:24:48 +01:00 |
client.c
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
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2020-12-12 06:24:48 +01:00 |
defs.h
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
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2020-12-12 06:24:48 +01:00 |
entry.c
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Change magic numbers of BSP version checks to macro defines.
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2020-12-13 00:56:11 +01:00 |
footsteps.c
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Change magic numbers of BSP version checks to macro defines.
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2020-12-13 00:56:11 +01:00 |
footsteps.h
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Server: Move footstep precaches into Footsteps_Init
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2020-10-30 13:29:37 +01:00 |
gamerules.cpp
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Gamerules: Make sure player is always passed as type 'base_player' via
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2020-10-30 11:28:59 +01:00 |
gamerules.h
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Gamerules: Make sure player is always passed as type 'base_player' via
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2020-10-30 11:28:59 +01:00 |
include.src
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
logging.c
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
logging.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
nodes.c
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Nodes: Only bother saving a node .way file when we've got nodes to dump.
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2020-12-22 01:15:22 +01:00 |
nodes.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
plugins.c
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Documentation: Comment some of the prediction code more, as some may be
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2020-11-08 04:45:52 +01:00 |
plugins.h
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Plugins: Change Plugin_ParseClientCommand to manipulate command strings
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2020-11-06 13:04:22 +01:00 |
sentences.c
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Client: Fixed some warnings and some added some paranoid free() calls.
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2020-10-16 02:26:45 +02:00 |
sentences.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
server.c
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Renamed /Source to /src
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2019-09-01 04:35:37 +02:00 |
skill.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
skill.h
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
spawn.c
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
spawn.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
traceattack.c
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Platform: Add gl_stipplealpha support to models.
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2020-10-25 11:50:15 +01:00 |
traceattack.h
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Platform: Add gl_stipplealpha support to models.
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2020-10-25 11:50:15 +01:00 |
vehicles.c
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
vehicles.h
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
vote.c
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Moved Player_Death into the Gamerule logic.
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2020-04-20 19:25:15 +02:00 |
vox.c
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
vox.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
weapons.c
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Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1.
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2020-11-19 10:46:09 +01:00 |
weapons.h
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player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id.
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2020-06-12 09:46:24 +02:00 |