nuclide/src/server
Marco Cawthorne 736ecb61f8
TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
else.
2021-10-15 09:37:51 +02:00
..
client.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
defs.h Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
entry.qc PropData: Add support for the BreakModel info parsing. Any CBaseEntity can 2021-09-21 20:33:09 +02:00
footsteps.h TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
footsteps.qc Client: MakeStatic func_wall ents where we can do it on. 2021-05-16 23:08:08 +02:00
gamerules.h CGameRules: Now incorporates DamageApply and DamageRadius, thus making you 2021-10-07 23:30:21 +02:00
gamerules.qc CGameRules: Now incorporates DamageApply and DamageRadius, thus making you 2021-10-07 23:30:21 +02:00
hlmaterials.qc Server: Physics variables are now controlled via sv_ cvars like they 2021-04-06 12:22:32 +02:00
include.src Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
logging.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
logging.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
mapcycle.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
modelevent.qc Implement and parse the propdata system from Source 2004 and make our 2021-09-17 19:31:22 +02:00
nodes.h BotLib: Added basic waypointing and pathfinding system. They'll go about 2020-12-23 07:53:43 +01:00
nodes.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
plugins.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
plugins.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
sentences.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
sentences.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
server.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
skill.h Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
skill.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
spawn.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
spawn.qc Base: Weapons now track weight (for Weapons_SwitchBest) 2021-05-12 15:42:20 +02:00
traceattack.h Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
traceattack.qc TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
vote.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
vox.h Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
vox.qc Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
weapons.h Unscrew player animation and fix a bug involving botlib overriding 2021-01-06 15:54:17 +01:00
weapons.qc Base: Weapons now track weight (for Weapons_SwitchBest) 2021-05-12 15:42:20 +02:00