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client.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
defs.h
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
entry.qc
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PropData: Add support for the BreakModel info parsing. Any CBaseEntity can
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2021-09-21 20:33:09 +02:00 |
footsteps.h
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TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
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2021-10-15 09:37:51 +02:00 |
footsteps.qc
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Client: MakeStatic func_wall ents where we can do it on.
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2021-05-16 23:08:08 +02:00 |
gamerules.h
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CGameRules: Now incorporates DamageApply and DamageRadius, thus making you
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2021-10-07 23:30:21 +02:00 |
gamerules.qc
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CGameRules: Now incorporates DamageApply and DamageRadius, thus making you
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2021-10-07 23:30:21 +02:00 |
hlmaterials.qc
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Server: Physics variables are now controlled via sv_ cvars like they
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2021-04-06 12:22:32 +02:00 |
include.src
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
logging.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
logging.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
mapcycle.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
modelevent.qc
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Implement and parse the propdata system from Source 2004 and make our
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2021-09-17 19:31:22 +02:00 |
nodes.h
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BotLib: Added basic waypointing and pathfinding system. They'll go about
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2020-12-23 07:53:43 +01:00 |
nodes.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
plugins.h
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
plugins.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
sentences.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
sentences.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
server.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
skill.h
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
skill.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
spawn.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
spawn.qc
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Base: Weapons now track weight (for Weapons_SwitchBest)
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2021-05-12 15:42:20 +02:00 |
traceattack.h
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
traceattack.qc
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TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
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2021-10-15 09:37:51 +02:00 |
vote.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
vox.h
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Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
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2021-05-25 10:25:20 +02:00 |
vox.qc
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Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
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2021-05-25 10:25:20 +02:00 |
weapons.h
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Unscrew player animation and fix a bug involving botlib overriding
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2021-01-06 15:54:17 +01:00 |
weapons.qc
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Base: Weapons now track weight (for Weapons_SwitchBest)
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2021-05-12 15:42:20 +02:00 |