PropData: Add support for the BreakModel info parsing. Any CBaseEntity can

now be augmented. prop_physics entities can already make use of them.
This commit is contained in:
Marco Cawthorne 2021-09-21 20:33:09 +02:00
parent f34b78b11c
commit 251713121c
Signed by: eukara
GPG Key ID: C196CD8BA993248A
8 changed files with 295 additions and 106 deletions

View File

@ -85,8 +85,11 @@ void
CSEv_PlayerSwitchWeapon_i(int w)
{
player pl = (player)self;
pl.activeweapon = w;
Weapons_Draw();
if (pl.activeweapon != w) {
pl.activeweapon = w;
Weapons_Draw();
}
}
void

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@ -42,6 +42,7 @@ class CBasePhysics:CBaseEntity
virtual void(void) touch;
virtual void(void) TouchThink;
virtual void(void) Pain;
virtual void(void) Death;
virtual void(float) SetMass;
virtual float(void) GetMass;

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@ -20,10 +20,8 @@ CBasePhysics::PhysicsEnable(void)
if (physics_supported() == TRUE)
physics_enable(this, TRUE);
else {
print("^1CBasePhysics::PhysicsEnable: ");
print("^7Physics simulator not enabled.\n");
SetMovetype(MOVETYPE_BOUNCE);
SetSolid(SOLID_NOT);
SetSolid(SOLID_CORPSE);
}
m_iEnabled = TRUE;
}
@ -31,11 +29,9 @@ CBasePhysics::PhysicsEnable(void)
void
CBasePhysics::PhysicsDisable(void)
{
if (physics_supported() == TRUE)
if (physics_supported() == TRUE) {
physics_enable(this, FALSE);
else {
print("^1CBasePhysics::PhysicsDisable: ");
print("^7Physics simulator not enabled.\n");
} else {
SetMovetype(MOVETYPE_NONE);
SetSolid(SOLID_NOT);
}
@ -89,11 +85,9 @@ CBasePhysics::GetInertia(void)
void
CBasePhysics::ApplyForceCenter(vector vecForce)
{
if (physics_supported() == TRUE)
if (physics_supported() == TRUE) {
physics_addforce(this, vecForce, [0,0,0]);
else {
print("^1CBasePhysics::ApplyForceCenter: ");
print("^7Physics simulator not enabled.\n");
} else {
velocity = vecForce;
}
}
@ -101,11 +95,9 @@ CBasePhysics::ApplyForceCenter(vector vecForce)
void
CBasePhysics::ApplyForceOffset(vector vecForce, vector vecOffset)
{
if (physics_supported() == TRUE)
if (physics_supported() == TRUE) {
physics_addforce(this, vecForce, vecOffset);
else {
print("^1CBasePhysics::ApplyForceOffset: ");
print("^7Physics simulator not enabled.\n");
} else {
velocity = vecForce;
}
}
@ -116,8 +108,6 @@ CBasePhysics::ApplyTorqueCenter(vector vecTorque)
if (physics_supported() == TRUE)
physics_addtorque(this, vecTorque * m_flInertiaScale);
else {
print("^1CBasePhysics::ApplyTorqueCenter: ");
print("^7Physics simulator not enabled.\n");
avelocity = vecTorque;
velocity = vecTorque;
velocity[2] = 96;
@ -193,7 +183,21 @@ CBasePhysics::Pain(void)
PhysicsEnable();
makevectors(vectoangles(origin - trace_endpos));
ApplyForceOffset(v_forward * 20, origin - trace_endpos);
health = 100000;
if (!HasPropData()) {
health = 100000;
}
}
void
CBasePhysics::Death(void)
{
Hide();
string gibeffect = GetPropData(PROPINFO_BREAKMODEL);
int breakcount = GetPropData(PROPINFO_BREAKCOUNT);
BreakModel_Spawn(origin, [0,0,0], [100,100], 100, breakcount, gibeffect);
}
void
@ -204,7 +208,6 @@ CBasePhysics::Respawn(void)
SetModel(GetSpawnModel());
geomtype = GEOMTYPE_BOX;
takedamage = DAMAGE_YES;
health = 100000;
PhysicsDisable();
SetFriction(2.0f);
SetBounceFactor(0.25f);
@ -217,6 +220,12 @@ CBasePhysics::Respawn(void)
think = TouchThink;
nextthink = time + 0.1f;
effects &= ~EF_NOSHADOW;
if (HasPropData()) {
health = GetPropData(PROPINFO_HEALTH);
} else {
health = 100000;
}
}
void
@ -258,6 +267,5 @@ CBasePhysics::CBasePhysics(void)
{
mass = 1.0f;
m_flInertiaScale = 1.0f;
CBaseEntity::CBaseEntity();
}

View File

@ -816,9 +816,6 @@ CBaseEntity::SpawnInit(void)
SpawnKey(argv(i), argv(i+1));
}
/* tokenization complete, now we can load propdata */
PropData_Finish();
/* some entity might involuntarily call SpawnInit as part of being
a member of CBaseEntity. So we need to make sure that it doesn't
inherit stuff from the last previously loaded entity */
@ -899,6 +896,9 @@ CBaseEntity::CBaseEntity(void)
SpawnInit();
/* tokenization complete, now we can load propdata */
m_iPropData = PropData_Finish();
m_oldAngle = angles;
m_oldOrigin = origin;
m_oldSolid = solid;

View File

@ -387,6 +387,7 @@ init(float prevprogs)
{
iprint("Initializing Server-Module");
Plugin_Init();
PropData_Init();
}
/*
@ -427,7 +428,6 @@ initents(void)
/* sound shader init */
Sound_Init();
PropData_Init();
/* only bother doing so on Half-Life BSP */
if (serverkeyfloat("*bspversion") == BSPVER_HL) {

View File

@ -91,7 +91,7 @@ int PropData_ForModel(string); /* called when we set a model, returns -1 when no
//int PropData_Read(string); /* this just handles the contents of a prop_data model string */
void PropData_SetStage(string);
void PropData_Finish(void);
int PropData_Finish(void);
/* querying API */
typedef enum
@ -110,13 +110,16 @@ __variant Prop_GetInfo(int, int);
typedef struct
{
string model;
float fadetime;
string name;
string data;
} breakmodel_t;
/* entity will have a .breakmodel field pointing to a breakmodel id */
propdata_t *g_breakmodel;
breakmodel_t *g_breakmodel;
int g_breakmodel_count;
var hashtable g_hashbreakmodel;
void BreakModel_Spawn(vector pos, vector dir, vector spread, float speed, int count, string type);
/* necessary API functions */
//void BreakModel_Init(void);

View File

@ -20,15 +20,14 @@ PropData_Shutdown(void)
if (g_propdata) {
memfree(g_propdata);
}
if (g_breakmodel) {
memfree(g_breakmodel);
}
g_propdata_count = 0;
g_hashpropdata = 0;
}
void
PropData_Init(void)
{
PropData_Shutdown();
g_breakmodel_count = 0;
g_hashbreakmodel = 0;
}
__variant
@ -97,11 +96,19 @@ PropData_ParseField(int i, int a)
g_propdata[i].breakable_model = argv(1);
break;
case "breakable_count":
g_propdata[i].breakable_count = stof(argv(1));
g_propdata[i].breakable_count = stoi(argv(1));
break;
}
}
void
BreakModel_ParseField(int i, int a)
{
if (a == 2) {
g_breakmodel[i].data = sprintf("%s%S %S\n", g_breakmodel[i].data, argv(0), argv(1));
}
};
/* concerned with dealing with keeping track of braces and parsing lines */
int
PropData_Parse(int i, string line, string type)
@ -129,7 +136,7 @@ PropData_Parse(int i, string line, string type)
default:
if (braced == 2 && t_name != "") {
PropData_ParseField(i, c);
} else if (braced == 1) {
} else if (braced == 1 && key != "BreakableModels") {
/* name/identifer of our message */
t_name = strtolower(key);
@ -145,66 +152,6 @@ PropData_Parse(int i, string line, string type)
return (0);
}
/* goes through and looks for a specifically named propdata type inside the scripts dir */
int
PropData_Load(string type)
{
searchhandle sh;
filestream fh;
string line;
int index;
if (!type)
return -1;
index = g_propdata_count;
type = strtolower(type);
/* create the hash-table if it doesn't exist */
if (!g_hashpropdata) {
g_hashpropdata = hash_createtab(2, HASH_ADD);
}
/* check if it's already cached */
for (int i = 0; i < g_propdata_count; i++) {
if (type == g_propdata[i].name) {
return i;
}
}
g_propdata_count++;
g_propdata = (propdata_t *)memrealloc(g_propdata, sizeof(propdata_t), index, g_propdata_count);
/* Defaults go here */
sh = search_begin("scripts/propdata*.txt", TRUE, TRUE);
for (int i = 0; i < search_getsize(sh); i++) {
fh = fopen(search_getfilename(sh, i), FILE_READ);
if (fh < 0) {
continue;
}
while ((line = fgets(fh))) {
/* when we found it, quit */
if (PropData_Parse(index, line, type) == TRUE) {
search_end(sh);
fclose(fh);
hash_add(g_hashpropdata, type, (int)index);
return index;
}
}
fclose(fh);
}
print("^1[PROPDATA] No type found for ");
print(type);
print("\n");
search_end(sh);
return -1;
}
/* goes through and looks for a specifically named propdata type inside the scripts dir */
int
PropData_ForModel(string modelname)
@ -265,18 +212,249 @@ PropData_ForModel(string modelname)
return -1;
}
int
PropData_Load(string type)
{
int index;
if (!type)
return -1;
type = strtolower(type);
index = (int)hash_get(g_hashpropdata, type, -1);
if (index < 0) {
crossprint(sprintf("^1 PropData_Load: type %s is not defined\n", type));
return -1;
} else {
return index;
}
}
/* stripped down ParseLine that just counts how many slots we have to allocate */
void
PropData_CountLine(string line)
{
int c;
string key;
static string t_name;
static int braced = 0;
static int inmodel = FALSE;
c = tokenize_console(line);
key = argv(0);
switch(key) {
case "{":
braced++;
break;
case "}":
braced--;
/* move out of BreakableModels */
if (inmodel == TRUE && braced == 1)
inmodel = FALSE;
t_name = "";
/* done */
if (braced == 0)
return;
break;
default:
if (key == "") {
break;
} else if (braced == 2 && t_name != "" && inmodel == FALSE) {
} else if (braced == 3 && t_name != "" && inmodel == TRUE) {
} else if (braced == 1) {
/* BreakableModels get parsed differently */
if (key == "BreakableModels") {
inmodel = TRUE;
} else {
g_propdata_count++;
}
} else if (braced == 2 && inmodel == TRUE) {
g_breakmodel_count++;
}
}
return;
}
int
PropData_ParseLine(string line)
{
int c;
string key;
static string t_name;
static int braced = 0;
static int inmodel = FALSE;
static int i_p = -1;
static int i_b = -1;
c = tokenize_console(line);
key = argv(0);
switch(key) {
case "{":
braced++;
break;
case "}":
braced--;
/* move out of BreakableModels */
if (inmodel == TRUE && braced == 1)
inmodel = FALSE;
t_name = "";
/* done */
if (braced == 0)
return (1);
break;
default:
if (key == "") {
break;
} else if (braced == 2 && t_name != "" && inmodel == FALSE) {
PropData_ParseField(i_p, c);
} else if (braced == 3 && t_name != "" && inmodel == TRUE) {
BreakModel_ParseField(i_b, c);
} else if (braced == 1) {
/* BreakableModels get parsed differently */
if (key == "BreakableModels") {
inmodel = TRUE;
} else {
i_p++;
g_propdata[i_p].name = strtolower(key);
t_name = g_propdata[i_p].name;
hash_add(g_hashpropdata, g_propdata[i_p].name, (int)i_p);
print(sprintf("Parsed propdata %s at index %i\n", key, i_p));
}
} else if (braced == 2 && inmodel == TRUE) {
i_b++;
g_breakmodel[i_b].name = strtolower(key);
t_name = g_breakmodel[i_b].name;
hash_add(g_hashbreakmodel, g_breakmodel[i_b].name, (int)i_b);
print(sprintf("Parsed breakmodel %s at index %i\n", key, i_b));
}
}
return (0);
}
void
PropData_Init(void)
{
filestream fh;
string line;
int index;
/* remove old data */
PropData_Shutdown();
index = g_propdata_count;
/* create the hash-table if it doesn't exist */
if (!g_hashpropdata) {
g_hashpropdata = hash_createtab(2, HASH_ADD);
g_hashbreakmodel = hash_createtab(2, HASH_ADD);
}
/* Defaults go here */
fh = fopen("scripts/propdata.txt", FILE_READ);
if (fh < 0) {
print("^1[PROPDATA] Can't find propdata.txt\n");
return;
}
/* count content */
while ((line = fgets(fh))) {
PropData_CountLine(line);
}
/* alocate our stuff */
g_propdata = (propdata_t *)memalloc(sizeof(propdata_t) * g_propdata_count);
g_breakmodel = (breakmodel_t *)memalloc(sizeof(breakmodel_t) * g_breakmodel_count);
fseek(fh, 0);
while ((line = fgets(fh))) {
/* when we found it, quit */
PropData_ParseLine(line);
}
fclose(fh);
}
/* we can only tokenize one thing at a time, so we save the type for the current
entity away for later, so we can parse it properly by then when we've exited the
SpawnKey loop. Using a global will save us some memory at least */
void
PropData_SetStage(string type)
{
print("Setting propdata\n");
g_curPropData = type;
}
void
int
PropData_Finish(void)
{
PropData_Load(g_curPropData);
g_curPropData = "";
string toload = g_curPropData;
g_curPropData = __NULL__;
if (toload) {
return PropData_Load(toload);
} else {
return -1;
}
}
/* BreakModel related helper API */
void
BreakModel_Spawn(vector pos, vector dir, vector spread, float speed, int count, string type)
{
int index;
index = (int)hash_get(g_hashbreakmodel, type, -1);
if (index < 0) {
crossprint(sprintf("^1 BreakModel_Spawn: type %s is not defined\n", type));
return;
}
float x = tokenize(g_breakmodel[index].data);
int modelcount = x / 2;
print(sprintf("breakmodel: %s, %i\n", type, count));
for (int i = 0; i < count; i++) {
string mname;
float fadetime;
entity gib;
int r;
/* pick a model between 0 and num) */
r = floor(random(0, modelcount));
/* two entries, always have to skip by 2 */
mname = argv((r * 2));
fadetime = stof(argv((r * 2) + 1));
gib = spawn();
setmodel(gib, mname);
setsize(gib, [0,0,0], [0,0,0]);
setorigin(gib, pos);
makevectors(dir);
gib.velocity = v_forward * speed;
gib.velocity += random(-1,1) * spread[0] * v_right;
gib.velocity += random(-1,1) * spread[1] * v_up;
gib.avelocity = vectoangles(gib.velocity);
gib.movetype = MOVETYPE_BOUNCE;
#ifdef CLIENT
gib.drawmask = MASK_ENGINE;
#endif
}
}

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@ -356,11 +356,7 @@ Sound_Play(entity target, int chan, string shader)
sample = (int)hash_get(g_hashsounds, shader, -1);
if (sample < 0) {
#ifdef SERVER
print(sprintf("^1Sound_Play: shader %s is not precached (SERVER)\n", shader));
#else
print(sprintf("^1Sound_Play: shader %s is not precached (CLIENT)\n", shader));
#endif
crossprint(sprintf("^1Sound_Play: shader %s is not precached\n", shader));
return;
}