nuclide/src/server/footsteps.h

77 lines
2.3 KiB
C

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* HLBSP materials.txt character id's */
//#define MATID_UNUSED1 'A'
#define MATID_BLOODYFLESH 'B'
#define MATID_CONCRETE 'C'
#define MATID_DIRT 'D'
//#define MATID_UNUSED2 'E'
#define MATID_FLESH 'F'
#define MATID_GRATE 'G'
#define MATID_ALIEN 'H'
//#define MATID_UNUSED3 'I'
//#define MATID_GRASS 'J'
//#define MATID_PLASTIC 'L'
#define MATID_METAL 'M'
#define MATID_FOLIAGE 'O'
#define MATID_COMPUTER 'P'
//#define MATID_ASPHALT 'Q'
//#define MATID_BRICK 'R'
#define MATID_SLOSH 'S'
#define MATID_TILE 'T'
#define MATID_CARDBOARD 'U'
#define MATID_VENT 'V'
#define MATID_WOOD 'W'
//#define MATID_UNUSED4 'X'
#define MATID_GLASS 'Y'
//#define MATID_UNUSED5 'Z'
/* CS defines snow as 'N' on GoldSrc, whereas in Source it's reserved for sand */
#ifdef CSTRIKE
#define MATID_SNOW 'N'
#define MATID_SAND 'K'
#else
#define MATID_SNOW 'K'
#define MATID_SAND 'N'
#endif
/* other notes:
in The Wastes (2003) 'I' is sand, 'U' is plaster,
'R' is rust.
*/
/* modern additions, not implemented yet */
#define MATID_CLAY 1
#define MATID_PLASTER 2
#define MATID_ROCK 3
#define MATID_RUBBER 4
#define MATID_SHEETROCK 5
#define MATID_CLOTH 6
#define MATID_CARPET 7
#define MATID_PAPER 8
#define MATID_UPHOLSTERY 9
#define MATID_PUDDLE 10
#define MATID_MUD 11
#define MATID_SANDBARREL 12
void Footsteps_Init(void);
void Footsteps_HLBSP(base_player target);
void Footsteps_VVBSP(base_player target);
void Footsteps_Default(base_player target);
void Footsteps_Update(void);