nuclide/src/shared
Marco Cawthorne 5f126516c6
Server: Add new global g_dmg_vecLocation, which gives an approximate damage impact location.
2022-11-11 15:04:11 -08:00
..
NSBrushTrigger.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSBrushTrigger.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSClient.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSClient.qc Proper nonvirtual declarations for class methods. 2022-08-24 15:11:04 -07:00
NSClientPlayer.h NSClientPlayer: UpdatePlayerAnimation() is now calling when running player physics, and also run seperately for non predicted player entities during predraw. 2022-11-11 14:18:14 -08:00
NSClientPlayer.qc Server: Add new global g_dmg_vecLocation, which gives an approximate damage impact location. 2022-11-11 15:04:11 -08:00
NSClientSpectator.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSClientSpectator.qc Proper nonvirtual declarations for class methods. 2022-08-24 15:11:04 -07:00
NSEntity.h NSClientPlayer: Fix ladder climbing sounds from not playing. 2022-11-10 15:41:42 -08:00
NSEntity.qc Removal of Footsteps_Update outside of NSClientPlayer. Mods now have the full ability to override steps within the player class. Method name subject to change. 2022-11-01 19:54:56 -07:00
NSIO.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSIO.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSMonster.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSMonster.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSNavAI.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSNavAI.qc Proper nonvirtual declarations for class methods. 2022-08-24 15:11:04 -07:00
NSPhysicsEntity.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSPhysicsEntity.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSPointTrigger.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSPointTrigger.qc Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSProjectile.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSProjectile.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSRenderableEntity.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSRenderableEntity.qc NSRenderableEntity: give glowmod more precision over the network for shader enhancements... 2022-09-12 22:32:02 -07:00
NSSpraylogo.h Make games buildable again, caused by renaming Spraylogo and GameRules classes/files. 2022-10-14 15:49:59 -07:00
NSSpraylogo.qc Make games buildable again, caused by renaming Spraylogo and GameRules classes/files. 2022-10-14 15:49:59 -07:00
NSSurfacePropEntity.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSSurfacePropEntity.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSTalkMonster.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSTalkMonster.qc Get rid of this debug line in NSTalkMonster 2022-09-10 11:21:13 -07:00
NSTimer.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSTimer.qc NSTimer: Add SetupTimer(entity, void(), float, bool) and RunTimer() methods. 2022-08-27 11:21:11 -07:00
NSTrigger.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSTrigger.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSVehicle.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSVehicle.qc NSVehicle: Remove any velocity from the driver when they're attached to a vehicle. 2022-11-01 20:16:25 -07:00
NSWeapon.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSWeapon.qc Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this. 2022-08-07 14:12:55 -07:00
colors.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
damage.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
decalgroups.h Kill src/client/player.qc. We now have overridable methods dedicated for updating player animations, attachments and more inside NSClientPlayer. 2022-11-01 19:12:40 -07:00
decalgroups.qc Kill src/client/player.qc. We now have overridable methods dedicated for updating player animations, attachments and more inside NSClientPlayer. 2022-11-01 19:12:40 -07:00
defs.h Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
effects.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
entities.h Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT. 2022-10-26 12:50:08 -07:00
events.h Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
flags.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
fteextensions.qc NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
global.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
hitmesh.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
include.src Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
materials.h Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
materials.qc NSClientPlayer: Fix ladder climbing sounds from not playing. 2022-11-10 15:41:42 -08:00
math.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
math.qc Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
memory.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
platform.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
player_pmove.qc NSClientPlayer: UpdatePlayerAnimation() is now calling when running player physics, and also run seperately for non predicted player entities during predraw. 2022-11-11 14:18:14 -08:00
pmove.h NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
pmove.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
pmove_custom.qc PMove_Custom: Go over some checks, one trace_fraction check was wrong and caused us to not slide along rotating brushes (doors) properly. 2022-09-12 23:07:33 -07:00
propdata.h PropData: Add Nuclide specific extension that allows developers to specify which submodels to use when spawning 'BreakModel' gibs. 2022-11-11 15:03:17 -08:00
propdata.qc PropData: Add Nuclide specific extension that allows developers to specify which submodels to use when spawning 'BreakModel' gibs. 2022-11-11 15:03:17 -08:00
sound.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
sound.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
surfaceproperties.h Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
surfaceproperties.qc Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
util.qc Client: Disable some expensive routines when paused. 2022-07-18 10:02:04 -07:00
weapons.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
weapons.qc Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00