NSRenderableEntity: give glowmod more precision over the network for shader enhancements...

This commit is contained in:
Marco Cawthorne 2022-09-12 22:32:02 -07:00
parent 2838984603
commit 3117042eef
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 8 additions and 6 deletions

View File

@ -165,9 +165,10 @@ NSRenderableEntity::SendEntity(entity ePEnt, float flChanged)
SENDENTITY_ANGLE(m_vecRenderColor[0], RDENT_CHANGED_RENDERCOLOR)
SENDENTITY_ANGLE(m_vecRenderColor[1], RDENT_CHANGED_RENDERCOLOR)
SENDENTITY_ANGLE(m_vecRenderColor[2], RDENT_CHANGED_RENDERCOLOR)
SENDENTITY_ANGLE(glowmod[0], RDENT_CHANGED_RENDERCOLOR)
SENDENTITY_ANGLE(glowmod[1], RDENT_CHANGED_RENDERCOLOR)
SENDENTITY_ANGLE(glowmod[2], RDENT_CHANGED_RENDERCOLOR)
/* these need more precision for shader hacks... */
SENDENTITY_FLOAT(glowmod[0], RDENT_CHANGED_RENDERCOLOR)
SENDENTITY_FLOAT(glowmod[1], RDENT_CHANGED_RENDERCOLOR)
SENDENTITY_FLOAT(glowmod[2], RDENT_CHANGED_RENDERCOLOR)
SENDENTITY_ANGLE(m_flRenderAmt, RDENT_CHANGED_RENDERAMT)
SENDENTITY_ANGLE(m_flBoneControl1, RDENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl2, RDENT_CHANGED_CONTROLLER)
@ -220,9 +221,10 @@ NSRenderableEntity::ReceiveEntity(float flNew, float flChanged)
READENTITY_ANGLE(m_vecRenderColor[0], RDENT_CHANGED_RENDERCOLOR)
READENTITY_ANGLE(m_vecRenderColor[1], RDENT_CHANGED_RENDERCOLOR)
READENTITY_ANGLE(m_vecRenderColor[2], RDENT_CHANGED_RENDERCOLOR)
READENTITY_ANGLE(glowmod[0], RDENT_CHANGED_RENDERCOLOR)
READENTITY_ANGLE(glowmod[1], RDENT_CHANGED_RENDERCOLOR)
READENTITY_ANGLE(glowmod[2], RDENT_CHANGED_RENDERCOLOR)
/* these need more precision for shader hacks... */
READENTITY_FLOAT(glowmod[0], RDENT_CHANGED_RENDERCOLOR)
READENTITY_FLOAT(glowmod[1], RDENT_CHANGED_RENDERCOLOR)
READENTITY_FLOAT(glowmod[2], RDENT_CHANGED_RENDERCOLOR)
READENTITY_ANGLE(m_flRenderAmt, RDENT_CHANGED_RENDERAMT)
READENTITY_ANGLE(m_flBoneControl1, RDENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl2, RDENT_CHANGED_CONTROLLER)