.. |
NSBrushTrigger.h
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game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master.
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2023-10-30 16:37:45 -07:00 |
NSBrushTrigger.qc
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New commands: listClientSoundDef, listServerSoundDef
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2023-11-17 18:54:46 -08:00 |
NSClient.h
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NSClient: add `void SetInfoKeyFloat(string, float)` and `float GetInfoKeyFloat(string)` methods
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2024-01-29 16:10:16 -08:00 |
NSClient.qc
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NSClient: add `void SetInfoKeyFloat(string, float)` and `float GetInfoKeyFloat(string)` methods
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2024-01-29 16:10:16 -08:00 |
NSClientPlayer.h
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
NSClientPlayer.qc
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NSClientPlayer: ensure pmodels have a shadow as well
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2024-02-21 13:51:43 -08:00 |
NSClientSpectator.h
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
NSClientSpectator.qc
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
NSDebris.h
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
NSDebris.qc
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PropData: debris/gibs can now create decals upon impact with a surface
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2023-09-20 15:10:29 -07:00 |
NSEntity.h
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Implement cycler_weapon, cycler_wreckage, game_end, game_player_hurt, game_score, game_team_master, game_team_set, game_player_team, game_zone_player
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2023-10-25 00:46:04 -07:00 |
NSEntity.qc
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Add new cvar s_developer which prints sound related info from the game logic
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2024-01-02 12:03:04 -08:00 |
NSIO.h
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NSIO: add TransitionComplete() method for easier handling of entities post level-transition.
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2023-10-03 11:02:47 -07:00 |
NSIO.qc
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NSIO: add TransitionComplete() method for easier handling of entities post level-transition.
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2023-10-03 11:02:47 -07:00 |
NSItem.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSItem.qc
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NSItem: Position entity after everything else has spawned, to avoid entity lump ordering messing with droptofloor() calls
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2023-11-15 00:14:06 -08:00 |
NSMonster.h
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NSMonster: document the various spawnflags more
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2023-12-15 18:38:33 -08:00 |
NSMonster.qc
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func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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2024-02-13 22:51:36 -08:00 |
NSMoverEntity.h
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NSMoverEntity: add 'movedir' key support for Source Engine based maps
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2023-09-26 22:24:13 -07:00 |
NSMoverEntity.qc
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func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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2024-02-13 22:51:36 -08:00 |
NSNavAI.h
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NSNavAI: Add method RouteToPositionDenyFlags(). Same as RouteToPosition() but will accept a link-flag filter mask.
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2024-01-11 15:56:41 -08:00 |
NSNavAI.qc
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NSNavAI: Add method RouteToPositionDenyFlags(). Same as RouteToPosition() but will accept a link-flag filter mask.
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2024-01-11 15:56:41 -08:00 |
NSPhysicsConstraint.h
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Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
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2023-10-17 16:49:01 -07:00 |
NSPhysicsConstraint.qc
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Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
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2023-10-17 16:49:01 -07:00 |
NSPhysicsEntity.h
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
NSPhysicsEntity.qc
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
NSPointTrigger.h
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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2022-12-14 16:51:16 -08:00 |
NSPointTrigger.qc
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New commands: listClientSoundDef, listServerSoundDef
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2023-11-17 18:54:46 -08:00 |
NSPortal.h
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env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
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2023-09-19 23:01:59 -07:00 |
NSPortal.qc
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Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man
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2023-09-20 22:42:11 -07:00 |
NSProjectile.h
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NSProjectile: Quick support for light_color/light_radius
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2023-10-23 00:17:02 -07:00 |
NSProjectile.qc
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
NSRenderableEntity.h
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!!! Mods/games should now remove modelevent.qc and view.qc from their csprogs !!!
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2023-10-12 14:45:27 -07:00 |
NSRenderableEntity.qc
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NSRenderableEntity: Ensure .skeletonindex is set to 0 after deleting the skeletal object
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2024-02-21 14:50:44 -08:00 |
NSSpraylogo.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
NSSpraylogo.qc
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New commands: listClientSoundDef, listServerSoundDef
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2023-11-17 18:54:46 -08:00 |
NSSquadMonster.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSSquadMonster.qc
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NSRenderableEntity: various tweaks to networking, env_glow
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2023-09-20 15:09:23 -07:00 |
NSSurfacePropEntity.h
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Fixes for DAMAGE_AIM, so we can respect the `sv_aim` cvar.
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2024-01-29 23:47:36 -08:00 |
NSSurfacePropEntity.qc
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Fixes for DAMAGE_AIM, so we can respect the `sv_aim` cvar.
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2024-01-29 23:47:36 -08:00 |
NSTalkMonster.h
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NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes.
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2023-10-11 01:05:28 -07:00 |
NSTalkMonster.qc
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speaker: now shared between client/server game
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2023-11-15 09:52:11 -08:00 |
NSTimer.h
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
NSTimer.qc
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NSProjectile: Implement "thrust", "thrust_start" and "thrust_end" spawn keys, as well as "thrust_homing"
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2023-07-27 13:29:58 -07:00 |
NSTrigger.h
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New commands: listClientSoundDef, listServerSoundDef
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2023-11-17 18:54:46 -08:00 |
NSTrigger.qc
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New commands: listClientSoundDef, listServerSoundDef
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2023-11-17 18:54:46 -08:00 |
NSVehicle.h
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func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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2024-02-13 22:51:36 -08:00 |
NSVehicle.qc
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func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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2024-02-13 22:51:36 -08:00 |
cloader.h
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Add new cvar s_developer which prints sound related info from the game logic
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2024-01-02 12:03:04 -08:00 |
cloader.qc
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Add the constants loader, to allow entityDefs and other scripts to reference constants defined within scripts/constants.txt
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2023-07-15 11:34:58 -07:00 |
colors.h
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Documentation improvements, cleaning up of misc files.
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2024-01-01 21:20:02 -08:00 |
damage.h
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
decalgroups.h
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NSClientSpectator: new mode: overview which is work in progress.
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2024-01-08 14:58:45 -08:00 |
decalgroups.qc
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Shared: sanity check for when decalgroups are attempted to be placed, but not available.
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2023-10-18 07:47:24 -07:00 |
defs.h
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Documentation improvements, cleaning up of misc files.
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2024-01-01 21:20:02 -08:00 |
effects.h
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Documentation improvements to various headers, also g_developer prints.
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2022-12-21 17:09:35 -08:00 |
entities.h
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func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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2024-02-13 22:51:36 -08:00 |
events.h
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speaker: now shared between client/server game
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2023-11-15 09:52:11 -08:00 |
flags.h
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
fteextensions.qc
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NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
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2022-06-27 08:31:41 -07:00 |
global.h
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env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
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2023-09-19 23:01:59 -07:00 |
hitmesh.h
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Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
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2022-10-15 20:32:40 -07:00 |
include.src
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Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
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2023-10-17 16:49:01 -07:00 |
materials.h
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Clean up more and more warnings fteqcc yells about
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2022-11-30 14:21:55 -08:00 |
materials.qc
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Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
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2023-03-18 17:49:12 -07:00 |
math.h
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func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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2024-02-13 22:51:36 -08:00 |
math.qc
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func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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2024-02-13 22:51:36 -08:00 |
memory.h
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
motd.h
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Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`.
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2023-03-25 17:32:58 -07:00 |
motd.qc
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Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`.
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2023-03-25 17:32:58 -07:00 |
platform.h
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Add new cvar `com_showTracers` to aid in debugging tracelines.
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2023-07-04 08:42:32 -07:00 |
player_pmove.qc
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New commands: listClientSoundDef, listServerSoundDef
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2023-11-17 18:54:46 -08:00 |
pmove.h
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
pmove.qc
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
pmove_custom.qc
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New commands: listClientSoundDef, listServerSoundDef
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2023-11-17 18:54:46 -08:00 |
propdata.h
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PropData: read info from Source Engine .phy files
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2023-10-22 23:30:31 -07:00 |
propdata.qc
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Server: Ensure r_meshpitch gets set to 1 on init.
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2023-11-18 21:16:52 -08:00 |
sentences.h
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
sentences.qc
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Sentences: Speed up the word search using hashtables
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2023-03-24 10:48:04 -07:00 |
sound.h
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Add new cvar s_developer which prints sound related info from the game logic
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2024-01-02 12:03:04 -08:00 |
sound.qc
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Sound_Init: Remove precaches for anything other than common/null.wav
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2024-01-15 15:42:54 -08:00 |
surfaceproperties.h
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Exterminate FX_Explosion, FX_Spark and FX_Impact references.
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2023-07-24 14:14:20 -07:00 |
surfaceproperties.qc
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SurfaceProperties: Insist on having a 'default' stage defined. Use that to initialize the various surface properties.
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2024-02-19 13:20:08 -08:00 |
util.h
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Documentation improvements, cleaning up of misc files.
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2024-01-01 21:20:02 -08:00 |
util.qc
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Documentation improvements, cleaning up of misc files.
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2024-01-01 21:20:02 -08:00 |
weapons.h
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Add client-side stub for function Weapons_SwitchBest.
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2023-04-15 17:24:49 -07:00 |
weapons.qc
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Unbreak base/src from not compiling.
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2023-04-16 23:16:15 -07:00 |