nuclide/base/src/client/progs.src

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#pragma target fte_5768
//#pragma flag enable assumeint
#pragma progs_dat "../../csprogs.dat"
#define CSQC
#define CLIENT
#define NEW_INVENTORY
#includelist
/* first the engine, then nuclide headers for client/shared */
../../../src/shared/fteextensions.qc
../../../src/shared/defs.h
../../../src/client/defs.h
/* mod specific header */
defs.h
/* for VGUI elements, we want to include this (optional) */
../../../src/vgui/include.src
/* include the entity codebase */
../../../src/gs-entbase/client.src
../../../src/gs-entbase/shared.src
/* mod specific functions */
../shared/include.src
../../../base/src/client/draw.qc
init.qc
player.qc
entities.qc
cmds.qc
game_event.qc
camera.qc
viewmodel.qc
view.qc
hud.qc
hud_weaponselect.qc
scoreboard.qc
modelevent.qc
/* global client/shared code */
../../../src/client/include.src
../../../src/shared/include.src
#endlist