Marco Cawthorne
2526751db1
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
Marco Cawthorne
ff17dea01f
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
...
Comitting this early to ensure nothing breaks and it'll co-exist.
2022-07-25 09:31:37 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
...
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
c22b001f60
Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
...
font info through our internal font_s data structure.
2021-11-04 22:48:19 +01:00
Marco Cawthorne
1ec3cf2e8e
Decouple Camera/Viewmodel effects from src/ into base/src/
2021-08-01 08:53:21 +02:00
Marco Cawthorne
3d1041fcf6
Added ClientGame callbacks for PreDraw and PostDraw calls.
2021-03-17 06:24:38 +01:00
Marco Cawthorne
f8798d6084
Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
...
it makes a lot more sense of prediction purposes
2021-03-09 11:39:52 +01:00
Marco Cawthorne
3037d38b9a
Base-Mod: Document client and server progs.src a bit more to encourage
...
a kind-of structure.
2021-02-17 11:16:30 +01:00
Marco Cawthorne
a902b702ae
Small building adjustment to the mod progs.src and Makefiles.
...
Changed some client progs function names for readability, more to come
2021-02-17 00:44:40 +01:00
Marco Cawthorne
02efa21e3d
Move game-specific sources into their respective mod-dirs. This was planned
...
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00