Added ClientGame callbacks for PreDraw and PostDraw calls.

This commit is contained in:
Marco Cawthorne 2021-03-17 06:24:38 +01:00
parent 00141d5ab0
commit 3d1041fcf6
3 changed files with 31 additions and 0 deletions

27
base/src/client/draw.qc Normal file
View File

@ -0,0 +1,27 @@
/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
ClientGame_PreDraw(void)
{
}
void
ClientGame_PostDraw(void)
{
}

View File

@ -24,6 +24,7 @@ defs.h
/* mod specific functions */
../shared/include.src
../../../base/src/client/draw.qc
init.qc
player.qc
entities.qc

View File

@ -240,6 +240,7 @@ View_Stairsmooth(void)
void
View_PreDraw(void)
{
ClientGame_PreDraw();
View_Stairsmooth();
}
@ -252,6 +253,8 @@ View_PostDraw(void)
if (m_eMuzzleflash.alpha > 0.0f) {
m_eMuzzleflash.alpha -= (clframetime * 16);
}
ClientGame_PostDraw();
}
/*