#pragma target fte_5768 //#pragma flag enable assumeint #pragma progs_dat "../../csprogs.dat" #define CSQC #define CLIENT #define NEW_INVENTORY #includelist /* first the engine, then nuclide headers for client/shared */ ../../../src/shared/fteextensions.qc ../../../src/shared/defs.h ../../../src/client/defs.h /* mod specific header */ defs.h /* for VGUI elements, we want to include this (optional) */ ../../../src/vgui/include.src /* include the entity codebase */ ../../../src/gs-entbase/client.src ../../../src/gs-entbase/shared.src /* mod specific functions */ ../shared/include.src ../../../base/src/client/draw.qc init.qc player.qc entities.qc cmds.qc game_event.qc camera.qc viewmodel.qc view.qc hud.qc hud_weaponselect.qc scoreboard.qc modelevent.qc /* global client/shared code */ ../../../src/client/include.src ../../../src/shared/include.src #endlist