931 lines
23 KiB
Plaintext
931 lines
23 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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NSTalkMonster::NSTalkMonster(void)
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{
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#ifdef SERVER
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m_eFollowing = world;
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float m_flPitch = 1.0f;
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float m_flNextSentence = 0.0f;
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int m_iFlags = 0i;
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m_eFollowingChain = __NULL__;
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m_vecLastUserPos = [0,0,0];
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m_flChangePath = 0.0f;
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m_flTraceTime = 0.0f;
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m_flFollowSpeedChanged = 0.0f;
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m_flFollowSpeed = 0.0f;
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m_talkAnswer = __NULL__;
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m_talkAsk = __NULL__;
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m_talkAllyShot = __NULL__;
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m_talkGreet = __NULL__;
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m_talkIdle = __NULL__;
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m_talkPanic = __NULL__;
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m_talkHearing = __NULL__;
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m_talkSmelling = __NULL__;
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m_talkStare = __NULL__;
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m_talkSurvived = __NULL__;
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m_talkWounded = __NULL__;
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m_talkPlayerAsk = __NULL__;
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m_talkPlayerGreet = __NULL__;
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m_talkPlayerIdle = __NULL__;
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m_talkPlayerWounded1 = __NULL__;
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m_talkPlayerWounded2 = __NULL__;
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m_talkPlayerWounded3 = __NULL__;
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m_talkUnfollow = __NULL__;
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m_talkFollow = __NULL__;
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m_talkStopFollow = __NULL__;
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#else
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m_flSentenceTime = 0.0f;
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m_pSentenceQue = __NULL__;
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m_iSentenceCount = 0i;
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m_iSentencePos = 0i;
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m_sndVoiceOffs = 0.0f;
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m_bWasPaused = false;
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#endif
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}
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void
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NSTalkMonster::HandleAnimEvent(float flTimeStamp, int iCode, string strData)
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{
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switch(iCode) {
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#ifdef SERVER
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case 1005: /* plays a dialogue sentence. monsters only right now */
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NSTalkMonster targ = (NSTalkMonster)self;
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targ.Sentence(strData);
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break;
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#endif
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default:
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super::HandleAnimEvent(flTimeStamp, iCode, strData);
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}
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}
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#ifdef SERVER
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void
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NSTalkMonster::Save(float handle)
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{
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super::Save(handle);
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SaveFloat(handle, "m_flPitch", m_flPitch);
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SaveFloat(handle, "m_flNextSentence", m_flNextSentence);
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SaveInt(handle, "m_iFlags", m_iFlags);
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SaveEntity(handle, "m_eFollowing", m_eFollowing);
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SaveEntity(handle, "m_eFollowingChain", m_eFollowingChain);
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SaveVector(handle, "m_vecLastUserPos", m_vecLastUserPos);
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SaveFloat(handle, "m_flChangePath", m_flChangePath);
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SaveFloat(handle, "m_flTraceTime", m_flTraceTime);
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SaveFloat(handle, "m_flFollowSpeedChanged", m_flFollowSpeedChanged);
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SaveFloat(handle, "m_flFollowSpeed", m_flFollowSpeed);
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SaveString(handle, "m_talkAnswer", m_talkAnswer);
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SaveString(handle, "m_talkAsk", m_talkAsk);
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SaveString(handle, "m_talkAllyShot", m_talkAllyShot);
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SaveString(handle, "m_talkGreet", m_talkGreet);
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SaveString(handle, "m_talkIdle", m_talkIdle);
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SaveString(handle, "m_talkPanic", m_talkPanic);
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SaveString(handle, "m_talkHearing", m_talkHearing);
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SaveString(handle, "m_talkSmelling", m_talkSmelling);
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SaveString(handle, "m_talkStare", m_talkStare);
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SaveString(handle, "m_talkSurvived", m_talkSurvived);
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SaveString(handle, "m_talkWounded", m_talkWounded);
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SaveString(handle, "m_talkPlayerAsk", m_talkPlayerAsk);
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SaveString(handle, "m_talkPlayerGreet", m_talkPlayerGreet);
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SaveString(handle, "m_talkPlayerIdle", m_talkPlayerIdle);
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SaveString(handle, "m_talkPlayerWounded1", m_talkPlayerWounded1);
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SaveString(handle, "m_talkPlayerWounded2", m_talkPlayerWounded2);
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SaveString(handle, "m_talkPlayerWounded3", m_talkPlayerWounded3);
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SaveString(handle, "m_talkUnfollow", m_talkUnfollow);
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SaveString(handle, "m_talkFollow", m_talkFollow);
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SaveString(handle, "m_talkStopFollow", m_talkStopFollow);
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}
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void
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NSTalkMonster::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_flPitch":
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m_flPitch = ReadFloat(strValue);
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break;
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case "m_flNextSentence":
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m_flNextSentence = ReadFloat(strValue);
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break;
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case "m_iFlags":
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m_iFlags = ReadInt(strValue);
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break;
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case "m_eFollowing":
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m_eFollowing = ReadEntity(strValue);
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break;
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case "m_eFollowingChain":
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m_eFollowingChain = ReadEntity(strValue);
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break;
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case "m_vecLastUserPos":
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m_vecLastUserPos = ReadVector(strValue);
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break;
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case "m_flChangePath":
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m_flChangePath = ReadFloat(strValue);
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break;
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case "m_flTraceTime":
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m_flTraceTime = ReadFloat(strValue);
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break;
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case "m_flFollowSpeedChanged":
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m_flFollowSpeedChanged = ReadFloat(strValue);
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break;
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case "m_flFollowSpeed":
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m_flFollowSpeed = ReadFloat(strValue);
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break;
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case "m_talkAnswer":
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m_talkAnswer = ReadString(strValue);
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break;
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case "m_talkAsk":
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m_talkAsk = ReadString(strValue);
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break;
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case "m_talkAllyShot":
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m_talkAllyShot = ReadString(strValue);
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break;
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case "m_talkGreet":
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m_talkGreet = ReadString(strValue);
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break;
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case "m_talkIdle":
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m_talkIdle = ReadString(strValue);
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break;
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case "m_talkPanic":
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m_talkPanic = ReadString(strValue);
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break;
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case "m_talkHearing":
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m_talkHearing = ReadString(strValue);
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break;
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case "m_talkSmelling":
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m_talkSmelling = ReadString(strValue);
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break;
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case "m_talkStare":
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m_talkStare = ReadString(strValue);
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break;
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case "m_talkSurvived":
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m_talkSurvived = ReadString(strValue);
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break;
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case "m_talkWounded":
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m_talkWounded = ReadString(strValue);
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break;
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case "m_talkPlayerAsk":
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m_talkPlayerAsk = ReadString(strValue);
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break;
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case "m_talkPlayerGreet":
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m_talkPlayerGreet = ReadString(strValue);
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break;
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case "m_talkPlayerIdle":
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m_talkPlayerIdle = ReadString(strValue);
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break;
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case "m_talkPlayerWounded1":
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m_talkPlayerWounded1 = ReadString(strValue);
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break;
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case "m_talkPlayerWounded2":
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m_talkPlayerWounded2 = ReadString(strValue);
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break;
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case "m_talkPlayerWounded3":
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m_talkPlayerWounded3 = ReadString(strValue);
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break;
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case "m_talkUnfollow":
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m_talkUnfollow = ReadString(strValue);
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break;
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case "m_talkFollow":
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m_talkFollow = ReadString(strValue);
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break;
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case "m_talkStopFollow":
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m_talkStopFollow = ReadString(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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NSTalkMonster::WarnAllies(void)
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{
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for (entity b = world; (b = find(b, ::classname, classname));) {
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if (vlen(b.origin - origin) < PLAYER_DETECT_RADIUS) {
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NSTalkMonster w = (NSTalkMonster)b;
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w.m_iFlags |= MONSTER_METPLAYER;
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w.m_eFollowing = world;
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w.m_eFollowingChain = world;
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}
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}
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}
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void
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NSTalkMonster::StartleAllies(void)
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{
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for (entity b = world; (b = find(b, ::classname, classname));) {
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if (vlen(b.origin - origin) < PLAYER_DETECT_RADIUS) {
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NSTalkMonster w = (NSTalkMonster)b;
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w.m_iFlags |= MONSTER_FEAR;
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w.m_eFollowing = world;
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w.m_eFollowingChain = world;
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}
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}
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}
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void
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NSTalkMonster::Sentence(string sentence)
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{
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if (GetState() == MONSTER_DEAD)
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return;
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string seq = Sentences_GetSamples(sentence);
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if (seq == "")
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return;
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_SENTENCE);
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WriteEntity(MSG_MULTICAST, this);
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WriteString(MSG_MULTICAST, seq);
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msg_entity = this;
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multicast(origin, MULTICAST_PVS);
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}
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void
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NSTalkMonster::Speak(string sentence)
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{
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if (GetState() == MONSTER_DEAD)
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return;
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_SPEAK);
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WriteEntity(MSG_MULTICAST, this);
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WriteString(MSG_MULTICAST, sentence);
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WriteFloat(MSG_MULTICAST, m_flPitch);
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msg_entity = this;
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multicast(origin, MULTICAST_PVS);
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}
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void
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NSTalkMonster::TalkPlayerGreet(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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if (m_flNextSentence > time)
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return;
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if (m_iFlags & MONSTER_METPLAYER)
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return;
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for (entity p = world; (p = find(p, ::classname, "player"));) {
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/* Find players in a specific radius */
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if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
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/* If we can't physically see him, don't do anything */
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traceline(origin, p.origin, FALSE, this);
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if (trace_ent != p) {
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continue;
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}
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Sentence(m_talkPlayerGreet);
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m_flNextSentence = time + 10.0;
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m_iFlags |= MONSTER_METPLAYER;
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break;
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}
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}
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}
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void
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NSTalkMonster::TalkPlayerIdle(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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if (HasSpawnFlags(MSF_PREDISASTER))
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return;
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if (m_flNextSentence > time)
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return;
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for (entity p = world; (p = find(p, ::classname, "player"));) {
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/* Find players in a specific radius */
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if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
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/* If we can't physically see him, don't do anything */
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traceline(origin, p.origin, FALSE, this);
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if (trace_ent != p) {
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continue;
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}
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Sentence(m_talkPlayerIdle);
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m_flNextSentence = time + 10.0;
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break;
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}
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}
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}
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void
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NSTalkMonster::TalkPlayerAsk(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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if (HasSpawnFlags(MSF_PREDISASTER))
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return;
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if (m_flNextSentence > time)
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return;
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for (entity p = world; (p = find(p, ::classname, "player"));) {
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/* Find players in a specific radius */
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if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
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/* If we can't physically see him, don't do anything */
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traceline(origin, p.origin, FALSE, this);
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if (trace_ent != p) {
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continue;
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}
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Sentence(m_talkPlayerAsk);
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m_flNextSentence = time + 10.0;
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break;
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}
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}
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}
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void
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NSTalkMonster::TalkPlayerWounded1(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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if (m_flNextSentence > time)
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return;
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if (base_health < health)
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return;
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for (entity p = world; (p = find(p, ::classname, "player"));) {
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/* Find players in a specific radius */
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if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
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/* If we can't physically see him, don't do anything */
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traceline(origin, p.origin, FALSE, this);
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if (trace_ent != p) {
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continue;
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}
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Sentence(m_talkPlayerWounded3);
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m_flNextSentence = time + 10.0;
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break;
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}
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}
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}
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void
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NSTalkMonster::TalkPlayerWounded2(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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if (m_flNextSentence > time)
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return;
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if ((base_health / 2) < health)
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return;
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for (entity p = world; (p = find(p, ::classname, "player"));) {
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/* Find players in a specific radius */
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if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
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/* If we can't physically see him, don't do anything */
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traceline(origin, p.origin, FALSE, this);
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if (trace_ent != p) {
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continue;
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}
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Sentence(m_talkPlayerWounded3);
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m_flNextSentence = time + 10.0;
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break;
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}
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}
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}
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void
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NSTalkMonster::TalkPlayerWounded3(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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if (m_flNextSentence > time)
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return;
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for (entity p = world; (p = find(p, ::classname, "player"));) {
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/* Find players in a specific radius */
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if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
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/* If we can't physically see him, don't do anything */
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traceline(origin, p.origin, FALSE, this);
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if (trace_ent != p) {
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continue;
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}
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Sentence(m_talkPlayerWounded3);
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m_flNextSentence = time + 10.0;
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break;
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}
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}
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}
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void
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NSTalkMonster::TalkPanic(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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Sentence(m_talkPanic);
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m_flNextSentence = time + 2.5;
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}
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void
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NSTalkMonster::TalkUnfollow(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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Sentence(m_talkUnfollow);
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m_flNextSentence = time + 10.0;
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}
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void
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NSTalkMonster::TalkFollow(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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Sentence(m_talkFollow);
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m_flNextSentence = time + 10.0;
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}
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void
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NSTalkMonster::TalkStopFollow(void)
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{
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if (m_iSequenceState != SEQUENCESTATE_NONE)
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return;
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Sentence(m_talkStopFollow);
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m_flNextSentence = time + 10.0;
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}
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void
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NSTalkMonster::FollowPlayer(void)
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{
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float flPlayerDist;
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input_angles = vectoangles(m_eFollowingChain.origin - origin);
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input_angles[0] = 0;
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input_angles[1] = Math_FixDelta(input_angles[1]);
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input_angles[2] = 0;
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/* for best results, we want to ignore the Z plane
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this avoids the problem of a follower spinning
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around when above/below you on a platform */
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vector vecParent = m_eFollowingChain.origin;
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vecParent[2] = origin[2];
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flPlayerDist = vlen(vecParent - origin);
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/* Give up after 1024 units */
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if (flPlayerDist > 1024) {
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m_eFollowing = world;
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} else if (flPlayerDist > 64) {
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/* we only allow speed changes every second, avoid jitter */
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if (m_flFollowSpeedChanged < time) {
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float flNextSpeed = GetChaseSpeed();
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/* if we're close enough, we ought to walk */
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if (flPlayerDist < 256)
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flNextSpeed = GetWalkSpeed();
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/* only update the timer when speed changed */
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if (flNextSpeed != m_flFollowSpeed) {
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m_flFollowSpeed = flNextSpeed;
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m_flFollowSpeedChanged = time + 1.0f;
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}
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}
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input_movevalues[0] = m_flFollowSpeed;
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other = world;
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traceline(origin, m_eFollowingChain.origin, MOVE_OTHERONLY, this);
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/* Tracing failed, there's world geometry in the way */
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if (trace_fraction < 1.0f) {
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input_angles = vectoangles(m_vecLastUserPos - origin);
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input_angles[0] = 0;
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input_angles[1] = Math_FixDelta(input_angles[1]);
|
|
input_angles[2] = 0;
|
|
} else {
|
|
m_vecLastUserPos = m_eFollowingChain.origin;
|
|
}
|
|
|
|
/* Trace again to see if another hostage is in our path and if so
|
|
* follow them instead, this makes pathing easier */
|
|
traceline(origin, /*mins, maxs,*/ m_vecLastUserPos, FALSE, this);
|
|
if (trace_ent.classname == classname) {
|
|
NSTalkMonster que = (NSTalkMonster)trace_ent;
|
|
if (que.m_eFollowingChain == m_eFollowing) {
|
|
if (trace_ent != this) {
|
|
m_eFollowingChain = trace_ent;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
NSTalkMonster::PanicFrame(void)
|
|
{
|
|
m_iFlags |= MONSTER_METPLAYER;
|
|
maxspeed = 240;
|
|
input_movevalues = [maxspeed, 0, 0];
|
|
|
|
if (m_flTraceTime < time) {
|
|
traceline(origin, origin + (v_forward * 64), FALSE, this);
|
|
|
|
if (trace_fraction < 1.0f) {
|
|
m_flChangePath = 0.0f;
|
|
}
|
|
m_flTraceTime = time + 0.5f;
|
|
}
|
|
|
|
if (m_flChangePath < time) {
|
|
input_angles[1] -= 180 + ((random() - 0.5) * 90);
|
|
input_angles[1] = Math_FixDelta(input_angles[1]);
|
|
m_flChangePath = time + floor(random(2,10));
|
|
}
|
|
|
|
if (m_flNextSentence > time)
|
|
return;
|
|
|
|
TalkPanic();
|
|
}
|
|
|
|
void
|
|
NSTalkMonster::FollowChain(void)
|
|
{
|
|
/* Deal with a hostage being rescued when it's following someone else */
|
|
if (m_eFollowingChain.classname == classname) {
|
|
if (m_eFollowingChain.solid == SOLID_NOT) {
|
|
m_eFollowingChain = m_eFollowing;
|
|
}
|
|
}
|
|
/* Deal with the hostage losing its rescuer (death) */
|
|
if (m_eFollowing.health <= 0) {
|
|
m_eFollowing = world;
|
|
}
|
|
}
|
|
|
|
void
|
|
NSTalkMonster::RunAI(void)
|
|
{
|
|
SeeThink();
|
|
AttackThink();
|
|
TalkPlayerGreet();
|
|
FollowChain();
|
|
|
|
if (m_eFollowing != world) {
|
|
FollowPlayer();
|
|
} else if (m_iFlags & MONSTER_FEAR) {
|
|
PanicFrame();
|
|
} else {
|
|
if (random() < 0.5) {
|
|
TalkPlayerAsk();
|
|
} else {
|
|
TalkPlayerIdle();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
NSTalkMonster::Respawn(void)
|
|
{
|
|
NSMonster::Respawn();
|
|
m_eFollowing = world;
|
|
m_eFollowingChain = world;
|
|
}
|
|
|
|
void
|
|
NSTalkMonster::OnPlayerUse(void)
|
|
{
|
|
if (m_iFlags & MONSTER_FEAR)
|
|
return;
|
|
|
|
/* can't press use any non-allies */
|
|
if (!(m_iFlags & MONSTER_CANFOLLOW))
|
|
return;
|
|
|
|
if ((m_eFollowing == world)) {
|
|
if (!(m_iFlags & MONSTER_USED)) {
|
|
m_iFlags |= MONSTER_USED;
|
|
}
|
|
|
|
TalkFollow();
|
|
m_eFollowing = eActivator;
|
|
m_eFollowingChain = m_eFollowing;
|
|
m_vecLastUserPos = m_eFollowing.origin;
|
|
} else {
|
|
TalkUnfollow();
|
|
m_eFollowing = world;
|
|
}
|
|
}
|
|
|
|
void
|
|
NSTalkMonster::SpawnKey(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "UnUseSentence":
|
|
m_talkUnfollow = strcat("!", strValue);
|
|
break;
|
|
case "UseSentence":
|
|
m_talkFollow = strcat("!", strValue);
|
|
break;
|
|
default:
|
|
NSMonster::SpawnKey(strKey, strValue);
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void
|
|
NSTalkMonster::Hide(void)
|
|
{
|
|
m_eFollowing = world;
|
|
NSMonster::Hide();
|
|
}
|
|
#endif
|
|
|
|
float
|
|
NSTalkMonster::SendEntity(entity ePEnt, float flChanged)
|
|
{
|
|
if (!modelindex)
|
|
return (0);
|
|
|
|
if (clienttype(ePEnt) != CLIENTTYPE_REAL)
|
|
return (0);
|
|
|
|
WriteByte(MSG_ENTITY, ENT_TALKMONSTER);
|
|
|
|
/* don't network triggers unless provoked */
|
|
/*if (cvar("developer") == 0 && m_iRenderMode == RM_TRIGGER)
|
|
return (0);*/
|
|
|
|
/* broadcast how much data is expected to be read */
|
|
WriteFloat(MSG_ENTITY, flChanged);
|
|
|
|
SENDENTITY_COORD(origin[0], MONFL_CHANGED_ORIGIN_X)
|
|
SENDENTITY_COORD(origin[1], MONFL_CHANGED_ORIGIN_Y)
|
|
SENDENTITY_COORD(origin[2], MONFL_CHANGED_ORIGIN_Z)
|
|
SENDENTITY_ANGLE(angles[0], MONFL_CHANGED_ANGLES_X)
|
|
SENDENTITY_ANGLE(angles[1], MONFL_CHANGED_ANGLES_Y)
|
|
SENDENTITY_ANGLE(angles[2], MONFL_CHANGED_ANGLES_Z)
|
|
SENDENTITY_SHORT(modelindex, MONFL_CHANGED_MODELINDEX)
|
|
SENDENTITY_BYTE(solid, MONFL_CHANGED_SOLID)
|
|
SENDENTITY_BYTE(movetype, MONFL_CHANGED_FLAGS)
|
|
SENDENTITY_INT(flags, MONFL_CHANGED_FLAGS)
|
|
SENDENTITY_COORD(mins[0], MONFL_CHANGED_SIZE)
|
|
SENDENTITY_COORD(mins[1], MONFL_CHANGED_SIZE)
|
|
SENDENTITY_COORD(mins[2], MONFL_CHANGED_SIZE)
|
|
SENDENTITY_COORD(maxs[0], MONFL_CHANGED_SIZE)
|
|
SENDENTITY_COORD(maxs[1], MONFL_CHANGED_SIZE)
|
|
SENDENTITY_COORD(maxs[2], MONFL_CHANGED_SIZE)
|
|
SENDENTITY_BYTE(frame, MONFL_CHANGED_FRAME)
|
|
SENDENTITY_FLOAT(skin, MONFL_CHANGED_SKIN)
|
|
SENDENTITY_FLOAT(effects, MONFL_CHANGED_EFFECTS)
|
|
SENDENTITY_BYTE(m_iBody, MONFL_CHANGED_BODY)
|
|
SENDENTITY_FLOAT(scale, MONFL_CHANGED_SCALE)
|
|
SENDENTITY_COORD(velocity[0], MONFL_CHANGED_VELOCITY)
|
|
SENDENTITY_COORD(velocity[1], MONFL_CHANGED_VELOCITY)
|
|
SENDENTITY_COORD(velocity[2], MONFL_CHANGED_VELOCITY)
|
|
SENDENTITY_BYTE(m_iRenderMode, MONFL_CHANGED_RENDERMODE)
|
|
SENDENTITY_BYTE(m_iRenderFX, MONFL_CHANGED_RENDERMODE)
|
|
SENDENTITY_ANGLE(m_vecRenderColor[0], MONFL_CHANGED_RENDERCOLOR)
|
|
SENDENTITY_ANGLE(m_vecRenderColor[1], MONFL_CHANGED_RENDERCOLOR)
|
|
SENDENTITY_ANGLE(m_vecRenderColor[2], MONFL_CHANGED_RENDERCOLOR)
|
|
SENDENTITY_ANGLE(m_flRenderAmt, MONFL_CHANGED_RENDERAMT)
|
|
|
|
return (1);
|
|
}
|
|
|
|
#else
|
|
|
|
/*
|
|
============
|
|
NSTalkMonster::SentenceSample
|
|
|
|
whatever comes out of the 'mouth',
|
|
============
|
|
*/
|
|
void
|
|
NSTalkMonster::SentenceSample(string sample)
|
|
{
|
|
sound(this, CHAN_VOICE, sample, 1.0, ATTN_NORM, 100, SOUNDFLAG_FOLLOW);
|
|
}
|
|
|
|
/*
|
|
============
|
|
NSTalkMonster::ProcessWordQue
|
|
|
|
Handles the sentences word que
|
|
============
|
|
*/
|
|
void
|
|
NSTalkMonster::ProcessWordQue(void)
|
|
{
|
|
if (time < 1 || !m_iSentenceCount) {
|
|
return;
|
|
}
|
|
|
|
if (m_flSentenceTime > time) {
|
|
return;
|
|
}
|
|
|
|
SentenceSample(m_pSentenceQue[m_iSentencePos].m_strSnd);
|
|
|
|
NSLog("^2NSEntity::^3ProcessWordQue^7: Speaking %s", m_pSentenceQue[m_iSentencePos].m_strSnd);
|
|
m_iSentencePos++;
|
|
|
|
if (m_iSentencePos == m_iSentenceCount) {
|
|
memfree(m_pSentenceQue);
|
|
m_iSentenceCount = 0;
|
|
m_iSentencePos = 0;
|
|
m_pSentenceQue = 0;
|
|
} else {
|
|
m_flSentenceTime = time + m_pSentenceQue[m_iSentencePos - 1].m_flLength;
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
NSTalkMonster::Sentence
|
|
|
|
we'll pass it a sentences.txt word (e.g. !BA_TEST) and start queing it
|
|
============
|
|
*/
|
|
void
|
|
NSTalkMonster::Sentence(string msg)
|
|
{
|
|
/* not defined */
|
|
if (msg == "") {
|
|
return;
|
|
}
|
|
|
|
if (m_iSentenceCount) {
|
|
memfree(m_pSentenceQue);
|
|
m_iSentenceCount = 0;
|
|
m_pSentenceQue = 0;
|
|
m_iSentencePos = 0;
|
|
}
|
|
|
|
m_iSentenceCount = tokenize(Sentences_GetSamples(msg));
|
|
m_pSentenceQue = memalloc(sizeof(sound_t) * m_iSentenceCount);
|
|
|
|
/* first we have to get the info out of the token */
|
|
for (int i = 0; i < m_iSentenceCount; i++) {
|
|
m_pSentenceQue[i].m_strSnd = sprintf("%s.wav", argv(i));
|
|
}
|
|
|
|
/* process more info, we'll need to override argv() here */
|
|
for (int i = 0; i < m_iSentenceCount; i++) {
|
|
m_pSentenceQue[i].m_strSnd = Sentences_ProcessSample(m_pSentenceQue[i].m_strSnd);
|
|
m_pSentenceQue[i].m_flLength = soundlength(m_pSentenceQue[i].m_strSnd);
|
|
m_pSentenceQue[i].m_flPitch = 100;
|
|
}
|
|
m_flSentenceTime = time;
|
|
}
|
|
|
|
float
|
|
NSTalkMonster::predraw(void)
|
|
{
|
|
//float render;
|
|
//render = super::predraw();
|
|
|
|
/* TODO: this is from NSRenderableEntity, shoul make these nonvirtual methods */
|
|
{
|
|
RenderFXPass();
|
|
RenderDebugSkeleton();
|
|
|
|
if (serverkeyfloat(SERVERKEY_PAUSESTATE) != 1)
|
|
frame1time += frametime;
|
|
|
|
processmodelevents(modelindex, frame, m_flBaseTime,
|
|
frame1time, HandleAnimEvent);
|
|
} /* TODO end */
|
|
|
|
/* mouth flapping action */
|
|
bonecontrol5 = getchannellevel(this, CHAN_VOICE) * 20;
|
|
|
|
m_flBaseTime = frame1time;
|
|
ProcessWordQue();
|
|
|
|
/* pause/unpause CHAN_VOICE */
|
|
if (serverkeyfloat(SERVERKEY_PAUSESTATE) != 1) {
|
|
/* resume; negative soundofs makes soundupdate act absolute */
|
|
if (m_bWasPaused == true)
|
|
soundupdate(this, CHAN_VOICE, "", 1.0, ATTN_NORM, 0, 0, -m_sndVoiceOffs);
|
|
|
|
m_bWasPaused = false;
|
|
} else {
|
|
/* called once when pausing */
|
|
if (m_bWasPaused == false)
|
|
m_sndVoiceOffs = getsoundtime(this, CHAN_VOICE); /* length into the sample */
|
|
|
|
/* make silent and keep updating so the sample doesn't stop */
|
|
soundupdate(this, CHAN_VOICE, "", 0.0, ATTN_NORM, 0, 0, -m_sndVoiceOffs);
|
|
m_bWasPaused = true;
|
|
}
|
|
|
|
addentity(this);
|
|
return (PREDRAW_NEXT);
|
|
}
|
|
|
|
/*
|
|
============
|
|
NSTalkMonster::ReceiveEntity
|
|
============
|
|
*/
|
|
void
|
|
NSTalkMonster::ReceiveEntity(float flNew, float flChanged)
|
|
{
|
|
READENTITY_COORD(origin[0], MONFL_CHANGED_ORIGIN_X)
|
|
READENTITY_COORD(origin[1], MONFL_CHANGED_ORIGIN_Y)
|
|
READENTITY_COORD(origin[2], MONFL_CHANGED_ORIGIN_Z)
|
|
READENTITY_ANGLE(angles[0], MONFL_CHANGED_ANGLES_X)
|
|
READENTITY_ANGLE(angles[1], MONFL_CHANGED_ANGLES_Y)
|
|
READENTITY_ANGLE(angles[2], MONFL_CHANGED_ANGLES_Z)
|
|
READENTITY_SHORT(modelindex, MONFL_CHANGED_MODELINDEX)
|
|
READENTITY_BYTE(solid, MONFL_CHANGED_SOLID)
|
|
READENTITY_BYTE(movetype, MONFL_CHANGED_FLAGS)
|
|
READENTITY_INT(flags, MONFL_CHANGED_FLAGS)
|
|
READENTITY_COORD(mins[0], MONFL_CHANGED_SIZE)
|
|
READENTITY_COORD(mins[1], MONFL_CHANGED_SIZE)
|
|
READENTITY_COORD(mins[2], MONFL_CHANGED_SIZE)
|
|
READENTITY_COORD(maxs[0], MONFL_CHANGED_SIZE)
|
|
READENTITY_COORD(maxs[1], MONFL_CHANGED_SIZE)
|
|
READENTITY_COORD(maxs[2], MONFL_CHANGED_SIZE)
|
|
READENTITY_BYTE(frame, MONFL_CHANGED_FRAME)
|
|
READENTITY_FLOAT(skin, MONFL_CHANGED_SKIN)
|
|
READENTITY_FLOAT(effects, MONFL_CHANGED_EFFECTS)
|
|
READENTITY_BYTE(m_iBody, MONFL_CHANGED_BODY)
|
|
READENTITY_FLOAT(scale, MONFL_CHANGED_SCALE)
|
|
READENTITY_COORD(velocity[0], MONFL_CHANGED_VELOCITY)
|
|
READENTITY_COORD(velocity[1], MONFL_CHANGED_VELOCITY)
|
|
READENTITY_COORD(velocity[2], MONFL_CHANGED_VELOCITY)
|
|
READENTITY_BYTE(m_iRenderMode, MONFL_CHANGED_RENDERMODE)
|
|
READENTITY_BYTE(m_iRenderFX, MONFL_CHANGED_RENDERMODE)
|
|
READENTITY_ANGLE(m_vecRenderColor[0], MONFL_CHANGED_RENDERCOLOR)
|
|
READENTITY_ANGLE(m_vecRenderColor[1], MONFL_CHANGED_RENDERCOLOR)
|
|
READENTITY_ANGLE(m_vecRenderColor[2], MONFL_CHANGED_RENDERCOLOR)
|
|
READENTITY_ANGLE(m_flRenderAmt, MONFL_CHANGED_RENDERAMT)
|
|
|
|
if (scale == 0.0)
|
|
scale = 1.0f;
|
|
|
|
if (flChanged & MONFL_CHANGED_FRAME)
|
|
frame1time = 0.0f;
|
|
if (flChanged & MONFL_CHANGED_SIZE)
|
|
setsize(this, mins * scale, maxs * scale);
|
|
if (flChanged & MONFL_CHANGED_BODY)
|
|
setcustomskin(this, "", sprintf("geomset 0 %i\ngeomset 1 %i\n", m_iBody, m_iBody));
|
|
|
|
setorigin(this, origin);
|
|
}
|
|
|
|
void
|
|
NSTalkMonster_ParseSentence(void)
|
|
{
|
|
entity ent;
|
|
NSTalkMonster targ;
|
|
string sentence;
|
|
float e;
|
|
|
|
/* parse packets */
|
|
e = readentitynum();
|
|
sentence = readstring();
|
|
|
|
ent = findfloat(world, entnum, e);
|
|
|
|
if (ent) {
|
|
if (ent.classname != "NSTalkMonster" && ent.classname != "ambient_generic")
|
|
NSLog("^3 NSTalkMonster_ParseSentence ^7: Entity %d not a NSTalkMonster!", e);
|
|
else {
|
|
targ = (NSTalkMonster)ent;
|
|
targ.Sentence(sentence);
|
|
NSLog("^3 NSTalkMonster_ParseSentence ^7: Entity %d saying %s", e, sentence);
|
|
}
|
|
} else {
|
|
NSLog("^3 NSTalkMonster_ParseSentence ^7: Entity %d not in PVS", e);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef CLIENT
|
|
void
|
|
NSTalkMonster_ReadEntity(bool new)
|
|
{
|
|
NSTalkMonster me = (NSTalkMonster)self;
|
|
if (new) {
|
|
spawnfunc_NSTalkMonster();
|
|
}
|
|
me.ReceiveEntity(new, readfloat());
|
|
}
|
|
#endif
|