Marco Cawthorne
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2265047bfe
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Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
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2022-11-16 14:04:10 -08:00 |
Marco Cawthorne
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2aa6917026
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Get rid of this debug line in NSTalkMonster
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2022-09-10 11:21:13 -07:00 |
Marco Cawthorne
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6c7e3e8c06
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NSRenderableEntity: add new overridable method (void) HandleAnimEvent(float, int string)
Also fix the mouth-flapping on NSTalkMonster.
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2022-09-10 09:56:15 -07:00 |
Marco Cawthorne
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2526751db1
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
Marco Cawthorne
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517614fd37
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
AI noes recalculates their route in case of a loaded savegame... And much more.
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2022-08-10 14:24:06 -07:00 |
Marco Cawthorne
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5ca96bbcd9
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
Marco Cawthorne
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2a220fb331
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
Tweak g_developer prints for scripted_sequences.
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2022-07-19 15:22:15 -07:00 |