Commit Graph

21 Commits

Author SHA1 Message Date
Marco Cawthorne 2a220fb331
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
Tweak g_developer prints for scripted_sequences.
2022-07-19 15:22:15 -07:00
Marco Cawthorne dc1cbc5da8
NSMonster: add InSequence() method. Fix scripted sequences.
PMove: use self.mins instead of PHY_HULL_MINS when testing friction.
disable friction for monsters for now, as it can break some scripted sequences.
2022-07-18 11:32:18 -07:00
Marco Cawthorne d7418151f0
Client: Disable some expensive routines when paused. 2022-07-18 10:02:04 -07:00
Marco Cawthorne 4566d07313
NSMonster/NSTalkMonster: more reshuffling done. Started moving the pathfinding components over into a new class named NSNavAI 2022-07-17 20:34:19 -07:00
Marco Cawthorne 6c895d73b7
NSMonster: Initial work towards reworking states. 2022-07-17 00:04:01 -07:00
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
Marco Cawthorne 25c54af62c
Spring cleaning part one. 2022-05-11 12:49:04 -07:00
Marco Cawthorne c5b2107abf
ambient_generic: Implement support for playing back Sentences. 2022-05-04 21:31:37 -07:00
Marco Cawthorne f9c7807c1f
NSTalkMonster: comment the last commit a bit more for prosperity. 2022-05-04 11:19:19 -07:00
Marco Cawthorne ef6c200751
NSTalkMonster: pause CHAN_VOICE and resume when unpaused. 2022-05-04 10:59:42 -07:00
Marco Cawthorne 66e982b901
NSMonster: Go over the animation code to add timers that handle ACT-based sequences better. 2022-05-01 22:45:30 -07:00
Marco Cawthorne e79a2e9c2e
NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
SoundDefs: Add support for distshader on Sound_PlayAt() calls.
2022-04-10 07:01:14 -07:00
Marco Cawthorne 6b1af093bb
NSMonster: use PMoveCustom_RunStandardPlayerPhysics instead of the engine, as it overrides
our hitcontentsmask. This is required for monster/bot clips.
Client: If an entity gets removed, ensure the .skeletonindex gets deleted.
2022-04-09 19:21:00 -07:00
Marco Cawthorne e45987d65c
NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
Marco Cawthorne 6fb067eed3
My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
Marco Cawthorne 92bb821ad9
NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds
of each monster class that's based upon it.
2022-01-25 20:07:25 -08:00
Marco Cawthorne 82b1cb68fa
Improvements to some GoldSrc rendermode code, better teleporting behaviour
for scripted_sequences.
2022-01-21 12:24:25 -08:00
Marco Cawthorne 06d07738b6
Clean up the base classes, get rid of having to manually include the entbase
defs.h for the respective progs.
2022-01-20 16:23:29 -08:00
Marco Cawthorne fa5cdd5a80
Initial commit of the Save/Restore system, this is the first reference
implementation of QuakeC controlled save-files and SV_PerformLoad() and
SV_PerformSave that Spoike added into FTEQW for Nuclide.
2021-10-22 20:51:51 +02:00
Marco Cawthorne 249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00
Renamed from src/gs-entbase/server/basenpc.qc (Browse further)