Marco Cawthorne
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249e4bc612
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Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
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2021-10-20 01:19:10 +02:00 |
Marco Cawthorne
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3cc01ca512
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CBaseMonster/NPC: Tweak what qu/s speed is considered falling
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2021-09-17 01:24:47 +02:00 |
Marco Cawthorne
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211a28692b
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CBaseMonster: Add FALLING flag, and FallNoise() method so monsters/npcs can
specify what to do/play when they start falling.
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2021-09-17 00:41:58 +02:00 |
Marco Cawthorne
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dfa7e32eca
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CBaseNPC: Don't allow us to 'Speak' or 'Sentence' when we're dead.
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2021-09-12 00:21:28 +02:00 |
Marco Cawthorne
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1485544b91
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
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2021-05-10 11:33:31 +02:00 |
Marco Cawthorne
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f13754a8c3
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CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
behaviour related to the MONSTER_FEAR flag.
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2021-03-06 17:43:08 +01:00 |
Marco Cawthorne
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |