nuclide/src
Marco Cawthorne 2265047bfe
Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
2022-11-16 14:04:10 -08:00
..
botlib Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT. 2022-10-26 12:50:08 -07:00
client PropData: Breakmodels now spawn fully client-side! This will remove a lot of network overhead. 2022-11-14 19:50:23 -08:00
gs-entbase Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler. 2022-11-16 14:04:10 -08:00
menu-fn Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
menu-vgui Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
platform NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
plugins Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
server Server: Add new global g_dmg_vecLocation, which gives an approximate damage impact location. 2022-11-11 15:04:11 -08:00
shared Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler. 2022-11-16 14:04:10 -08:00
vgui Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
xr Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00