nuclide/src
Marco Cawthorne 08e112e128
trigger_changelevel: check if we're inside a trigger_transition under
certain conditions (and only compare the activator...)
2022-01-03 19:28:22 -08:00
..
botlib Waypoint-system: You can now unlink waypoints (either one or two way...) 2021-12-18 17:50:43 -08:00
client Client: Add fade.h and add definition in worldspawn's QUAKED comment for 2022-01-02 21:21:06 -08:00
gs-entbase trigger_changelevel: check if we're inside a trigger_transition under 2022-01-03 19:28:22 -08:00
menu-fn Menu-FN: To make standard load faster, the parsing of game-info now happens 2021-12-15 22:33:30 -08:00
menu-vgui Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
platform Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
plugins Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
server Honor weapon .pickup return value. 2022-01-03 19:12:26 +01:00
shared Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null 2021-12-18 15:06:37 -08:00
vgui Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00