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chat.qc
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
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2021-11-04 22:48:19 +01:00 |
damage.qc
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Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
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2021-12-17 18:20:30 -08:00 |
defs.h
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Client: Add fade.h and add definition in worldspawn's QUAKED comment for
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2022-01-02 21:21:06 -08:00 |
detailtex.qc
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Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
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2021-12-17 18:20:30 -08:00 |
efx.h
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Client: Add an OSD for various EFX debug info when s_al_debug is enabled.
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2021-04-27 12:53:21 +02:00 |
efx.qc
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Following last commit, we allocate EFX data statically up-front too.
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2021-11-15 03:59:39 +01:00 |
entities.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
entry.qc
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Client: Auto-load waypoints for current map when first opening way_menu.
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2021-12-18 16:27:28 -08:00 |
fade.h
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Client: Add fade.h and add definition in worldspawn's QUAKED comment for
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2022-01-02 21:21:06 -08:00 |
fade.qc
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Client: Add fade.h and add definition in worldspawn's QUAKED comment for
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2022-01-02 21:21:06 -08:00 |
fog.qc
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Client/Server: Add server controllable fogparms using serverinfo
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2021-02-22 17:49:55 +01:00 |
font.h
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
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2021-11-04 22:48:19 +01:00 |
font.qc
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Menu-FN: Add a hack around drawtextfield(), wasting QC asm instructions in
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2021-11-06 11:17:54 +01:00 |
include.src
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Added support for _detail.txt definitions, allowing maps to specify detail
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2021-12-15 11:17:25 -08:00 |
modelevent.qc
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Implement and parse the propdata system from Source 2004 and make our
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2021-09-17 19:31:22 +02:00 |
music.qc
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
player.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
predict.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
prints.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
sentences.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
sky.qc
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Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent
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2021-04-22 12:14:56 +02:00 |
sound.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
text.qc
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
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2021-11-04 22:48:19 +01:00 |
textmenu.h
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Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
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2021-02-14 00:20:32 +01:00 |
textmenu.qc
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Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
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2021-02-14 00:20:32 +01:00 |
titles.qc
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vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT
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2021-03-09 14:25:59 +01:00 |
vgui.qc
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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2021-05-10 11:33:31 +02:00 |
view.qc
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
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2021-11-04 22:48:19 +01:00 |
voice.qc
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Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
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2021-11-04 22:48:19 +01:00 |
way.qc
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Waypoint-system: You can now unlink waypoints (either one or two way...)
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2021-12-18 17:50:43 -08:00 |