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colors.h
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Add test_grenadeclip.
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2021-11-03 21:54:43 +01:00 |
damage.h
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Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
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2021-12-17 18:20:30 -08:00 |
defs.h
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Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
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2021-11-20 17:27:52 +01:00 |
entities.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
events.h
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Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
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2021-12-17 18:20:30 -08:00 |
flags.h
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CBaseEntity: Add Ignite(), Exinguish(), IsOnFire() methods according to the
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2021-10-04 13:22:40 +02:00 |
fteextensions.qc
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Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
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2021-05-28 10:26:42 +02:00 |
hitmesh.h
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
include.src
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Add support for Source styled surfaceproperties.txt definitions, which
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2021-10-15 19:01:36 +02:00 |
materials.h
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Add support for Source styled surfaceproperties.txt definitions, which
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2021-10-15 19:01:36 +02:00 |
math.h
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Add missing material/impact definition for sand. Document some other ids
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2021-10-11 23:29:26 +02:00 |
math.qc
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Add missing material/impact definition for sand. Document some other ids
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2021-10-11 23:29:26 +02:00 |
memory.h
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GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
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2020-10-31 14:32:23 +01:00 |
platform.h
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Add shared/platform.h which will send hints as to what target platform
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2021-06-18 09:26:24 +02:00 |
player.h
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build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
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2021-11-09 17:33:16 +01:00 |
player.qc
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build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
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2021-11-09 17:33:16 +01:00 |
player_pmove.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
pmove.h
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Moved the PMove code into the base_player class, so mods can override
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2021-06-08 15:30:47 +02:00 |
pmove.qc
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Add missing material/impact definition for sand. Document some other ids
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2021-10-11 23:29:26 +02:00 |
pmove_custom.qc
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Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
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2021-11-20 17:27:52 +01:00 |
propdata.h
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Add support for Source styled surfaceproperties.txt definitions, which
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2021-10-15 19:01:36 +02:00 |
propdata.qc
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prop_dynamic: Remove redundant .health set code that's now handled in the
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2021-11-21 04:23:33 +01:00 |
sound.h
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Sound: Added 'distshader' keyword support... which will play a
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2021-09-02 10:10:27 +02:00 |
sound.qc
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Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
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2021-12-18 15:06:37 -08:00 |
spectator.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
spectator.qc
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Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players.
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2021-09-01 22:11:30 +02:00 |
surfaceproperties.h
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SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so
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2021-11-13 01:38:20 +01:00 |
surfaceproperties.qc
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SurfData_IDtoImpact: Fix IMPACT_METAL lookup
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2021-12-17 21:23:30 -08:00 |
vehicles.h
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
vehicles.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |