nuclide/src/shared
Marco Cawthorne f2e44b24fb
Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null
and misc/missing PCM samples for fallback.
2021-12-18 15:06:37 -08:00
..
colors.h Add test_grenadeclip. 2021-11-03 21:54:43 +01:00
damage.h Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt 2021-12-17 18:20:30 -08:00
defs.h Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
entities.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
events.h Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt 2021-12-17 18:20:30 -08:00
flags.h CBaseEntity: Add Ignite(), Exinguish(), IsOnFire() methods according to the 2021-10-04 13:22:40 +02:00
fteextensions.qc Menu-FN: Parse liblist.gam files instead of relying on manifests outright. 2021-05-28 10:26:42 +02:00
hitmesh.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
include.src Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
materials.h Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
math.h Add missing material/impact definition for sand. Document some other ids 2021-10-11 23:29:26 +02:00
math.qc Add missing material/impact definition for sand. Document some other ids 2021-10-11 23:29:26 +02:00
memory.h GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
platform.h Add shared/platform.h which will send hints as to what target platform 2021-06-18 09:26:24 +02:00
player.h build_engine.sh: Support building of HL2/SRC2004 content via the new plugin 2021-11-09 17:33:16 +01:00
player.qc build_engine.sh: Support building of HL2/SRC2004 content via the new plugin 2021-11-09 17:33:16 +01:00
player_pmove.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
pmove.h Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
pmove.qc Add missing material/impact definition for sand. Document some other ids 2021-10-11 23:29:26 +02:00
pmove_custom.qc Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
propdata.h Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
propdata.qc prop_dynamic: Remove redundant .health set code that's now handled in the 2021-11-21 04:23:33 +01:00
sound.h Sound: Added 'distshader' keyword support... which will play a 2021-09-02 10:10:27 +02:00
sound.qc Add platform/base_sound.pk3, move base sound shaders in there. Add misc/null 2021-12-18 15:06:37 -08:00
spectator.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
spectator.qc Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players. 2021-09-01 22:11:30 +02:00
surfaceproperties.h SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so 2021-11-13 01:38:20 +01:00
surfaceproperties.qc SurfData_IDtoImpact: Fix IMPACT_METAL lookup 2021-12-17 21:23:30 -08:00
vehicles.h Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
vehicles.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00