nuclide/src/shared
Marco Cawthorne 5f011a28dd
Shared: Removal of Game_Input().
2023-01-11 17:41:49 -08:00
..
NSBrushTrigger.h trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSBrushTrigger.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSClient.h Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
NSClient.qc NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client. 2022-12-30 13:54:28 -08:00
NSClientPlayer.h Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth. 2023-01-05 23:41:48 -08:00
NSClientPlayer.qc Shared: Removal of Game_Input(). 2023-01-11 17:41:49 -08:00
NSClientSpectator.h Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
NSClientSpectator.qc Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
NSEntity.h NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
NSEntity.qc NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
NSIO.h NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
NSIO.qc NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
NSMonster.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSMonster.qc NSMonster: Gib properly using Disappear() instead of Hide() 2022-12-13 17:45:33 -08:00
NSNavAI.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSNavAI.qc Proper nonvirtual declarations for class methods. 2022-08-24 15:11:04 -07:00
NSPhysicsEntity.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSPhysicsEntity.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSPointTrigger.h trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
NSPointTrigger.qc Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSProjectile.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSProjectile.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSRenderableEntity.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSRenderableEntity.qc NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
NSSpraylogo.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSSpraylogo.qc Make games buildable again, caused by renaming Spraylogo and GameRules classes/files. 2022-10-14 15:49:59 -07:00
NSSurfacePropEntity.h Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
NSSurfacePropEntity.qc Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
NSTalkMonster.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSTalkMonster.qc Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth. 2023-01-05 23:41:48 -08:00
NSTimer.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSTimer.qc NSTimer: Add SetupTimer(entity, void(), float, bool) and RunTimer() methods. 2022-08-27 11:21:11 -07:00
NSTrigger.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSTrigger.qc NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client. 2022-12-30 13:54:28 -08:00
NSVehicle.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
NSVehicle.qc Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
NSWeapon.h Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
NSWeapon.qc Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
colors.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
damage.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
decalgroups.h Kill src/client/player.qc. We now have overridable methods dedicated for updating player animations, attachments and more inside NSClientPlayer. 2022-11-01 19:12:40 -07:00
decalgroups.qc Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
defs.h Print a warning + backtrace when we manually call remove() on an entity that hasn't been destroyed properly. 2022-11-30 16:47:24 -08:00
effects.h Documentation improvements to various headers, also g_developer prints. 2022-12-21 17:09:35 -08:00
entities.h Documentation improvements to various headers, also g_developer prints. 2022-12-21 17:09:35 -08:00
events.h Misc consistency cleanups 2022-11-22 22:37:07 -08:00
flags.h Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
fteextensions.qc NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump. 2022-06-27 08:31:41 -07:00
global.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
hitmesh.h Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines. 2022-10-15 20:32:40 -07:00
include.src Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
materials.h Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
materials.qc Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
math.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
math.qc Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
memory.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
platform.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
player_pmove.qc NSClient: Rename ClientInput() method in NSClient to ProcessInput(), as well as add SharedInputFrame() that can be overriden by the game. 2022-12-28 16:47:44 -08:00
pmove.h NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
pmove.qc Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
pmove_custom.qc Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
propdata.h PropData: Breakmodels now spawn fully client-side! This will remove a lot of network overhead. 2022-11-14 19:50:23 -08:00
propdata.qc GS-EntBase: Fix some more places where remove() was being called directly when it shouldn't be 2022-11-30 17:26:50 -08:00
sound.h Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
sound.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
surfaceproperties.h Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
surfaceproperties.qc Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
util.qc Client: Disable some expensive routines when paused. 2022-07-18 10:02:04 -07:00
weapons.h Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
weapons.qc Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth. 2023-01-05 23:41:48 -08:00