NSMonster: Gib properly using Disappear() instead of Hide()
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@ -200,9 +200,10 @@ NSMonster::Sound(string msg)
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void
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NSMonster::Gib(void)
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{
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SetState(MONSTER_DEAD);
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SetTakedamage(DAMAGE_NO);
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FX_GibHuman(origin, vectoangles(origin - g_dmg_eAttacker.origin), g_dmg_iDamage * 2.0f);
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Hide();
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Disappear();
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}
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void
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