nuclide/src/gs-entbase/shared
Marco Cawthorne ff649187ee
env_sprite: Update QUAKED comment to mention 'material' key.
2024-03-24 20:12:10 -07:00
..
ambient_generic.qc scripted_sentence: add support for `refire` key. 2024-03-05 22:48:00 -08:00
decals.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_beam.qc env_beam/env_laser: Add ::RendererRestarted to fix textures upon video memory refreshes 2023-09-20 20:53:13 -07:00
env_bubbles.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_cascade_light.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_fire.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_fog.qc env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
env_fog_controller.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_funnel.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_glow.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_instructor_hint.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_laser.qc env_spark: Fix spawnflag START_ON not implying TOGGLE, add Input() method and implement more stuff. 2024-02-23 13:57:28 -08:00
env_muzzleflash.qc env_muzzleflash: set it as MASK_GLOWS instead of MASK_ENGINE to ensure we attach 2024-03-07 19:38:46 -08:00
env_projectedtexture.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_shockwave.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
env_smoker.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_sprite.qc env_sprite: Update QUAKED comment to mention 'material' key. 2024-03-24 20:12:10 -07:00
env_steam.qc env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
func_conveyor.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_friction.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_illusionary.qc func_wall/func_illusionary: get rid of this optimisation that messes with odd world data 2023-09-22 14:38:52 -07:00
func_ladder.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
func_monitor.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_tankmortar.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_vehicle.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
func_wall.qc func_wall/func_illusionary: get rid of this optimisation that messes with odd world data 2023-09-22 14:38:52 -07:00
info_particle_system.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
info_waypoint.qc New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
light_dynamic.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
logic_achievement.qc speaker: now shared between client/server game 2023-11-15 09:52:11 -08:00
phys_rope.qc phys_rope: Remove newline from print. 2024-03-04 18:49:22 -08:00
point_spotlight.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
prop_physics_multiplayer.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
prop_rope.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
prop_vehicle_driveable.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
speaker.qc ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor. 2024-01-02 15:26:29 -08:00
trigger_camera.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_gravity.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
trigger_push.qc trigger_push: Support for the 'target' spawn key. 2023-05-10 16:13:28 -07:00
worldspawn.qc worldspawn: Set HDR values regardless of enabled state, in case the user wants to enable it. 2024-03-06 19:14:18 -08:00