nuclide/src/gs-entbase/shared/func_conveyor.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
typedef enumflags
{
CONVEYOR_CHANGED_ORIGIN_X,
CONVEYOR_CHANGED_ORIGIN_Y,
CONVEYOR_CHANGED_ORIGIN_Z,
CONVEYOR_CHANGED_ANGLES_X,
CONVEYOR_CHANGED_ANGLES_Y,
CONVEYOR_CHANGED_ANGLES_Z,
CONVEYOR_CHANGED_MODELINDEX,
CONVEYOR_CHANGED_SIZE,
CONVEYOR_CHANGED_FRAME,
CONVEYOR_CHANGED_SPAWNFLAGS,
CONVEYOR_CHANGED_SOLIDMOVETYPE,
CONVEYOR_CHANGED_VELOCITY,
CONVEYOR_CHANGED_ANGULARVELOCITY,
CONVEYOR_CHANGED_RENDERCOLOR,
CONVEYOR_CHANGED_RENDERAMT,
CONVEYOR_CHANGED_RENDERMODE,
CONVEYOR_CHANGED_SPEED,
CONVEYOR_CHANGED_MOVEDIR
} func_conveyor_changed_t;
#define SF_CONVEYOR_VISUAL 1
#define SF_CONVEYOR_NOTSOLID 2
/*!QUAKED func_conveyor (0 .5 .8) ? SF_CONVEYOR_VISUAL SF_CONVEYOR_NOTSOLID
# OVERVIEW
A conveyor belt entity. Texture will move along in the direction and speed of the conveyor.
# KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
# SPAWNFLAGS
- SF_CONVEYOR_VISUAL (1) : This conveyor does not affect entities physically.
- SF_CONVEYOR_NOTSOLID (2) : This conveyor is non-solid.
# TRIVIA
This entity was introduced in Quake II (1997).
*/
class
func_conveyor:NSRenderableEntity
{
public:
void(void) func_conveyor;
virtual void Touch(entity);
#ifdef SERVER
virtual void Save(float);
virtual void Restore(string,string);
virtual void Respawn(void);
virtual void Trigger(entity, triggermode_t);
virtual float SendEntity(entity,float);
virtual void SetMovementDirection(void);
virtual void Input(entity, string, string);
virtual void SpawnKey(string,string);
virtual void EvaluateEntity(void);
#endif
#ifdef CLIENT
virtual void ReceiveEntity(float, float);
#endif
private:
PREDICTED_FLOAT(m_flSpeed)
PREDICTED_VECTOR(m_vecMoveDir)
PREDICTED_FLOAT_N(spawnflags)
};
void
func_conveyor::func_conveyor(void)
{
m_flSpeed = 0.0f;
m_vecMoveDir = [0.0f, 0.0f, 0.0f];
}
#ifdef SERVER
void
func_conveyor::Save(float handle)
{
super::Save(handle);
SaveFloat(handle, "m_flSpeed", m_flSpeed);
SaveVector(handle, "m_vecMoveDir", m_vecMoveDir);
}
void
func_conveyor::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_flSpeed":
m_flSpeed = ReadFloat(strValue);
break;
case "m_vecMoveDir":
m_vecMoveDir = ReadVector(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
func_conveyor::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "speed":
m_flSpeed = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
break;
}
}
void
func_conveyor::Respawn(void)
{
if (!m_flSpeed)
m_flSpeed = 100;
RestoreAngles();
SetMovementDirection();
ClearAngles();
SetMovetype(MOVETYPE_NONE);
SetSolid(SOLID_BSP);
SetModel(GetSpawnModel());
Trigger(this, TRIG_ON);
if (HasSpawnFlags(SF_CONVEYOR_NOTSOLID)) {
SetSolid(SOLID_NOT);
SetSkin(0);
}
}
void
func_conveyor::SetMovementDirection(void)
{
if (angles == [0,-1,0]) {
m_vecMoveDir = [0,0,1];
} else if (angles == [0,-2,0]) {
m_vecMoveDir = [0,0,-1];
} else {
makevectors(angles);
m_vecMoveDir = v_forward;
}
}
void
func_conveyor::Trigger(entity act, triggermode_t state)
{
switch (state) {
case TRIG_ON:
m_flSpeed = fabs(m_flSpeed);
break;
case TRIG_OFF:
m_flSpeed = -fabs(m_flSpeed);
break;
default:
m_flSpeed = -m_flSpeed;
break;
}
/* changes direction */
glowmod[1] = 0.5;
glowmod[2] = m_flSpeed / 1024;
SetSendFlags(CONVEYOR_CHANGED_RENDERCOLOR);
}
void
func_conveyor::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "ToggleDirection":
Trigger(eAct, TRIG_TOGGLE);
break;
case "SetSpeed":
m_flSpeed = stof(strData);
break;
default:
super::Input(eAct, strInput, strData);
}
}
void
func_conveyor::EvaluateEntity(void)
{
EVALUATE_VECTOR(origin, 0, CONVEYOR_CHANGED_ORIGIN_X)
EVALUATE_VECTOR(origin, 1, CONVEYOR_CHANGED_ORIGIN_Y)
EVALUATE_VECTOR(origin, 2, CONVEYOR_CHANGED_ORIGIN_Z)
EVALUATE_VECTOR(angles, 0, CONVEYOR_CHANGED_ANGLES_X)
EVALUATE_VECTOR(angles, 1, CONVEYOR_CHANGED_ANGLES_Y)
EVALUATE_VECTOR(angles, 2, CONVEYOR_CHANGED_ANGLES_Z)
EVALUATE_FIELD(modelindex, CONVEYOR_CHANGED_MODELINDEX)
EVALUATE_FIELD(colormap, CONVEYOR_CHANGED_MODELINDEX)
EVALUATE_FIELD(solid, CONVEYOR_CHANGED_SOLIDMOVETYPE)
EVALUATE_FIELD(movetype, CONVEYOR_CHANGED_SOLIDMOVETYPE)
EVALUATE_VECTOR(mins, 0, CONVEYOR_CHANGED_SIZE)
EVALUATE_VECTOR(mins, 1, CONVEYOR_CHANGED_SIZE)
EVALUATE_VECTOR(mins, 2, CONVEYOR_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 0, CONVEYOR_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 1, CONVEYOR_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 2, CONVEYOR_CHANGED_SIZE)
EVALUATE_FIELD(frame, CONVEYOR_CHANGED_FRAME)
EVALUATE_FIELD(spawnflags, CONVEYOR_CHANGED_SPAWNFLAGS)
EVALUATE_VECTOR(velocity, 0, CONVEYOR_CHANGED_VELOCITY)
EVALUATE_VECTOR(velocity, 1, CONVEYOR_CHANGED_VELOCITY)
EVALUATE_VECTOR(velocity, 2, CONVEYOR_CHANGED_VELOCITY)
EVALUATE_VECTOR(avelocity, 0, CONVEYOR_CHANGED_ANGULARVELOCITY)
EVALUATE_VECTOR(avelocity, 1, CONVEYOR_CHANGED_ANGULARVELOCITY)
EVALUATE_VECTOR(avelocity, 2, CONVEYOR_CHANGED_ANGULARVELOCITY)
EVALUATE_FIELD(m_iRenderMode, CONVEYOR_CHANGED_RENDERMODE)
EVALUATE_FIELD(m_iRenderFX, CONVEYOR_CHANGED_RENDERMODE)
EVALUATE_VECTOR(m_vecRenderColor, 0, CONVEYOR_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(m_vecRenderColor, 1, CONVEYOR_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(m_vecRenderColor, 2, CONVEYOR_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(glowmod, 0, CONVEYOR_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(glowmod, 1, CONVEYOR_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(glowmod, 2, CONVEYOR_CHANGED_RENDERCOLOR)
EVALUATE_FIELD(m_flRenderAmt, CONVEYOR_CHANGED_RENDERAMT)
EVALUATE_FIELD(m_flSpeed, CONVEYOR_CHANGED_SPEED)
EVALUATE_VECTOR(m_vecMoveDir, 0, CONVEYOR_CHANGED_MOVEDIR)
EVALUATE_VECTOR(m_vecMoveDir, 1, CONVEYOR_CHANGED_MOVEDIR)
EVALUATE_VECTOR(m_vecMoveDir, 2, CONVEYOR_CHANGED_MOVEDIR)
}
float
func_conveyor::SendEntity(entity ePEnt, float flChanged)
{
if (!modelindex)
return (0);
if (clienttype(ePEnt) != CLIENTTYPE_REAL)
return (0);
WriteByte(MSG_ENTITY, ENT_CONVEYOR);
/* optimisation */
{
/* we'll never network these if we aren't moving. */
if (movetype == MOVETYPE_NONE) {
flChanged &= ~CONVEYOR_CHANGED_VELOCITY;
flChanged &= ~CONVEYOR_CHANGED_ANGULARVELOCITY;
}
/* no rendermode means no extra fields */
if (m_iRenderMode == RM_NORMAL && m_iRenderFX == RFX_NORMAL) {
flChanged &= ~CONVEYOR_CHANGED_RENDERMODE;
//flChanged &= ~CONVEYOR_CHANGED_RENDERCOLOR; /* glowmod needs this */
flChanged &= ~CONVEYOR_CHANGED_RENDERAMT;
}
}
/* broadcast how much data is expected to be read */
WriteFloat(MSG_ENTITY, flChanged);
SENDENTITY_COORD(origin[0], CONVEYOR_CHANGED_ORIGIN_X)
SENDENTITY_COORD(origin[1], CONVEYOR_CHANGED_ORIGIN_Y)
SENDENTITY_COORD(origin[2], CONVEYOR_CHANGED_ORIGIN_Z)
SENDENTITY_ANGLE(angles[0], CONVEYOR_CHANGED_ANGLES_X)
SENDENTITY_ANGLE(angles[1], CONVEYOR_CHANGED_ANGLES_Y)
SENDENTITY_ANGLE(angles[2], CONVEYOR_CHANGED_ANGLES_Z)
SENDENTITY_SHORT(modelindex, CONVEYOR_CHANGED_MODELINDEX)
SENDENTITY_BYTE(colormap, CONVEYOR_CHANGED_MODELINDEX)
SENDENTITY_BYTE(solid, CONVEYOR_CHANGED_SOLIDMOVETYPE)
SENDENTITY_BYTE(movetype, CONVEYOR_CHANGED_SOLIDMOVETYPE)
SENDENTITY_COORD(mins[0], CONVEYOR_CHANGED_SIZE)
SENDENTITY_COORD(mins[1], CONVEYOR_CHANGED_SIZE)
SENDENTITY_COORD(mins[2], CONVEYOR_CHANGED_SIZE)
SENDENTITY_COORD(maxs[0], CONVEYOR_CHANGED_SIZE)
SENDENTITY_COORD(maxs[1], CONVEYOR_CHANGED_SIZE)
SENDENTITY_COORD(maxs[2], CONVEYOR_CHANGED_SIZE)
SENDENTITY_BYTE(frame, CONVEYOR_CHANGED_FRAME)
SENDENTITY_BYTE(spawnflags, CONVEYOR_CHANGED_SPAWNFLAGS)
SENDENTITY_COORD(velocity[0], CONVEYOR_CHANGED_VELOCITY)
SENDENTITY_COORD(velocity[1], CONVEYOR_CHANGED_VELOCITY)
SENDENTITY_COORD(velocity[2], CONVEYOR_CHANGED_VELOCITY)
SENDENTITY_COORD(avelocity[0], CONVEYOR_CHANGED_ANGULARVELOCITY)
SENDENTITY_COORD(avelocity[1], CONVEYOR_CHANGED_ANGULARVELOCITY)
SENDENTITY_COORD(avelocity[2], CONVEYOR_CHANGED_ANGULARVELOCITY)
SENDENTITY_BYTE(m_iRenderMode, CONVEYOR_CHANGED_RENDERMODE)
SENDENTITY_BYTE(m_iRenderFX, CONVEYOR_CHANGED_RENDERMODE)
SENDENTITY_ANGLE(m_vecRenderColor[0], CONVEYOR_CHANGED_RENDERCOLOR)
SENDENTITY_ANGLE(m_vecRenderColor[1], CONVEYOR_CHANGED_RENDERCOLOR)
SENDENTITY_ANGLE(m_vecRenderColor[2], CONVEYOR_CHANGED_RENDERCOLOR)
/* these need more precision for shader hacks... */
SENDENTITY_FLOAT(glowmod[0], CONVEYOR_CHANGED_RENDERCOLOR)
SENDENTITY_FLOAT(glowmod[1], CONVEYOR_CHANGED_RENDERCOLOR)
SENDENTITY_FLOAT(glowmod[2], CONVEYOR_CHANGED_RENDERCOLOR)
SENDENTITY_FLOAT(m_flRenderAmt, CONVEYOR_CHANGED_RENDERAMT)
SENDENTITY_FLOAT(m_flSpeed, CONVEYOR_CHANGED_SPEED)
SENDENTITY_FLOAT(m_vecMoveDir[0], CONVEYOR_CHANGED_MOVEDIR)
SENDENTITY_FLOAT(m_vecMoveDir[1], CONVEYOR_CHANGED_MOVEDIR)
SENDENTITY_FLOAT(m_vecMoveDir[2], CONVEYOR_CHANGED_MOVEDIR)
return true;
}
#endif
#ifdef CLIENT
void
func_conveyor::ReceiveEntity(float flNew, float flChanged)
{
READENTITY_COORD(origin[0], CONVEYOR_CHANGED_ORIGIN_X)
READENTITY_COORD(origin[1], CONVEYOR_CHANGED_ORIGIN_Y)
READENTITY_COORD(origin[2], CONVEYOR_CHANGED_ORIGIN_Z)
READENTITY_ANGLE(angles[0], CONVEYOR_CHANGED_ANGLES_X)
READENTITY_ANGLE(angles[1], CONVEYOR_CHANGED_ANGLES_Y)
READENTITY_ANGLE(angles[2], CONVEYOR_CHANGED_ANGLES_Z)
READENTITY_SHORT(modelindex, CONVEYOR_CHANGED_MODELINDEX)
READENTITY_BYTE(colormap, CONVEYOR_CHANGED_MODELINDEX)
READENTITY_BYTE(solid, CONVEYOR_CHANGED_SOLIDMOVETYPE)
READENTITY_BYTE(movetype, CONVEYOR_CHANGED_SOLIDMOVETYPE)
READENTITY_COORD(mins[0], CONVEYOR_CHANGED_SIZE)
READENTITY_COORD(mins[1], CONVEYOR_CHANGED_SIZE)
READENTITY_COORD(mins[2], CONVEYOR_CHANGED_SIZE)
READENTITY_COORD(maxs[0], CONVEYOR_CHANGED_SIZE)
READENTITY_COORD(maxs[1], CONVEYOR_CHANGED_SIZE)
READENTITY_COORD(maxs[2], CONVEYOR_CHANGED_SIZE)
READENTITY_BYTE(frame, CONVEYOR_CHANGED_FRAME)
READENTITY_BYTE(spawnflags, CONVEYOR_CHANGED_SPAWNFLAGS)
READENTITY_COORD(velocity[0], CONVEYOR_CHANGED_VELOCITY)
READENTITY_COORD(velocity[1], CONVEYOR_CHANGED_VELOCITY)
READENTITY_COORD(velocity[2], CONVEYOR_CHANGED_VELOCITY)
READENTITY_COORD(avelocity[0], CONVEYOR_CHANGED_ANGULARVELOCITY)
READENTITY_COORD(avelocity[1], CONVEYOR_CHANGED_ANGULARVELOCITY)
READENTITY_COORD(avelocity[2], CONVEYOR_CHANGED_ANGULARVELOCITY)
READENTITY_BYTE(m_iRenderMode, CONVEYOR_CHANGED_RENDERMODE)
READENTITY_BYTE(m_iRenderFX, CONVEYOR_CHANGED_RENDERMODE)
READENTITY_ANGLE(m_vecRenderColor[0], CONVEYOR_CHANGED_RENDERCOLOR)
READENTITY_ANGLE(m_vecRenderColor[1], CONVEYOR_CHANGED_RENDERCOLOR)
READENTITY_ANGLE(m_vecRenderColor[2], CONVEYOR_CHANGED_RENDERCOLOR)
/* these need more precision for shader hacks... */
READENTITY_FLOAT(glowmod[0], CONVEYOR_CHANGED_RENDERCOLOR)
READENTITY_FLOAT(glowmod[1], CONVEYOR_CHANGED_RENDERCOLOR)
READENTITY_FLOAT(glowmod[2], CONVEYOR_CHANGED_RENDERCOLOR)
READENTITY_FLOAT(m_flRenderAmt, CONVEYOR_CHANGED_RENDERAMT)
READENTITY_FLOAT(m_flSpeed, CONVEYOR_CHANGED_SPEED)
READENTITY_FLOAT(m_vecMoveDir[0], CONVEYOR_CHANGED_MOVEDIR)
READENTITY_FLOAT(m_vecMoveDir[1], CONVEYOR_CHANGED_MOVEDIR)
READENTITY_FLOAT(m_vecMoveDir[2], CONVEYOR_CHANGED_MOVEDIR)
if (flChanged & CONVEYOR_CHANGED_SIZE)
setsize(this, mins, maxs);
setorigin(this, origin);
}
#endif
void
func_conveyor::Touch(entity eToucher)
{
if (HasSpawnFlags(SF_CONVEYOR_VISUAL))
return;
eToucher.basevelocity = m_vecMoveDir * (m_flSpeed);
}