377 lines
12 KiB
Plaintext
377 lines
12 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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typedef enumflags
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{
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CONVEYOR_CHANGED_ORIGIN_X,
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CONVEYOR_CHANGED_ORIGIN_Y,
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CONVEYOR_CHANGED_ORIGIN_Z,
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CONVEYOR_CHANGED_ANGLES_X,
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CONVEYOR_CHANGED_ANGLES_Y,
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CONVEYOR_CHANGED_ANGLES_Z,
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CONVEYOR_CHANGED_MODELINDEX,
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CONVEYOR_CHANGED_SIZE,
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CONVEYOR_CHANGED_FRAME,
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CONVEYOR_CHANGED_SPAWNFLAGS,
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CONVEYOR_CHANGED_SOLIDMOVETYPE,
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CONVEYOR_CHANGED_VELOCITY,
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CONVEYOR_CHANGED_ANGULARVELOCITY,
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CONVEYOR_CHANGED_RENDERCOLOR,
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CONVEYOR_CHANGED_RENDERAMT,
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CONVEYOR_CHANGED_RENDERMODE,
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CONVEYOR_CHANGED_SPEED,
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CONVEYOR_CHANGED_MOVEDIR
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} func_conveyor_changed_t;
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#define SF_CONVEYOR_VISUAL 1
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#define SF_CONVEYOR_NOTSOLID 2
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/*!QUAKED func_conveyor (0 .5 .8) ? SF_CONVEYOR_VISUAL SF_CONVEYOR_NOTSOLID
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# OVERVIEW
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A conveyor belt entity. Texture will move along in the direction and speed of the conveyor.
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# KEYS
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- "targetname" : Name
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- "target" : Target when triggered.
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- "killtarget" : Target to kill when triggered.
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# SPAWNFLAGS
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- SF_CONVEYOR_VISUAL (1) : This conveyor does not affect entities physically.
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- SF_CONVEYOR_NOTSOLID (2) : This conveyor is non-solid.
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# TRIVIA
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This entity was introduced in Quake II (1997).
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*/
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class
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func_conveyor:NSRenderableEntity
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{
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public:
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void(void) func_conveyor;
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virtual void Touch(entity);
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#ifdef SERVER
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void Respawn(void);
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virtual void Trigger(entity, triggermode_t);
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virtual float SendEntity(entity,float);
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virtual void SetMovementDirection(void);
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virtual void Input(entity, string, string);
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virtual void SpawnKey(string,string);
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virtual void EvaluateEntity(void);
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#endif
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#ifdef CLIENT
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virtual void ReceiveEntity(float, float);
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#endif
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private:
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PREDICTED_FLOAT(m_flSpeed)
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PREDICTED_VECTOR(m_vecMoveDir)
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PREDICTED_FLOAT_N(spawnflags)
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};
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void
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func_conveyor::func_conveyor(void)
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{
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m_flSpeed = 0.0f;
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m_vecMoveDir = [0.0f, 0.0f, 0.0f];
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}
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#ifdef SERVER
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void
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func_conveyor::Save(float handle)
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{
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super::Save(handle);
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SaveFloat(handle, "m_flSpeed", m_flSpeed);
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SaveVector(handle, "m_vecMoveDir", m_vecMoveDir);
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}
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void
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func_conveyor::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "m_flSpeed":
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m_flSpeed = ReadFloat(strValue);
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break;
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case "m_vecMoveDir":
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m_vecMoveDir = ReadVector(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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func_conveyor::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "speed":
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m_flSpeed = stof(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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break;
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}
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}
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void
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func_conveyor::Respawn(void)
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{
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if (!m_flSpeed)
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m_flSpeed = 100;
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RestoreAngles();
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SetMovementDirection();
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ClearAngles();
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SetMovetype(MOVETYPE_NONE);
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SetSolid(SOLID_BSP);
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SetModel(GetSpawnModel());
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Trigger(this, TRIG_ON);
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if (HasSpawnFlags(SF_CONVEYOR_NOTSOLID)) {
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SetSolid(SOLID_NOT);
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SetSkin(0);
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}
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}
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void
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func_conveyor::SetMovementDirection(void)
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{
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if (angles == [0,-1,0]) {
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m_vecMoveDir = [0,0,1];
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} else if (angles == [0,-2,0]) {
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m_vecMoveDir = [0,0,-1];
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} else {
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makevectors(angles);
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m_vecMoveDir = v_forward;
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}
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}
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void
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func_conveyor::Trigger(entity act, triggermode_t state)
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{
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switch (state) {
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case TRIG_ON:
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m_flSpeed = fabs(m_flSpeed);
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break;
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case TRIG_OFF:
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m_flSpeed = -fabs(m_flSpeed);
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break;
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default:
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m_flSpeed = -m_flSpeed;
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break;
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}
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/* changes direction */
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glowmod[1] = 0.5;
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glowmod[2] = m_flSpeed / 1024;
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SetSendFlags(CONVEYOR_CHANGED_RENDERCOLOR);
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}
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void
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func_conveyor::Input(entity eAct, string strInput, string strData)
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{
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switch (strInput) {
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case "ToggleDirection":
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Trigger(eAct, TRIG_TOGGLE);
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break;
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case "SetSpeed":
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m_flSpeed = stof(strData);
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break;
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default:
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super::Input(eAct, strInput, strData);
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}
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}
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void
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func_conveyor::EvaluateEntity(void)
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{
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EVALUATE_VECTOR(origin, 0, CONVEYOR_CHANGED_ORIGIN_X)
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EVALUATE_VECTOR(origin, 1, CONVEYOR_CHANGED_ORIGIN_Y)
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EVALUATE_VECTOR(origin, 2, CONVEYOR_CHANGED_ORIGIN_Z)
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EVALUATE_VECTOR(angles, 0, CONVEYOR_CHANGED_ANGLES_X)
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EVALUATE_VECTOR(angles, 1, CONVEYOR_CHANGED_ANGLES_Y)
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EVALUATE_VECTOR(angles, 2, CONVEYOR_CHANGED_ANGLES_Z)
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EVALUATE_FIELD(modelindex, CONVEYOR_CHANGED_MODELINDEX)
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EVALUATE_FIELD(colormap, CONVEYOR_CHANGED_MODELINDEX)
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EVALUATE_FIELD(solid, CONVEYOR_CHANGED_SOLIDMOVETYPE)
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EVALUATE_FIELD(movetype, CONVEYOR_CHANGED_SOLIDMOVETYPE)
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EVALUATE_VECTOR(mins, 0, CONVEYOR_CHANGED_SIZE)
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EVALUATE_VECTOR(mins, 1, CONVEYOR_CHANGED_SIZE)
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EVALUATE_VECTOR(mins, 2, CONVEYOR_CHANGED_SIZE)
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EVALUATE_VECTOR(maxs, 0, CONVEYOR_CHANGED_SIZE)
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EVALUATE_VECTOR(maxs, 1, CONVEYOR_CHANGED_SIZE)
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EVALUATE_VECTOR(maxs, 2, CONVEYOR_CHANGED_SIZE)
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EVALUATE_FIELD(frame, CONVEYOR_CHANGED_FRAME)
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EVALUATE_FIELD(spawnflags, CONVEYOR_CHANGED_SPAWNFLAGS)
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EVALUATE_VECTOR(velocity, 0, CONVEYOR_CHANGED_VELOCITY)
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EVALUATE_VECTOR(velocity, 1, CONVEYOR_CHANGED_VELOCITY)
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EVALUATE_VECTOR(velocity, 2, CONVEYOR_CHANGED_VELOCITY)
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EVALUATE_VECTOR(avelocity, 0, CONVEYOR_CHANGED_ANGULARVELOCITY)
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EVALUATE_VECTOR(avelocity, 1, CONVEYOR_CHANGED_ANGULARVELOCITY)
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EVALUATE_VECTOR(avelocity, 2, CONVEYOR_CHANGED_ANGULARVELOCITY)
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EVALUATE_FIELD(m_iRenderMode, CONVEYOR_CHANGED_RENDERMODE)
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EVALUATE_FIELD(m_iRenderFX, CONVEYOR_CHANGED_RENDERMODE)
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EVALUATE_VECTOR(m_vecRenderColor, 0, CONVEYOR_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(m_vecRenderColor, 1, CONVEYOR_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(m_vecRenderColor, 2, CONVEYOR_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(glowmod, 0, CONVEYOR_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(glowmod, 1, CONVEYOR_CHANGED_RENDERCOLOR)
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EVALUATE_VECTOR(glowmod, 2, CONVEYOR_CHANGED_RENDERCOLOR)
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EVALUATE_FIELD(m_flRenderAmt, CONVEYOR_CHANGED_RENDERAMT)
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EVALUATE_FIELD(m_flSpeed, CONVEYOR_CHANGED_SPEED)
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EVALUATE_VECTOR(m_vecMoveDir, 0, CONVEYOR_CHANGED_MOVEDIR)
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EVALUATE_VECTOR(m_vecMoveDir, 1, CONVEYOR_CHANGED_MOVEDIR)
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EVALUATE_VECTOR(m_vecMoveDir, 2, CONVEYOR_CHANGED_MOVEDIR)
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}
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float
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func_conveyor::SendEntity(entity ePEnt, float flChanged)
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{
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if (!modelindex)
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return (0);
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if (clienttype(ePEnt) != CLIENTTYPE_REAL)
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return (0);
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WriteByte(MSG_ENTITY, ENT_CONVEYOR);
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/* optimisation */
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{
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/* we'll never network these if we aren't moving. */
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if (movetype == MOVETYPE_NONE) {
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flChanged &= ~CONVEYOR_CHANGED_VELOCITY;
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flChanged &= ~CONVEYOR_CHANGED_ANGULARVELOCITY;
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}
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/* no rendermode means no extra fields */
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if (m_iRenderMode == RM_NORMAL && m_iRenderFX == RFX_NORMAL) {
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flChanged &= ~CONVEYOR_CHANGED_RENDERMODE;
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//flChanged &= ~CONVEYOR_CHANGED_RENDERCOLOR; /* glowmod needs this */
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flChanged &= ~CONVEYOR_CHANGED_RENDERAMT;
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}
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}
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/* broadcast how much data is expected to be read */
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WriteFloat(MSG_ENTITY, flChanged);
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SENDENTITY_COORD(origin[0], CONVEYOR_CHANGED_ORIGIN_X)
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SENDENTITY_COORD(origin[1], CONVEYOR_CHANGED_ORIGIN_Y)
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SENDENTITY_COORD(origin[2], CONVEYOR_CHANGED_ORIGIN_Z)
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SENDENTITY_ANGLE(angles[0], CONVEYOR_CHANGED_ANGLES_X)
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SENDENTITY_ANGLE(angles[1], CONVEYOR_CHANGED_ANGLES_Y)
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SENDENTITY_ANGLE(angles[2], CONVEYOR_CHANGED_ANGLES_Z)
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SENDENTITY_SHORT(modelindex, CONVEYOR_CHANGED_MODELINDEX)
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SENDENTITY_BYTE(colormap, CONVEYOR_CHANGED_MODELINDEX)
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SENDENTITY_BYTE(solid, CONVEYOR_CHANGED_SOLIDMOVETYPE)
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SENDENTITY_BYTE(movetype, CONVEYOR_CHANGED_SOLIDMOVETYPE)
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SENDENTITY_COORD(mins[0], CONVEYOR_CHANGED_SIZE)
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SENDENTITY_COORD(mins[1], CONVEYOR_CHANGED_SIZE)
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SENDENTITY_COORD(mins[2], CONVEYOR_CHANGED_SIZE)
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SENDENTITY_COORD(maxs[0], CONVEYOR_CHANGED_SIZE)
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SENDENTITY_COORD(maxs[1], CONVEYOR_CHANGED_SIZE)
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SENDENTITY_COORD(maxs[2], CONVEYOR_CHANGED_SIZE)
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SENDENTITY_BYTE(frame, CONVEYOR_CHANGED_FRAME)
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SENDENTITY_BYTE(spawnflags, CONVEYOR_CHANGED_SPAWNFLAGS)
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SENDENTITY_COORD(velocity[0], CONVEYOR_CHANGED_VELOCITY)
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SENDENTITY_COORD(velocity[1], CONVEYOR_CHANGED_VELOCITY)
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SENDENTITY_COORD(velocity[2], CONVEYOR_CHANGED_VELOCITY)
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SENDENTITY_COORD(avelocity[0], CONVEYOR_CHANGED_ANGULARVELOCITY)
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SENDENTITY_COORD(avelocity[1], CONVEYOR_CHANGED_ANGULARVELOCITY)
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SENDENTITY_COORD(avelocity[2], CONVEYOR_CHANGED_ANGULARVELOCITY)
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SENDENTITY_BYTE(m_iRenderMode, CONVEYOR_CHANGED_RENDERMODE)
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SENDENTITY_BYTE(m_iRenderFX, CONVEYOR_CHANGED_RENDERMODE)
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SENDENTITY_ANGLE(m_vecRenderColor[0], CONVEYOR_CHANGED_RENDERCOLOR)
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SENDENTITY_ANGLE(m_vecRenderColor[1], CONVEYOR_CHANGED_RENDERCOLOR)
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SENDENTITY_ANGLE(m_vecRenderColor[2], CONVEYOR_CHANGED_RENDERCOLOR)
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/* these need more precision for shader hacks... */
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SENDENTITY_FLOAT(glowmod[0], CONVEYOR_CHANGED_RENDERCOLOR)
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SENDENTITY_FLOAT(glowmod[1], CONVEYOR_CHANGED_RENDERCOLOR)
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SENDENTITY_FLOAT(glowmod[2], CONVEYOR_CHANGED_RENDERCOLOR)
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SENDENTITY_FLOAT(m_flRenderAmt, CONVEYOR_CHANGED_RENDERAMT)
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SENDENTITY_FLOAT(m_flSpeed, CONVEYOR_CHANGED_SPEED)
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SENDENTITY_FLOAT(m_vecMoveDir[0], CONVEYOR_CHANGED_MOVEDIR)
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SENDENTITY_FLOAT(m_vecMoveDir[1], CONVEYOR_CHANGED_MOVEDIR)
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SENDENTITY_FLOAT(m_vecMoveDir[2], CONVEYOR_CHANGED_MOVEDIR)
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return true;
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}
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#endif
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#ifdef CLIENT
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void
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func_conveyor::ReceiveEntity(float flNew, float flChanged)
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{
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READENTITY_COORD(origin[0], CONVEYOR_CHANGED_ORIGIN_X)
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READENTITY_COORD(origin[1], CONVEYOR_CHANGED_ORIGIN_Y)
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READENTITY_COORD(origin[2], CONVEYOR_CHANGED_ORIGIN_Z)
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READENTITY_ANGLE(angles[0], CONVEYOR_CHANGED_ANGLES_X)
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READENTITY_ANGLE(angles[1], CONVEYOR_CHANGED_ANGLES_Y)
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READENTITY_ANGLE(angles[2], CONVEYOR_CHANGED_ANGLES_Z)
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READENTITY_SHORT(modelindex, CONVEYOR_CHANGED_MODELINDEX)
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READENTITY_BYTE(colormap, CONVEYOR_CHANGED_MODELINDEX)
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READENTITY_BYTE(solid, CONVEYOR_CHANGED_SOLIDMOVETYPE)
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READENTITY_BYTE(movetype, CONVEYOR_CHANGED_SOLIDMOVETYPE)
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READENTITY_COORD(mins[0], CONVEYOR_CHANGED_SIZE)
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READENTITY_COORD(mins[1], CONVEYOR_CHANGED_SIZE)
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READENTITY_COORD(mins[2], CONVEYOR_CHANGED_SIZE)
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READENTITY_COORD(maxs[0], CONVEYOR_CHANGED_SIZE)
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READENTITY_COORD(maxs[1], CONVEYOR_CHANGED_SIZE)
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READENTITY_COORD(maxs[2], CONVEYOR_CHANGED_SIZE)
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READENTITY_BYTE(frame, CONVEYOR_CHANGED_FRAME)
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READENTITY_BYTE(spawnflags, CONVEYOR_CHANGED_SPAWNFLAGS)
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READENTITY_COORD(velocity[0], CONVEYOR_CHANGED_VELOCITY)
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READENTITY_COORD(velocity[1], CONVEYOR_CHANGED_VELOCITY)
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READENTITY_COORD(velocity[2], CONVEYOR_CHANGED_VELOCITY)
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READENTITY_COORD(avelocity[0], CONVEYOR_CHANGED_ANGULARVELOCITY)
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READENTITY_COORD(avelocity[1], CONVEYOR_CHANGED_ANGULARVELOCITY)
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READENTITY_COORD(avelocity[2], CONVEYOR_CHANGED_ANGULARVELOCITY)
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READENTITY_BYTE(m_iRenderMode, CONVEYOR_CHANGED_RENDERMODE)
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READENTITY_BYTE(m_iRenderFX, CONVEYOR_CHANGED_RENDERMODE)
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READENTITY_ANGLE(m_vecRenderColor[0], CONVEYOR_CHANGED_RENDERCOLOR)
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READENTITY_ANGLE(m_vecRenderColor[1], CONVEYOR_CHANGED_RENDERCOLOR)
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READENTITY_ANGLE(m_vecRenderColor[2], CONVEYOR_CHANGED_RENDERCOLOR)
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/* these need more precision for shader hacks... */
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READENTITY_FLOAT(glowmod[0], CONVEYOR_CHANGED_RENDERCOLOR)
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READENTITY_FLOAT(glowmod[1], CONVEYOR_CHANGED_RENDERCOLOR)
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READENTITY_FLOAT(glowmod[2], CONVEYOR_CHANGED_RENDERCOLOR)
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READENTITY_FLOAT(m_flRenderAmt, CONVEYOR_CHANGED_RENDERAMT)
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READENTITY_FLOAT(m_flSpeed, CONVEYOR_CHANGED_SPEED)
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READENTITY_FLOAT(m_vecMoveDir[0], CONVEYOR_CHANGED_MOVEDIR)
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READENTITY_FLOAT(m_vecMoveDir[1], CONVEYOR_CHANGED_MOVEDIR)
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READENTITY_FLOAT(m_vecMoveDir[2], CONVEYOR_CHANGED_MOVEDIR)
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if (flChanged & CONVEYOR_CHANGED_SIZE)
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setsize(this, mins, maxs);
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setorigin(this, origin);
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}
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#endif
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void
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func_conveyor::Touch(entity eToucher)
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{
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if (HasSpawnFlags(SF_CONVEYOR_VISUAL))
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return;
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eToucher.basevelocity = m_vecMoveDir * (m_flSpeed);
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}
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