Commit Graph

11 Commits

Author SHA1 Message Date
Marco Cawthorne 8db164adc7 make_dist.sh: bundle any script starting with install_*.sh into the game-dir 2021-08-29 16:03:48 +02:00
Marco Cawthorne 42b1abf668 Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
Marco Cawthorne 2256c8501c build_game.sh: double check if we're in a git repo before updating a sub-module 2021-08-07 23:14:51 +02:00
Marco Cawthorne af139751e0 setmodel(): verify if model exists in PATH and set it to an error one if
it's not present.
2021-06-01 12:40:53 +02:00
Marco Cawthorne f4f033ca3d make_dist.sh: Add check for EXCLUDE_PLATFORM env 2021-05-22 15:22:13 +02:00
Marco Cawthorne 51d9d4caa8 Overhauled make_dist.sh so it's game-agnostic! It'll just build pk3dirs
and bundle them now.
2021-03-15 11:43:15 +01:00
Marco Cawthorne f8edafcaf3 make_dist.sh: Add extra code to build a seperate FreeCS binary package 2021-02-02 11:45:42 +01:00
Marco Cawthorne d5ff5d870c make_dist.sh: Use .zip for packaging, write new installed.lst instead of copying a working/modified one 2021-01-23 22:51:25 +01:00
Marco Cawthorne 178f988167 Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
2021-01-23 14:54:31 +01:00
Marco Cawthorne 21bd18b5d7 make_dist.sh: Don't ship mod .fmf files, as they ought to be installed via the Custom Game menu 2021-01-22 13:09:38 +01:00
Marco Cawthorne 751315b318 Rename build_release.sh to make_dist.sh to avoid confusion. 2020-12-04 10:15:16 +01:00
Renamed from build_release.sh (Browse further)