make_dist.sh: Don't ship mod .fmf files, as they ought to be installed via the Custom Game menu

This commit is contained in:
Marco Cawthorne 2021-01-22 13:09:38 +01:00
parent 8492cb5506
commit 21bd18b5d7
1 changed files with 4 additions and 3 deletions

View File

@ -4,7 +4,7 @@ copy_mod()
{
mkdir ./_release/"$1"
cp -R ./"$1"/data.pk3dir ./_release/"$1"/data.pk3dir
cp ./"$1".fmf ./_release/"$1".fmf
#cp ./"$1".fmf ./_release/"$1".fmf
rm ./_release/"$1"/data.pk3dir/*.lno
}
@ -41,10 +41,11 @@ copy_file logos/fte.png
# one last touch
touch ./_release/fteqw_goes_here
mv ./_release/doc/release-readme ./_release/README
mv ./_release/valve.fmf ./_release/default.fmf
cp ./valve.fmf ./_release/default.fmf
rm -rf ./_release/platform/test_maps.pk3dir
# build the tarball
export FILE_OUT=nuclide-$(date +%m-%d-%Y)
mv ./_release "./$FILE_OUT"
tar zcvf "$FILE_OUT".tar.gz "./$FILE_OUT"
gpg --output "./$FILE_OUT.sig" --detach-sig "./$FILE_OUT"
gpg --output "./$FILE_OUT.sig" --detach-sig "./$FILE_OUT.tar.gz"