Commit Graph

1577 Commits

Author SHA1 Message Date
Marco Cawthorne 8db164adc7 make_dist.sh: bundle any script starting with install_*.sh into the game-dir 2021-08-29 16:03:48 +02:00
Marco Cawthorne 42b1abf668 Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
Marco Cawthorne 34505bcacf GS-EntBase: Fix crash with vehicles by networking them separately
from CBaseEntity, which will assign the needed client-side input
method for prediction
2021-08-28 21:25:38 +02:00
Marco Cawthorne 4952e7fbe0 Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
2021-08-27 21:52:41 +02:00
Marco Cawthorne 6de82ca18c Menu-FN: if a menu.dat is compiled with MODEL_PREVIEW defined,
we'll use a 3D player-model previews instead of the image based one
2021-08-27 21:15:57 +02:00
Marco Cawthorne 0ae6d8048b build.cfg: if BUILD_ENGINEREVISION is 0, build latest. 2021-08-27 12:31:07 +02:00
Marco Cawthorne d08bc865d8 Update doc/ to include notes about the filesystem and loading multiple game-dirs in sequence 2021-08-27 12:18:50 +02:00
Marco Cawthorne e28de86415 Call DSP_UpdateSoundscape(), seems I forgot all about it! 2021-08-27 11:35:59 +02:00
Marco Cawthorne 966f376942 vmap script: Add VMAP_FASTVIS env check 2021-08-25 09:02:56 +02:00
Marco Cawthorne be0df99c8d Menu-FN: Add WEBMENU define, to get rid of all the filesystem
searches related to mods and packages for potential web builds
2021-08-23 11:04:56 +02:00
Marco Cawthorne 76b26fd3af func_brush: Clarify default state in the QUAKED description 2021-08-19 19:11:46 +02:00
Marco Cawthorne d4fccac03f Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
Marco Cawthorne 78de7b001a Added make_shadertags.sh, which will prove useful for Radiant users 2021-08-16 10:48:01 +02:00
Marco Cawthorne 62b5e300d7 Set default physics cvars up on init, as the engine has some set to "" and
thus renders our autocvar definitions useless.
2021-08-14 09:13:27 +02:00
Marco Cawthorne f562991ada Clean-up defines for physics vars. Those are handled elsewhere... 2021-08-14 08:49:40 +02:00
Marco Cawthorne f4ee4d62d0 make_mapdef.sh: small change to help other QUAKED parsers 2021-08-12 21:51:22 +02:00
Marco Cawthorne a3e0cceba0 GS-Entbase: Add detailed QUAKED definition for light_environment! 2021-08-12 21:34:32 +02:00
Marco Cawthorne 0d759c724c Menu-FN: Support for mIRC color codes in the Chat-Room function (fg only) 2021-08-12 12:36:48 +02:00
Marco Cawthorne e6f7b95578 build_tools.sh: Adjust naming to match upstream tool 2021-08-10 12:08:34 +02:00
Marco Cawthorne fbf6ee7367 Switch from iqmtool to vvmtool. 2021-08-10 12:07:09 +02:00
Marco Cawthorne c7004625ae Menu-FN: Add LOGO_STATIC, rename LOGO to LOGO_AVI. Allowing mods to have
non video menu headers
2021-08-08 14:06:26 +02:00
Marco Cawthorne 844c29bf23 Menu-FN: Off-load font definitions into external .font files, like cgame 2021-08-08 13:54:05 +02:00
Marco Cawthorne 0cd6694c32 Menu-FN: Parse locale file info, then gfx/shell definition overrides to
allow for proper translations of the menu system.
2021-08-08 12:12:17 +02:00
Marco Cawthorne fb63b4f774 GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
now display properly.
2021-08-08 07:47:20 +02:00
Marco Cawthorne 1230a6d636 prop_rope: Fix PVS culling. It may be more aggressive now, so fix your maps. 2021-08-08 06:51:57 +02:00
Marco Cawthorne 2256c8501c build_game.sh: double check if we're in a git repo before updating a sub-module 2021-08-07 23:14:51 +02:00
Marco Cawthorne 60e7bcc520 build.cfg: Set BUILD_BULLET to 0 for now 2021-08-07 22:37:55 +02:00
Marco Cawthorne 4bebda7940 build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project 2021-08-07 12:27:19 +02:00
Marco Cawthorne e50cf421e6 build.cfg now specifies which revision of fteqw to build to avoid sudden
breakage
2021-08-07 12:09:34 +02:00
Marco Cawthorne ca9e42a49c Add 'testPointLight' command. 2021-08-06 08:46:12 +02:00
Marco Cawthorne decb8ea1fc make_mapdef.sh: output entities.def files into the game-dirs now, since
the WorldSpawn editor will now read those instead of looking in its own dir
2021-08-04 13:20:11 +02:00
Marco Cawthorne 9fb574d920 CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX 2021-08-03 07:15:25 +02:00
Marco Cawthorne 0709688f9f Add base/default.cfg, some fallback menu assets. 2021-08-02 22:36:36 +02:00
Marco Cawthorne 3ca7b5451c Menu-FN: set create-server maxplayers to 8 when cvar is at 1, search pak
archives in reverse for liblist etc. files to ensure we read the latest +
more fixes
2021-08-01 11:49:00 +02:00
Marco Cawthorne 0ca3d03927 Remove some debug stuff. 2021-08-01 11:21:24 +02:00
Marco Cawthorne 1ec3cf2e8e Decouple Camera/Viewmodel effects from src/ into base/src/ 2021-08-01 08:53:21 +02:00
Marco Cawthorne 3ef55c5e48 build_engine.sh: iqm has been renamed to iqmtool, so adjust those basenames 2021-07-20 12:19:27 +02:00
Marco Cawthorne 972304bf23 Update base/liblist.gam 2021-07-19 11:27:11 +02:00
Marco Cawthorne 5e710d5427 added doc/mods 2021-07-19 11:25:28 +02:00
Marco Cawthorne 3b0ad9468a Menu-FN: Fix broken training map button. 2021-07-19 08:37:08 +02:00
Marco Cawthorne affa7b4a0c Client: add camera.qc and viewmodel.qc, better restructure how we apply
effects to the view. Add CVARs v_cambob, v_camroll, v_bobstyle...
2021-07-19 08:36:19 +02:00
Marco Cawthorne 37c5c6efdd GS-Entbase: Make sure we use Set*() functions for networked fields all the
time to notify clients of any changes
2021-07-19 08:34:46 +02:00
Marco Cawthorne 362895b19c Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
alpha component
2021-07-19 08:32:52 +02:00
Marco Cawthorne 50c3f27a69 GS-Entbase: Document spawnflags throughly in QUAKED comments. 2021-07-17 21:04:34 +02:00
Marco Cawthorne d744bf2272 GS-Entbase: QUAKED comment improvements for level editors 2021-07-14 11:49:30 +02:00
Marco Cawthorne 9798e0c91b QUAKED light_surface, a new vmap-only entity that enables you to
quickly add map-specific material overrides for the purpose of lighting.
It's similar to the "_surfname" key in tyrutils_ericw, but it is more
advanced than that.
2021-07-12 10:17:10 +02:00
Marco Cawthorne 8a2820f15b func_brush: Ironed out most of the behaviour, thanks Xylemon for creating
a great test map documenting how this entity should behave in Source.
2021-07-12 10:15:00 +02:00
Marco Cawthorne e13323e07d Client: when 'buildcubemaps' is running, make sure the views are centered
at all times to avoid FTE dumping weird projections
2021-07-09 22:18:25 +02:00
Marco Cawthorne 60313aa3ce GS-Entbase: env_particle needed setorigin() and setsize(), since that's
how FTE will now set a pvs sample in CSQC
2021-07-09 22:16:36 +02:00
Marco Cawthorne 49632b9dd1 Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl 2021-07-07 11:51:07 +02:00