Commit Graph

1260 Commits

Author SHA1 Message Date
Marco Cawthorne 86daed3eec Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
2020-12-22 01:56:44 +01:00
Marco Cawthorne d04d2a83ef Nodes: Only bother saving a node .way file when we've got nodes to dump. 2020-12-22 01:15:22 +01:00
Marco Cawthorne 4cbcda6449 Use prefers-color-scheme for the SVG icons. 2020-12-22 00:58:25 +01:00
Marco Cawthorne 92ed644f43 Add README.md 2020-12-22 00:18:15 +01:00
Marco Cawthorne 3d700a4fd7 sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
2020-12-20 02:19:52 +01:00
Marco Cawthorne ebdd55d397 Update build_editor.sh to work with WorldSpawn 1.1.0 2020-12-19 21:17:50 +01:00
Marco Cawthorne b7ebea2401 func_door_rotating: Document entity via QUAKED comment 2020-12-17 23:07:36 +01:00
Marco Cawthorne 0e46b76042 Client: Tag viewmodels so they don't cast shadows when dynamic lights are around 2020-12-13 04:46:04 +01:00
Marco Cawthorne daaf6a1974 Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
2020-12-13 03:50:35 +01:00
Marco Cawthorne 6583a42a87 Change magic numbers of BSP version checks to macro defines. 2020-12-13 00:56:11 +01:00
Marco Cawthorne 46fb7c2e26 Added test map test_materials, just showcasing material tags on surfaces
with little impact on other surfaceflags.
2020-12-12 12:43:46 +01:00
Marco Cawthorne 74192c2f78 Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
2020-12-12 06:24:48 +01:00
Marco Cawthorne f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
Marco Cawthorne a95440b9f9 env_projectedtexture: Add custom pattern support and show it off in test_dlights 2020-12-11 21:18:30 +01:00
Marco Cawthorne 5cbd4553f1 Added test_textest, due to request that such a map exist. 2020-12-09 19:06:38 +01:00
Marco Cawthorne 32a97eba41 De-desertified the smudge skybox 2020-12-09 19:00:24 +01:00
Marco Cawthorne 7018a7df16 test_lightstyles: Get rid of the hard-coded style keyvalue in one of the
lights because the tools act properly now.
2020-12-09 16:49:47 +01:00
Marco Cawthorne fbc2aaeeec light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
2020-12-09 16:47:43 +01:00
Marco Cawthorne c130ab2c38 PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
2020-12-08 12:00:10 +01:00
Marco Cawthorne 8fc5ac9b17 postproc_none: Change default lightmap format to e5bgr9 2020-12-07 20:02:37 +01:00
Marco Cawthorne 3195b4c196 light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
2020-12-07 18:16:45 +01:00
Marco Cawthorne 00a5a55202 dynamic_light: Added custom pattern support, which is custom to Nuclide. 2020-12-07 15:59:22 +01:00
Marco Cawthorne 751315b318 Rename build_release.sh to make_dist.sh to avoid confusion. 2020-12-04 10:15:16 +01:00
Marco Cawthorne 4688742264 func_detail: Add QUAKED comment. 2020-12-03 23:09:15 +01:00
Marco Cawthorne 23c5d14420 Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
2020-12-01 20:43:25 +01:00
Marco Cawthorne 2fa4fd159c Move CLASSEXPORT from server/defs.h to shared/defs.h 2020-12-01 12:32:42 +01:00
Marco Cawthorne 31099eb2e9 prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant. 2020-11-30 20:21:20 +01:00
Marco Cawthorne 172a4476f9 Platform: Add test_hdr level to show off iris adaption. 2020-11-30 12:32:41 +01:00
Marco Cawthorne d2c7885842 GS-Entbase: Added func_group.cpp, for QUAKEED comment sake 2020-11-30 01:34:54 +01:00
Marco Cawthorne 1d02dccbb5 trigger_camera: Misc improvements, plus added test map. 2020-11-28 22:52:56 +01:00
Marco Cawthorne e0f5124cce func_button: Add remaining Outputs: OnDamaged, OnIn, OnOut, OnUseLocked 2020-11-28 13:58:51 +01:00
Marco Cawthorne 0c7d5e7512 env_projectedtexture: Add support for FarZ, NearZ and updated QUAKED comment 2020-11-28 12:31:01 +01:00
Marco Cawthorne b3b2d14e27 Remove obsolete info_particle_system.cpp from gs-entbase/client/ 2020-11-28 12:12:48 +01:00
Marco Cawthorne 82f1d841cb env_projectedtexture: Get rid of 'start_active', as this entity uses
spawnflag bit 1 to assess the initial state.
2020-11-27 22:44:11 +01:00
Marco Cawthorne 1429abc223 env_projectedtexture: Add 'SpotlightTexture' Input. 2020-11-27 22:30:29 +01:00
Marco Cawthorne ac607637e5 test_dlights: Add shadow flag to the prop_dynamic. 2020-11-27 22:04:16 +01:00
Marco Cawthorne 1a3dca71ec env_projectedtexture: Initial implementation, updated map test_dlights. 2020-11-27 19:23:21 +01:00
Marco Cawthorne 2cef5d76ec light: Make sure we can't start a light dark when it has no targetname.
This is to work around a bug present in a custom map that was suggested
that had an untriggerable light with no style - thus turning all lights off
2020-11-27 17:52:51 +01:00
Marco Cawthorne 3187bc0ffa light_dynamic: Use float's instead of coords for networking angles. 2020-11-27 17:50:11 +01:00
Marco Cawthorne c021be95b7 Merge server/light_dynamic.cpp and client/light_dynamic.cpp into a single
shared/light_dynamic.cpp
2020-11-27 13:53:54 +01:00
Marco Cawthorne 5eae768a9b light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
2020-11-27 13:12:08 +01:00
Marco Cawthorne 01a5e7852d Added missing particle test.cfg 2020-11-27 11:17:29 +01:00
Marco Cawthorne 8caa8d171f info_particle_system: Make sure to respect the 'start_active' key. 2020-11-27 03:10:59 +01:00
Marco Cawthorne b6f9242752 info_particle_system: Initial implementation, along with example map test_particles. 2020-11-27 03:05:21 +01:00
Marco Cawthorne 2418480af4 func_button: Add support for the 'OnPressed' output. 2020-11-27 03:03:39 +01:00
Marco Cawthorne a6b192a2c7 Update doc file for building the source tree, as that's now changed. 2020-11-25 13:12:39 +01:00
Marco Cawthorne 6073f73979 Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
2020-11-25 10:32:42 +01:00
Marco Cawthorne f72e1b2feb vmap script now uses nproc to decide thread count 2020-11-25 00:20:40 +01:00
Marco Cawthorne 92fa031b28 env_sun: Fix r_shadows_throwdirection angle calculation. 2020-11-25 00:07:23 +01:00
Marco Cawthorne d59716ae7d Fix vmap script error checking. 2020-11-24 23:38:36 +01:00