vmap script now uses nproc to decide thread count

This commit is contained in:
Marco Cawthorne 2020-11-25 00:20:40 +01:00
parent 92fa031b28
commit f72e1b2feb
1 changed files with 2 additions and 2 deletions

4
vmap
View File

@ -8,6 +8,6 @@ if [ ! -f "$SCRPATH"/bin/vmap ]; then
fi
set -e
"$SCRPATH"/bin/vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads 4 -samplesize 8 $*
"$SCRPATH"/bin/vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads $(nproc) -samplesize 8 $*
"$SCRPATH"/bin/vmap -vis -v -fs_basepath "$SCRPATH" -fs_game platform $*
"$SCRPATH"/bin/vmap -light -custinfoparms -fs_basepath "$SCRPATH" -v -fs_game platform -bounce 8 -fastbounce -samplesize 8 -threads 4 -shade -shadeangle 60 -patchshadows $*
"$SCRPATH"/bin/vmap -light -custinfoparms -fs_basepath "$SCRPATH" -v -fs_game platform -bounce 8 -fastbounce -samplesize 8 -threads $(nproc) -shade -shadeangle 60 -patchshadows $*