Marco Cawthorne
736ecb61f8
TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
...
else.
2021-10-15 09:37:51 +02:00
Marco Cawthorne
5439bfb59b
CBaseEntity: Mark some methods as nonvirtual, fix some regressions with
...
func_healthcharger/recharger, trigger_gravity
2021-09-22 20:56:20 +02:00
Marco Cawthorne
451beedb0c
CBasePhysics: add support for explosions upon destruction, provided via
...
propdata.
2021-09-21 21:11:02 +02:00
Marco Cawthorne
251713121c
PropData: Add support for the BreakModel info parsing. Any CBaseEntity can
...
now be augmented. prop_physics entities can already make use of them.
2021-09-21 20:33:09 +02:00
Marco Cawthorne
f34b78b11c
CBaseMonster: Fix being able to push monsters around when you're standing on them
2021-09-17 20:41:48 +02:00
Marco Cawthorne
3bceff6a2c
Implement and parse the propdata system from Source 2004 and make our
...
func_breakable entity aware of it.
2021-09-17 19:31:22 +02:00
Marco Cawthorne
3cc01ca512
CBaseMonster/NPC: Tweak what qu/s speed is considered falling
2021-09-17 01:24:47 +02:00
Marco Cawthorne
211a28692b
CBaseMonster: Add FALLING flag, and FallNoise() method so monsters/npcs can
...
specify what to do/play when they start falling.
2021-09-17 00:41:58 +02:00
Marco Cawthorne
56e07c3f06
CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether
...
or not monster entities spawn on init.
2021-09-16 21:16:37 +02:00
Marco Cawthorne
1764677394
Add hacks to func_door(_rotating) that deal with 'wait' being 0.
2021-09-16 20:26:03 +02:00
Marco Cawthorne
2cebd560c3
multi_manager: Remove old debug prints
2021-09-16 19:19:22 +02:00
Marco Cawthorne
56a616ec8b
CBaseEntity: Add reliable methods to query what certain attributes where
...
when the entity first spawned. (e.g. GetSpawnOrigin())
2021-09-16 17:34:56 +02:00
Marco Cawthorne
ab34230016
GS-EntBase: func_door_rotating gets the 'locked_sound' too. That's
...
it for today.
2021-09-12 01:11:36 +02:00
Marco Cawthorne
eda2e3e751
GS-EntBase: Implement 'locked_sound' in func_door.
2021-09-12 01:06:45 +02:00
Marco Cawthorne
c9d502f364
GS-EntBase: env_shooter's Respawn should set .think to __NULL__
...
to avoid potential Respawn() calls not working as expected.
2021-09-12 00:30:37 +02:00
Marco Cawthorne
dfa7e32eca
CBaseNPC: Don't allow us to 'Speak' or 'Sentence' when we're dead.
2021-09-12 00:21:28 +02:00
Marco Cawthorne
f884b3d35d
Separate networking between CBaseEntity and CBaseMonster, needs
...
cleaning.
2021-09-12 00:13:24 +02:00
Marco Cawthorne
b8de87d45c
func_pushable: Mark collision-helper as non-solid upon breaking.
2021-09-12 00:11:12 +02:00
Marco Cawthorne
d94a5f33eb
GS-EntBase: Add prop_vehicle_driveable, for model based 4-wheel
...
vehicles.
2021-09-11 22:43:14 +02:00
Marco Cawthorne
fd05c2419c
Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players.
2021-09-01 22:11:30 +02:00
Marco Cawthorne
1657ff3e29
GS-EntBase: Move I/O system into CBaseEntity, add Skin, Disable/EnableShadow inputs...
2021-09-01 21:30:10 +02:00
Marco Cawthorne
76b26fd3af
func_brush: Clarify default state in the QUAKED description
2021-08-19 19:11:46 +02:00
Marco Cawthorne
d4fccac03f
Work towards making vehicles predicted, this is ongoing.
2021-08-19 17:54:08 +02:00
Marco Cawthorne
1ec3cf2e8e
Decouple Camera/Viewmodel effects from src/ into base/src/
2021-08-01 08:53:21 +02:00
Marco Cawthorne
37c5c6efdd
GS-Entbase: Make sure we use Set*() functions for networked fields all the
...
time to notify clients of any changes
2021-07-19 08:34:46 +02:00
Marco Cawthorne
50c3f27a69
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
Marco Cawthorne
d744bf2272
GS-Entbase: QUAKED comment improvements for level editors
2021-07-14 11:49:30 +02:00
Marco Cawthorne
9798e0c91b
QUAKED light_surface, a new vmap-only entity that enables you to
...
quickly add map-specific material overrides for the purpose of lighting.
It's similar to the "_surfname" key in tyrutils_ericw, but it is more
advanced than that.
2021-07-12 10:17:10 +02:00
Marco Cawthorne
8a2820f15b
func_brush: Ironed out most of the behaviour, thanks Xylemon for creating
...
a great test map documenting how this entity should behave in Source.
2021-07-12 10:15:00 +02:00
Marco Cawthorne
3a69435a6b
Platform: Update test_lightwarmth.bsp/map
2021-06-29 22:27:25 +02:00
Marco Cawthorne
c0050b9798
prop_static: Only MakeStatic if avelocity isn't set.
2021-06-26 10:25:46 +02:00
Marco Cawthorne
c55317711c
trigger_hurt: Make damage timer relative to the entity, not relative to
...
the trigger itself.
2021-06-18 22:59:54 +02:00
Marco Cawthorne
75dfffaf4b
func_pushable: only run physics routine when velocity is > 0
2021-06-18 09:24:58 +02:00
Marco Cawthorne
12e02bd019
multi_manager: clean up the way we trigger our sub-triggers, avoid string
...
tokenization
2021-06-16 11:53:29 +02:00
Marco Cawthorne
dabe93a9ce
func_wall_toggle: Fix networking bug, we weren't using SetModelindex()
2021-06-16 11:52:59 +02:00
Marco Cawthorne
3efae50481
GS-Entbase: Make use of setmodelindex() instead of directly assigning
...
modelindex.
PMove: Hack to get stop gravity=0 from breaking runstandardplayerphysics if
CUSTOMPHYSICS is not defined
2021-06-08 09:17:35 +02:00
Marco Cawthorne
cc3a652119
GS-Entbase: Remove duplicate func_lod definition for QUAKED
2021-06-07 11:39:02 +02:00
Marco Cawthorne
243c875a3f
CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
...
inputs/outputs.
2021-05-29 10:52:47 +02:00
Marco Cawthorne
2082f1355a
Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
2021-05-28 10:26:42 +02:00
Marco Cawthorne
42960cda05
GS-Entbase: Initial func_pushable implementation
2021-05-27 09:44:01 +02:00
Marco Cawthorne
03b16ff905
Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
2021-05-25 10:25:20 +02:00
Marco Cawthorne
eb3603335e
GS-EntBase: func_ladder moved into shared/, will now avoid networking
...
entirely if it can be avoided.
2021-05-10 19:05:57 +02:00
Marco Cawthorne
1485544b91
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
...
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
2021-05-10 11:33:31 +02:00
Marco Cawthorne
a3ecd78f17
CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
2021-05-10 08:14:10 +02:00
Marco Cawthorne
64745eb23c
Overhaul prediction routines by boxing the generic client attributes away
...
from the game specific code. Add some helper macros... clean a whole bunch
up.
2021-05-08 17:44:16 +02:00
Marco Cawthorne
ce8731079f
func_door(_rotating): Support for separate sound shaders handling opening
...
and closing of doors. See QUAKED comment in WorldSpawn for details.
2021-04-21 10:03:18 +02:00
Marco Cawthorne
07094f1cb4
CBaseMonster: Cancel out of AttackThink if m_eEnemy is not set
2021-04-10 23:25:06 +02:00
Marco Cawthorne
6da1f3c4fa
GS-Entbase: massive optimisation - any func_wall and illusionary without a
...
targetname will not be networked and handled 100% client-side.
2021-04-10 09:35:06 +02:00
Marco Cawthorne
075033e93c
func_breakable: fix typo in sound shader name
2021-03-27 09:15:02 +01:00
Marco Cawthorne
f553a79250
Util_FixModel: Add another hack to fix hostages spawning on cs_747.
2021-03-17 11:49:41 +01:00