GS-EntBase: Move I/O system into CBaseEntity, add Skin, Disable/EnableShadow inputs...

This commit is contained in:
Marco Cawthorne 2021-09-01 21:30:10 +02:00
parent 57f1408b8c
commit 1657ff3e29
Signed by: eukara
GPG Key ID: C196CD8BA993248A
6 changed files with 154 additions and 139 deletions

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@ -39,17 +39,6 @@ class CBaseTrigger:CBaseEntity
void(void) CBaseTrigger;
/* modern trigger architecture */
string m_strOnTrigger;
string m_strOnUser1;
string m_strOnUser2;
string m_strOnUser3;
string m_strOnUser4;
virtual void(entity, string) UseOutput;
virtual string(string) CreateOutput;
virtual void(entity, string, string) Input;
/* legacy trigger architecture */
float m_flDelay;
virtual void(entity, int) Trigger;

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@ -14,103 +14,6 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* modern trigger architecture */
void
CBaseTrigger::UseOutput(entity act, string outname)
{
if (!outname)
return;
for (entity f = world; (f = find(f, ::targetname, outname));) {
CBaseOutput op = (CBaseOutput)f;
/* no more tries and not -1 (infinite) */
if (op.m_iCount == 0) {
return;
}
op.m_eActivator = act;
op.think = CBaseOutput::TriggerOutput;
op.nextthink = time + op.m_flDelay;
}
}
/* input is a 5 parameter, commar separated string, output is the targetname
of a minion entity that'll handle the triggering (and counting down of uses)
as defined in the Source Input/Output specs */
string
CBaseTrigger::CreateOutput(string outmsg)
{
static int outcount = 0;
string outname = "";
float c;
if (!outmsg)
return ("");
outname = sprintf("output_%i\n", outcount);
outcount++;
/* to make sure tokenize 'remembers' to tell us about the commonly
empty data string, we prepared the output string beforehand to
at least contain a _ symbol after the comma separator... now
we gotta clip that away using substring(). messy, but that's the
only way to keep them at 5 argv() calls per output */
c = tokenizebyseparator(outmsg, ",");
for (float i = 1; i < c; i+=5) {
CBaseOutput new_minion = spawn(CBaseOutput);
new_minion.classname = "triggerminion";
new_minion.targetname = outname;
new_minion.m_strTarget = substring(argv(i), 1,-1);
new_minion.m_strInput = substring(argv(i+1), 1,-1);
new_minion.m_strData = substring(argv(i+2), 1,-1);
new_minion.m_flDelay = stof(substring(argv(i+3), 1,-1));
new_minion.m_iCount = stoi(substring(argv(i+4), 1,-1));
new_minion.m_iOldCount = new_minion.m_iCount;
/* print final debug output */
dprint(sprintf("^2%s::CreateOutput report:\n", classname));
dprint(sprintf("Target: %s\n", new_minion.m_strTarget));
dprint(sprintf("Input: %s\n", new_minion.m_strInput));
dprint(sprintf("Data Message: %s\n", new_minion.m_strData));
dprint(sprintf("Delay: %f\n", new_minion.m_flDelay));
dprint(sprintf("Uses: %i\n\n", new_minion.m_iCount));
}
/* return the name that'll act as the trigger for all outputs */
return outname;
}
/* entities receive the inputs here and need to act on intype and data
accordingly. this is just a stub for unknown event troubleshooting */
void
CBaseTrigger::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "FireUser1":
UseOutput(eAct, m_strOnUser1);
break;
case "FireUser2":
UseOutput(eAct, m_strOnUser2);
break;
case "FireUser3":
UseOutput(eAct, m_strOnUser3);
break;
case "FireUser4":
UseOutput(eAct, m_strOnUser4);
break;
default:
if (strData != "")
print(sprintf("^2%s::^3Input^7: Receives input %s from %s with data %s\n",
this.classname, strInput, eAct.classname, strData));
else
print(sprintf("^2%s::^3Input^7: Receives input %s from %s\n",
this.classname, strInput, eAct.classname));
}
}
/* legacy trigger architecture */
void
CBaseTrigger::Trigger(entity act, int state)
@ -235,26 +138,6 @@ CBaseTrigger::SpawnKey(string strKey, string strValue)
case "delay":
m_flDelay = stof(strValue);
break;
case "OnTrigger":
strValue = strreplace(",", ",_", strValue);
m_strOnTrigger = strcat(m_strOnTrigger, ",_", strValue);
break;
case "OnUser1":
strValue = strreplace(",", ",_", strValue);
m_strOnUser1 = strcat(m_strOnUser1, ",_", strValue);
break;
case "OnUser2":
strValue = strreplace(",", ",_", strValue);
m_strOnUser2 = strcat(m_strOnUser2, ",_", strValue);
break;
case "OnUser3":
strValue = strreplace(",", ",_", strValue);
m_strOnUser3 = strcat(m_strOnUser3, ",_", strValue);
break;
case "OnUser4":
strValue = strreplace(",", ",_", strValue);
m_strOnUser4 = strcat(m_strOnUser4, ",_", strValue);
break;
default:
CBaseEntity::SpawnKey(strKey, strValue);
break;
@ -265,10 +148,4 @@ void
CBaseTrigger::CBaseTrigger(void)
{
CBaseEntity::CBaseEntity();
m_strOnTrigger = CreateOutput(m_strOnTrigger);
m_strOnUser1 = CreateOutput(m_strOnUser1);
m_strOnUser2 = CreateOutput(m_strOnUser2);
m_strOnUser3 = CreateOutput(m_strOnUser3);
m_strOnUser4 = CreateOutput(m_strOnUser4);
}

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@ -56,6 +56,16 @@ class CBaseEntity
vector net_velocity;
string m_parent;
/* Input/Output System */
string m_strOnTrigger;
string m_strOnUser1;
string m_strOnUser2;
string m_strOnUser3;
string m_strOnUser4;
virtual void(entity, string) UseOutput;
virtual string(string) CreateOutput;
virtual void(entity, string, string) Input;
void(void) CBaseEntity;
virtual void(void) Respawn;

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@ -416,6 +416,111 @@ CBaseEntity_ParseSentence(void)
}
}
#else
/* Input/Output system */
void
CBaseEntity::UseOutput(entity act, string outname)
{
if (!outname)
return;
for (entity f = world; (f = find(f, ::targetname, outname));) {
CBaseOutput op = (CBaseOutput)f;
/* no more tries and not -1 (infinite) */
if (op.m_iCount == 0) {
return;
}
op.m_eActivator = act;
op.think = CBaseOutput::TriggerOutput;
op.nextthink = time + op.m_flDelay;
}
}
/* input is a 5 parameter, commar separated string, output is the targetname
of a minion entity that'll handle the triggering (and counting down of uses)
as defined in the Source Input/Output specs */
string
CBaseEntity::CreateOutput(string outmsg)
{
static int outcount = 0;
string outname = "";
float c;
if (!outmsg)
return ("");
outname = sprintf("output_%i\n", outcount);
outcount++;
/* to make sure tokenize 'remembers' to tell us about the commonly
empty data string, we prepared the output string beforehand to
at least contain a _ symbol after the comma separator... now
we gotta clip that away using substring(). messy, but that's the
only way to keep them at 5 argv() calls per output */
c = tokenizebyseparator(outmsg, ",");
for (float i = 1; i < c; i+=5) {
CBaseOutput new_minion = spawn(CBaseOutput);
new_minion.classname = "triggerminion";
new_minion.targetname = outname;
new_minion.m_strTarget = substring(argv(i), 1,-1);
new_minion.m_strInput = substring(argv(i+1), 1,-1);
new_minion.m_strData = substring(argv(i+2), 1,-1);
new_minion.m_flDelay = stof(substring(argv(i+3), 1,-1));
new_minion.m_iCount = stoi(substring(argv(i+4), 1,-1));
new_minion.m_iOldCount = new_minion.m_iCount;
/* print final debug output */
dprint(sprintf("^2%s::CreateOutput report:\n", classname));
dprint(sprintf("Target: %s\n", new_minion.m_strTarget));
dprint(sprintf("Input: %s\n", new_minion.m_strInput));
dprint(sprintf("Data Message: %s\n", new_minion.m_strData));
dprint(sprintf("Delay: %f\n", new_minion.m_flDelay));
dprint(sprintf("Uses: %i\n\n", new_minion.m_iCount));
}
/* return the name that'll act as the trigger for all outputs */
return outname;
}
/* entities receive the inputs here and need to act on intype and data
accordingly. this is just a stub for unknown event troubleshooting */
void
CBaseEntity::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "FireUser1":
UseOutput(eAct, m_strOnUser1);
break;
case "FireUser2":
UseOutput(eAct, m_strOnUser2);
break;
case "FireUser3":
UseOutput(eAct, m_strOnUser3);
break;
case "FireUser4":
UseOutput(eAct, m_strOnUser4);
break;
case "Skin":
SetSkin(stof(strData));
break;
case "DisableShadow":
effects |= EF_NOSHADOW;
break;
case "EnableShadow":
effects &= ~EF_NOSHADOW;
break;
default:
if (strData != "")
print(sprintf("^2%s::^3Input^7: Receives input %s from %s with data %s\n",
this.classname, strInput, eAct.classname, strData));
else
print(sprintf("^2%s::^3Input^7: Receives input %s from %s\n",
this.classname, strInput, eAct.classname));
}
}
/* Make sure StartFrame calls this */
float
CBaseEntity::SendEntity(entity ePEnt, float fChanged)
@ -665,6 +770,13 @@ CBaseEntity::CBaseEntity(void)
m_oldHealth = health;
m_oldModel = Util_FixModel(model);
/* Input/Output system */
m_strOnTrigger = CreateOutput(m_strOnTrigger);
m_strOnUser1 = CreateOutput(m_strOnUser1);
m_strOnUser2 = CreateOutput(m_strOnUser2);
m_strOnUser3 = CreateOutput(m_strOnUser3);
m_strOnUser4 = CreateOutput(m_strOnUser4);
#ifdef GS_RENDERFX
m_oldiRenderFX = m_iRenderFX;
m_oldiRenderMode = m_iRenderMode;
@ -869,6 +981,12 @@ CBaseEntity::SpawnKey(string strKey, string strValue)
effects &= ~EF_NOSHADOW;
}
break;
/* Source */
case "disableshadows":
if (stof(strValue) == 1) {
effects |= EF_NOSHADOW;
}
break;
case "targetname":
targetname = strValue;
break;
@ -919,6 +1037,27 @@ CBaseEntity::SpawnKey(string strKey, string strValue)
case "ignorepvs":
pvsflags = PVSF_IGNOREPVS;
break;
/* Input/Output system */
case "OnTrigger":
strValue = strreplace(",", ",_", strValue);
m_strOnTrigger = strcat(m_strOnTrigger, ",_", strValue);
break;
case "OnUser1":
strValue = strreplace(",", ",_", strValue);
m_strOnUser1 = strcat(m_strOnUser1, ",_", strValue);
break;
case "OnUser2":
strValue = strreplace(",", ",_", strValue);
m_strOnUser2 = strcat(m_strOnUser2, ",_", strValue);
break;
case "OnUser3":
strValue = strreplace(",", ",_", strValue);
m_strOnUser3 = strcat(m_strOnUser3, ",_", strValue);
break;
case "OnUser4":
strValue = strreplace(",", ",_", strValue);
m_strOnUser4 = strcat(m_strOnUser4, ",_", strValue);
break;
#endif
default:
print(sprintf("^3%s^7::SpawnKey:: Unknown key '%s' with value '%s'\n",

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@ -40,7 +40,7 @@ class spectator
virtual void(void) PreFrame;
virtual void(void) PostFrame;
virtual void(void) Input;
virtual void(void) SpectatorInput;
virtual void(void) WarpToTarget;

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@ -23,7 +23,7 @@ spectator::WarpToTarget(void)
}
void
spectator::Input(void)
spectator::SpectatorInput(void)
{
if (input_buttons & INPUT_BUTTON0) {
InputNext();
@ -81,7 +81,7 @@ void
spectator::RunClientCommand(void)
{
runstandardplayerphysics(this);
Input();
SpectatorInput();
}
#else
@ -106,7 +106,7 @@ spectator::ReceiveEntity(float new)
}
input_sequence = i;
runstandardplayerphysics(this);
Input();
SpectatorInput();
}
/* any differences in things that are read below are now
@ -308,7 +308,7 @@ spectator::PreFrame(void)
/* run our custom physics */
runstandardplayerphysics(this);
Input();
SpectatorInput();
}
#endif