Commit Graph

14 Commits

Author SHA1 Message Date
Marco Cawthorne 08259f5652
make_mapdef.sh/trigger_changetarget: Minor fixes. 2024-02-19 13:23:46 -08:00
Marco Cawthorne 177a1638f7
make_mapdef.sh: fix bashisms 2024-01-02 15:06:32 -08:00
Marco Cawthorne 25cfc4938e
game_team_master/NSTrigger: GetValue() is now aware of who is querying for said information. Required for game_team_master. 2023-10-30 16:37:45 -07:00
Marco Cawthorne e93dc09805
make_mapdef.sh: read mins/maxs/model only when editor_mins/maxs/model weren't explicitly set 2023-09-20 16:12:14 -07:00
Marco Cawthorne 3bbeea3343
make_mapdef.sh: small caching fix for when you deal with larger mapdefs and multiple invalid entries. 2023-05-27 16:23:34 -07:00
Marco Cawthorne dbe394fa28
make_mapdef.sh: parse entityDef files in the game directory 2023-05-27 15:57:43 -07:00
Marco Cawthorne 94d5d5408c
GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
Marco Cawthorne 56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
Marco Cawthorne f562991ada Clean-up defines for physics vars. Those are handled elsewhere... 2021-08-14 08:49:40 +02:00
Marco Cawthorne f4ee4d62d0 make_mapdef.sh: small change to help other QUAKED parsers 2021-08-12 21:51:22 +02:00
Marco Cawthorne decb8ea1fc make_mapdef.sh: output entities.def files into the game-dirs now, since
the WorldSpawn editor will now read those instead of looking in its own dir
2021-08-04 13:20:11 +02:00
Marco Cawthorne 568121d05f Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
individual eclass .def files for Radiant
2021-03-04 05:04:14 +01:00
Marco Cawthorne e9802433c3 build_editor.sh: Create separate entity definition files per mod. 2021-02-07 09:31:54 +01:00
Marco Hladik 550203d019 rename src/mk_mapdef.sh to make_mapdef.sh 2021-02-07 09:13:23 +01:00
Renamed from src/mk_mapdef.sh (Browse further)