Marco Cawthorne
649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
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them more consistent. Warnings are in yellow, while errors are in red.
New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.
SP level transitions should also be more reliable now in terms of
transferring entities and the like.
Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
Marco Cawthorne
eaee5f67a7
build_game.sh: fix entities.def not being generated when RADIANT_PATH is not set.
2024-01-02 12:38:10 -08:00
Marco Cawthorne
bd8351db58
build_game.sh: When RADIANT_PATH is set, copy entities.def, radiant.game and radiant.xml (build parms) into the users Radiant gamepack directory.
2023-05-27 12:00:50 -07:00
Marco Cawthorne
18d03b7367
build_game.sh: adjust set -e
2022-07-07 22:42:46 -07:00
Marco Cawthorne
ad093548b5
Clean up some misc building stuff. Based on input by BartoCH, many thanks!
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I'd like to make the gmake check nicer when I have more time.
2022-06-06 19:58:29 -07:00
Marco Cawthorne
4c51ac7e79
build: bump BUILD_ENGINEREVISION to 6235. Go over the build scripts to be compliant with /bin/dash, a strictly POSIX shell.
2022-04-25 12:52:35 -07:00
Marco Cawthorne
8aee63968d
build_game.sh: Don't insist on using the local fteqcc
2022-04-24 14:11:56 -07:00
Marco Cawthorne
b7f722dae1
build_game.sh: add SKIP_UPDATE check
2021-09-09 19:18:50 +02:00
Marco Cawthorne
94620ee2da
build_game.sh: separate vcs fetching from build-loop
2021-09-02 21:16:18 +02:00
Marco Cawthorne
2066669bee
build_game.sh: when gamedir parameter is specified, pull from the main repo first before pulling from gamedir
2021-08-29 19:10:55 +02:00
Marco Cawthorne
2256c8501c
build_game.sh: double check if we're in a git repo before updating a sub-module
2021-08-07 23:14:51 +02:00
Marco Cawthorne
4bebda7940
build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project
2021-08-07 12:27:19 +02:00
Marco Cawthorne
ca9e42a49c
Add 'testPointLight' command.
2021-08-06 08:46:12 +02:00
Marco Cawthorne
6edba5dad4
Build system: Use '. ' instead of the 'source' shell builtin.
2021-06-26 21:50:17 +02:00
Marco Cawthorne
75f97827dc
Add build.cfg source, for configurable builds using the build_*.sh scripts.
2021-06-26 18:09:08 +02:00
Marco Cawthorne
17baf470fe
build_game.sh: Allow parameter to specify a game you wish to build with map
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defs.
2021-03-09 11:40:17 +01:00
Marco Cawthorne
8b4cd6b8c7
build_game.sh: Run make for menu/plugins and check if the level-editor is present before calling make_mapdef.sh
2021-03-06 01:20:25 +01:00
Marco Cawthorne
568121d05f
Update build_editor.sh, build_game.sh and make_mapdef.sh to generate
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individual eclass .def files for Radiant
2021-03-04 05:04:14 +01:00
Marco Cawthorne
20a67bf418
Client/Server: Make the server control the sky.
2021-02-22 17:29:34 +01:00
Marco Cawthorne
3e13cb46ff
build_game.sh: script will now build QuakeC progs for any detected mod subdirectories
2021-02-20 12:01:27 +01:00
Marco Cawthorne
a8ee403f81
Change launch scripts for engine/tools to resolve symbolic links properly
2020-11-24 17:21:34 +01:00
Marco Cawthorne
8720727123
Added some helper scripts to assist in building the engine and game.
2020-11-06 17:42:44 +01:00