build_game.sh: script will now build QuakeC progs for any detected mod subdirectories

This commit is contained in:
Marco Cawthorne 2021-02-20 12:01:27 +01:00
parent b702f166d1
commit 3e13cb46ff
3 changed files with 6 additions and 21 deletions

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@ -4,8 +4,12 @@ SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
PATH="$SCRPATH"/bin:"$PATH"
if [ -f "$SCRPATH"/bin/fteqcc ]; then
cd ./src
make
export OLDDIR=$(pwd)
find -name Makefile | grep 'src\/Makefile' | grep -v engine | while read MFILE_N; do
cd $(dirname $MFILE_N)
make
cd $OLDDIR
done;
else
printf "FTEQCC compiler is not present, please run build_engine.sh\n"
fi

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@ -1,18 +0,0 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
Bot_

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@ -1 +0,0 @@