Marco Cawthorne
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153a711955
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HLMultiplayerRules: Support death animation variations.
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2024-03-06 19:03:26 -08:00 |
Marco Cawthorne
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4e232c6875
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Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt
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2024-01-26 19:27:32 -08:00 |
Marco Cawthorne
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381412e4ba
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Gamerules: update player death sound def name
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2024-01-08 15:29:28 -08:00 |
Marco Cawthorne
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436dbe4641
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Server: Respect mp_forcerespawn in multiplayer
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2023-11-13 10:44:32 -08:00 |
Marco Cawthorne
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753af7e8fb
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Ripping things out, move most weapon projectiles into EntityDef
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2023-07-27 23:08:26 -07:00 |
Marco Cawthorne
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24964d27c9
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Get rid of FX_GibHuman and FX_GibAlien, use PropData system instead
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2023-07-17 11:32:59 -07:00 |
Marco Cawthorne
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dde42e481c
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Yank out the monster's out of the codebase. Use entityDefs instead.
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2023-06-20 21:23:15 -07:00 |
Marco Cawthorne
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70f1ed409f
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Script definition tweaks for func_breakable behaviour/sounds
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2023-05-01 05:51:20 -07:00 |
Marco Cawthorne
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30ecbd1453
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Multiplayer: Load and display a server message of the day if present.
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2023-03-25 17:34:26 -07:00 |
Marco Cawthorne
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bef240a1de
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HLMultiplayerRules: add PlayerRequestSpawn method override
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2023-01-11 18:04:17 -08:00 |
Marco Cawthorne
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9544c98f04
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Slight cleanups and cvar changes.
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2023-01-05 23:35:43 -08:00 |
Marco Cawthorne
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8eb5a1fbc6
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Clean up our player enumflags.
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2022-08-07 14:14:16 -07:00 |
Marco Cawthorne
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cf9b3353bb
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HLMultiplayerRules: mp_allowmonsters is now respected.
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2022-08-06 00:15:23 -07:00 |
Marco Cawthorne
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92c2b54ef0
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:09:00 -07:00 |
Marco Cawthorne
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58ef5dc162
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Add mp_teamplay, mp_teamlist cvars, as well as the 'chooseteam' command because guess what, we have initial teamplay support.
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2022-07-14 23:18:21 -07:00 |
Marco Cawthorne
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bba57cb7ef
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Adjust naming against upstream.
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2022-05-11 12:51:12 -07:00 |
Marco Cawthorne
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3077b70734
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WEAPON_CROSSBOW: Don't allow explosive bolts in singleplayer.
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2022-05-01 16:47:59 -07:00 |
Marco Cawthorne
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fef95603e7
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Clean up some of the monster code, document and simplify viewmodel bob code.
Just general cleanups.
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2022-04-26 11:23:21 -07:00 |
Marco Cawthorne
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d39a8f1c0b
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Gamerules: Fix dead flag in multiplayer.
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2022-04-24 16:54:13 -07:00 |
Marco Cawthorne
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4cda2628e6
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:46:11 -07:00 |
Marco Cawthorne
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fdd706526f
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Various changes to enable use of the new Touch(entity) method.
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2022-04-03 14:06:23 -07:00 |
Marco Cawthorne
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d1962767b4
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:26 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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8b55c8acef
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HLMultiplayerRules: Call pl.Death() to take care of most of the work
declaring a client dead.
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2022-03-02 20:38:29 -08:00 |
Marco Cawthorne
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ea5ae651df
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Clean up some warnings.
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2022-02-01 13:38:01 -08:00 |
Marco Cawthorne
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000fb34006
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Update call to FX_Corpse_Spawn
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2021-12-13 12:57:10 -08:00 |
Marco Cawthorne
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e0c66406d9
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Make use of FX_Corpse from Nuclide Base to handle body que corpses.
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2021-12-13 11:48:33 -08:00 |
Marco Cawthorne
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b5950c5491
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Multiplayer rules: Don't respect fraglimit cvar if it ain't set.
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2021-12-13 10:38:29 -08:00 |
Marco Cawthorne
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77a4d1b388
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mp_fraglimit and mp_timelimit are now aliases to the original Quake cvars
to avoid confusion from anyone wondering why there's two of them
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2021-12-12 21:04:15 -08:00 |
Marco Cawthorne
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0c9811d3e3
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Gamerules: Disable monster spawning in multiplayer, also fix draw being
called when the weapon is already selected.
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2021-09-18 01:33:26 +02:00 |
Marco Cawthorne
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7f9f3c7d9a
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Tweak reload-timers in case we got a race condition between think and
input.
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2021-08-29 20:01:58 +02:00 |
Marco Cawthorne
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4f8c9ff3db
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Menu: Enable model preview.
Gamerules: Remove redundant game-rule check.
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2021-08-29 13:26:37 +02:00 |
Marco Cawthorne
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5d44660dfa
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Gamerules: ifdef the VALVE specific bits.
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2021-08-01 11:21:58 +02:00 |
Marco Cawthorne
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c45b7e2b62
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Gamerules: Fraglimit now being respected, also registering mp_timelimit and
mp_fraglimit officially.
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2021-08-01 11:01:54 +02:00 |
Marco Cawthorne
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4c4be5946c
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Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
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2021-05-22 16:41:07 +02:00 |
Marco Cawthorne
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243b3f29bc
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Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
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2021-05-20 16:04:11 +02:00 |
Marco Cawthorne
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7723261567
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Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
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2021-05-12 15:48:19 +02:00 |
Marco Cawthorne
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f43ad5d661
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Shared: Inherit weapon_common from Nuclide's base game
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2021-05-10 08:16:22 +02:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |