Add mp_teamplay, mp_teamlist cvars, as well as the 'chooseteam' command because guess what, we have initial teamplay support.

This commit is contained in:
Marco Cawthorne 2022-07-14 23:18:21 -07:00
parent 3df43be002
commit 58ef5dc162
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
4 changed files with 91 additions and 1 deletions

View File

@ -18,7 +18,10 @@ int
ClientGame_ConsoleCommand(void)
{
switch(argv(0)) {
default:
case "chooseteam":
sendevent("HLDM_Chooseteam", "s", argv(1));
break;
default:
return (0);
}
return (1);

View File

@ -25,6 +25,7 @@ void
ClientGame_Init(float apilevel, string enginename, float engineversion)
{
Obituary_Init();
registercommand("chooseteam");
}
void

View File

@ -40,6 +40,7 @@ class HLMultiplayerRules:HLGameRules
{
int m_iIntermission;
int m_iIntermissionTime;
string m_strTeamList;
void(void) HLMultiplayerRules;
@ -52,4 +53,6 @@ class HLMultiplayerRules:HLGameRules
virtual void(NSClientPlayer) PlayerDeath;
virtual float(NSClientPlayer, string) ConsoleCommand;
virtual bool(void) IsMultiplayer;
virtual bool(void) IsTeamPlay;
virtual void(void) InitPostEnts;
};

View File

@ -14,12 +14,49 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var string autocvar_mp_teamlist = "robo;hgrunt";
const string mp_teamlist_fallback = "robo;hgrunt";
bool
HLMultiplayerRules::IsMultiplayer(void)
{
return true;
}
bool
HLMultiplayerRules::IsTeamPlay(void)
{
return cvar("mp_teamplay") == 1 ? true : false;
}
void
HLMultiplayerRules::InitPostEnts(void)
{
if (IsTeamPlay() == true) {
int c;
/* get the segments from our cvar */
m_strTeamList = autocvar_mp_teamlist;
c = tokenizebyseparator(m_strTeamList, ";");
/* if we've got less than 2 teams, use the fallback... */
if (c < 2) {
m_strTeamList = mp_teamlist_fallback;
c = tokenizebyseparator(m_strTeamList, ";");
}
forceinfokey(world, "teams", itos(c));
/* initialize all dem teams */
for (int i = 0; i < c; i++) {
forceinfokey(world, sprintf("team_%i", i+1i), argv(i));
forceinfokey(world, sprintf("teamscore_%i", i+1i), "0");
}
} else {
forceinfokey(world, "teams", "0");
}
}
void
HLMultiplayerRules::FrameStart(void)
{
@ -143,6 +180,25 @@ HLMultiplayerRules::PlayerSpawn(NSClientPlayer pp)
pl.activeweapon = WEAPON_GLOCK;
pl.glock_mag = 18;
pl.ammo_9mm = 44;
if (IsTeamPlay() == true) {
int c = tokenizebyseparator(m_strTeamList, ";");
/* not part of a team? pick one of the ones we have */
/* TODO: this should sort us into the lowest team */
if (pl.team == 0) {
pl.team = 1 + floor(random(0, c));
forceinfokey(pl, "*team", sprintf("%d", pl.team));
}
/* assign our player model */
mymodel = sprintf("models/player/%s/%s.mdl", argv(pl.team - 1), argv(pl.team - 1));
if (whichpack(mymodel))
pl.model = mymodel;
setmodel(pl, pl.model);
}
#endif
spot = Spawn_SelectRandom("info_player_deathmatch");
@ -194,3 +250,30 @@ HLMultiplayerRules::HLMultiplayerRules(void)
autocvar(timelimit, 15, "Timelimit for multiplayer rounds");
autocvar(fraglimit, 15, "Points limit for multiplayer rounds");
}
void
CSEv_HLDM_Chooseteam_s(string teamname)
{
HLGameRules rules = (HLGameRules)g_grMode;
player pl = (player)self;
if (!teamname)
return;
if (rules.IsMultiplayer() == false)
return;
if (rules.IsTeamPlay() == false)
return;
if (pl.health <= 0)
return;
HLMultiplayerRules mprules = (HLMultiplayerRules)rules;
int c = tokenizebyseparator(mprules.m_strTeamList, ";");
for (int i = 0; i < c; i++) {
if (argv(i) == teamname) {
pl.team = (float)i + 1;
forceinfokey(pl, "*team", sprintf("%d", pl.team));
Damage_Apply(pl, pl, 100, 0, DMG_SKIP_ARMOR);
}
}
}