Commit Graph

13 Commits

Author SHA1 Message Date
Marco Cawthorne ddaf0f533a
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
2022-07-16 15:08:28 -07:00
Marco Cawthorne e2299d8d22
Minor cleanup around some well deserved warnings 2022-07-10 13:21:16 -07:00
Marco Cawthorne e78ae3cf86
item_tfgoal: proper drop & return code, add support for 'pausetime', 'noise3' and 'noise4' spawn keys 2022-07-10 13:07:35 -07:00
Marco Cawthorne 38b5fc6cc3
Server: Gamerules now marked as teamplay, which will fix some doors and friendly fire 2022-07-09 17:36:23 -07:00
Marco Cawthorne a40ae10035
Server: Add the missing player death sounds we all know and love. 2022-07-09 16:53:51 -07:00
Marco Cawthorne cacc015ae0
Server: Make it so you can't walk around after you die. 2022-07-09 16:46:55 -07:00
Marco Cawthorne 722a6ac5cd
Server: Implemented basic respawning. 2022-07-09 16:45:52 -07:00
Marco Cawthorne 95bd976b58
Adjust naming against upstream. 2022-05-11 12:50:59 -07:00
Marco Cawthorne dedc13e178
Update copyright information 2022-03-13 16:56:32 -07:00
Marco Cawthorne a0a65b9843 Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00
Marco Cawthorne 0ab75f83bf Change the unspawned classname to 'unspawned' to prevent spectator logic
from taking place
2021-05-24 12:46:58 +02:00
Marco Cawthorne 1013cd9d1d Fix the code to compile against the latest Nuclide SDK 2021-05-07 13:35:42 +02:00
Marco Cawthorne 67487d30cb Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 12:08:54 +01:00