Marco Cawthorne
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ddaf0f533a
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:08:28 -07:00 |
Marco Cawthorne
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e2299d8d22
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Minor cleanup around some well deserved warnings
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2022-07-10 13:21:16 -07:00 |
Marco Cawthorne
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e78ae3cf86
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item_tfgoal: proper drop & return code, add support for 'pausetime', 'noise3' and 'noise4' spawn keys
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2022-07-10 13:07:35 -07:00 |
Marco Cawthorne
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38b5fc6cc3
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Server: Gamerules now marked as teamplay, which will fix some doors and friendly fire
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2022-07-09 17:36:23 -07:00 |
Marco Cawthorne
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a40ae10035
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Server: Add the missing player death sounds we all know and love.
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2022-07-09 16:53:51 -07:00 |
Marco Cawthorne
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cacc015ae0
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Server: Make it so you can't walk around after you die.
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2022-07-09 16:46:55 -07:00 |
Marco Cawthorne
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722a6ac5cd
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Server: Implemented basic respawning.
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2022-07-09 16:45:52 -07:00 |
Marco Cawthorne
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95bd976b58
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Adjust naming against upstream.
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2022-05-11 12:50:59 -07:00 |
Marco Cawthorne
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dedc13e178
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
Marco Cawthorne
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a0a65b9843
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Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
working functionally. A lot is still missing however. Especially visual
fluff.
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2021-05-25 08:32:11 +02:00 |
Marco Cawthorne
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0ab75f83bf
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Change the unspawned classname to 'unspawned' to prevent spectator logic
from taking place
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2021-05-24 12:46:58 +02:00 |
Marco Cawthorne
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1013cd9d1d
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Fix the code to compile against the latest Nuclide SDK
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2021-05-07 13:35:42 +02:00 |
Marco Cawthorne
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67487d30cb
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 12:08:54 +01:00 |