Adjust naming against upstream.

This commit is contained in:
Marco Cawthorne 2022-05-11 12:50:59 -07:00
parent fa69bd0d83
commit 95bd976b58
Signed by: eukara
GPG Key ID: C196CD8BA993248A
3 changed files with 16 additions and 16 deletions

View File

@ -18,11 +18,11 @@ class TFCGameRules:CGameRules
{
void(void) TFCGameRules;
virtual void(base_player) PlayerConnect;
virtual void(base_player) PlayerDisconnect;
virtual void(base_player) PlayerPostFrame;
virtual void(base_player) PlayerSpawn;
virtual void(base_player) PlayerKill;
virtual void(NSClientPlayer) PlayerConnect;
virtual void(NSClientPlayer) PlayerDisconnect;
virtual void(NSClientPlayer) PlayerPostFrame;
virtual void(NSClientPlayer) PlayerSpawn;
virtual void(NSClientPlayer) PlayerKill;
virtual void(void) LevelNewParms;
};

View File

@ -19,7 +19,7 @@ var int autocvar_sv_playerkeepalive = TRUE;
/* we check what fields have changed over the course of the frame and network
* only the ones that have actually changed */
void
TFCGameRules::PlayerPostFrame(base_player pp)
TFCGameRules::PlayerPostFrame(NSClientPlayer pp)
{
}
@ -35,14 +35,14 @@ TFCGameRules::LevelNewParms(void)
}
void
TFCGameRules::PlayerConnect(base_player pl)
TFCGameRules::PlayerConnect(NSClientPlayer pl)
{
if (Plugin_PlayerConnect(pl) == FALSE)
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
}
void
TFCGameRules::PlayerDisconnect(base_player pl)
TFCGameRules::PlayerDisconnect(NSClientPlayer pl)
{
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
@ -56,14 +56,14 @@ TFCGameRules::PlayerDisconnect(base_player pl)
}
void
TFCGameRules::PlayerKill(base_player pp)
TFCGameRules::PlayerKill(NSClientPlayer pp)
{
player pl = (player)pp;
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
}
void
TFCGameRules::PlayerSpawn(base_player pp)
TFCGameRules::PlayerSpawn(NSClientPlayer pp)
{
player pl = (player)pp;
pl.classname = "unspawned";

View File

@ -42,7 +42,7 @@ enumflags
PLAYER_UNUSED2
};
class player:base_player
class player:NSClientPlayer
{
/* animation */
PREDICTED_INT(anim_top);
@ -103,7 +103,7 @@ void
player::ReceiveEntity(float new, float fl)
{
/* the generic client attributes */
base_player::ReceiveEntity(new, fl);
NSClientPlayer::ReceiveEntity(new, fl);
/* animation */
if (fl & PLAYER_TOPFRAME) {
@ -167,7 +167,7 @@ void
player::PredictPreFrame(void)
{
/* the generic client attributes */
base_player::PredictPreFrame();
NSClientPlayer::PredictPreFrame();
SAVE_STATE(anim_top);
SAVE_STATE(anim_top_delay);
@ -200,7 +200,7 @@ void
player::PredictPostFrame(void)
{
/* the generic client attributes */
base_player::PredictPostFrame();
NSClientPlayer::PredictPostFrame();
ROLL_BACK(anim_top);
ROLL_BACK(anim_top_delay);
@ -227,7 +227,7 @@ void
player::EvaluateEntity(void)
{
/* the generic client attributes */
base_player::EvaluateEntity();
NSClientPlayer::EvaluateEntity();
/* animation */
if (ATTR_CHANGED(anim_bottom) || ATTR_CHANGED(anim_bottom_time))
@ -309,7 +309,7 @@ player::SendEntity(entity ePEnt, float fChanged)
WriteFloat(MSG_ENTITY, fChanged);
/* the generic client attributes */
base_player::SendEntity(ePEnt, fChanged);
NSClientPlayer::SendEntity(ePEnt, fChanged);
if (fChanged & PLAYER_TOPFRAME) {
WriteByte(MSG_ENTITY, anim_top);