@ -59,8 +59,11 @@ void
TFCGameRules::PlayerDeath(NSClientPlayer pp)
{
player pl = (player)pp;
pp.think = PlayerRespawn;
pp.nextthink = time + 4.0f;
pl.SetSolid(SOLID_NOT);
pl.SetMovetype(MOVETYPE_NONE);
pl.think = PlayerRespawn;
pl.nextthink = time + 4.0f;
}
void