Commit Graph

13 Commits

Author SHA1 Message Date
Marco Cawthorne 3f636e0a3d
Add priority/weights to the weapons. 2024-01-08 15:33:27 -08:00
Marco Cawthorne d8c42b20ae
Shared: Add player animation code for movement and weapons. 2023-01-23 13:41:08 -08:00
Marco Cawthorne c033b256ea
More polish on the various weaponry. 2023-01-23 02:21:39 -08:00
Marco Cawthorne 8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
2023-01-18 17:04:46 -08:00
Marco Cawthorne 5bd24517c3
Added basic sounds to WEAPON_DBS and WEAPON_SBS 2023-01-18 00:05:19 -08:00
Marco Cawthorne 7f848a6fde
Add isempty weapon functions to stop the hud selection from crashing. 2023-01-17 11:58:35 -08:00
Marco Cawthorne 7684fdbeb1
Rebased against the latest Nuclide commit. 2022-03-15 19:34:02 -07:00
Marco Cawthorne dedc13e178
Update copyright information 2022-03-13 16:56:32 -07:00
Marco Cawthorne a0a65b9843 Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
working functionally. A lot is still missing however. Especially visual
fluff.
2021-05-25 08:32:11 +02:00
Marco Cawthorne 04404673b8 Just some indentation guff changed. 2021-05-20 16:06:03 +02:00
Marco Cawthorne ad4c75ac7e Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:53 +02:00
Marco Cawthorne 21d6eadbd9 Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:44:10 +02:00
Marco Cawthorne 67487d30cb Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 12:08:54 +01:00