Marco Cawthorne
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3f636e0a3d
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Add priority/weights to the weapons.
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2024-01-08 15:33:27 -08:00 |
Marco Cawthorne
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d8c42b20ae
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
Marco Cawthorne
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c033b256ea
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More polish on the various weaponry.
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2023-01-23 02:21:39 -08:00 |
Xylemon
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dd918f106c
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WEAPON_RAILGUN: Should use this sound call
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2023-01-18 14:13:51 -08:00 |
Xylemon
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87b84272e3
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WEAPON_INCENDIARY: Basic functionality and renamed Railgun function to standard
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2023-01-17 21:49:54 -08:00 |
Xylemon
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2db9152e1b
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Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach
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2023-01-17 16:44:48 -08:00 |
Marco Cawthorne
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7f848a6fde
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Add isempty weapon functions to stop the hud selection from crashing.
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2023-01-17 11:58:35 -08:00 |
Marco Cawthorne
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7684fdbeb1
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:02 -07:00 |
Marco Cawthorne
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dedc13e178
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
Marco Cawthorne
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04404673b8
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Just some indentation guff changed.
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2021-05-20 16:06:03 +02:00 |
Marco Cawthorne
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67487d30cb
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 12:08:54 +01:00 |